Report ID: MMG70243 | Category: Service & Software | Pages: 65 | Format: PDF | Published Date: March 06,2023
1 Introduction to Research & Analysis Reports 1.1 E-sports Market Definition 1.2 Market Segments 1.2.1 Market by Type 1.2.2 Market by Application 1.3 Global E-sports Market Overview 1.4 Features & Benefits of This Report 1.5 Methodology & Sources of Information 1.5.1 Research Methodology 1.5.2 Research Process 1.5.3 Base Year 1.5.4 Report Assumptions & Caveats 2 Global E-sports Overall Market Size 2.1 Global E-sports Market Size: 2022 VS 2029 2.2 Global E-sports Market Size, Prospects & Forecasts: 2018-2029 2.3 Key Market Trends, Opportunity, Drivers and Restraints 2.3.1 Market Opportunities & Trends 2.3.2 Market Drivers 2.3.3 Market Restraints 3 Company Landscape 3.1 Top E-sports Players in Global Market 3.2 Top Global E-sports Companies Ranked by Revenue 3.3 Global E-sports Revenue by Companies 3.4 Top 3 and Top 5 E-sports Companies in Global Market, by Revenue in 2022 3.5 Global Companies E-sports Product Type 3.6 Tier 1, Tier 2 and Tier 3 E-sports Players in Global Market 3.6.1 List of Global Tier 1 E-sports Companies 3.6.2 List of Global Tier 2 and Tier 3 E-sports Companies 4 Market Sights by Product 4.1 Overview 4.1.1 By Type - Global E-sports Market Size Markets, 2022 & 2029 4.1.2 Online Competition 4.1.3 Offline Competition 4.2 By Type - Global E-sports Revenue & Forecasts 4.2.1 By Type - Global E-sports Revenue, 2018-2023 4.2.2 By Type - Global E-sports Revenue, 2024-2029 4.2.3 By Type - Global E-sports Revenue Market Share, 2018-2029 5 Sights by Application 5.1 Overview 5.1.1 By Application - Global E-sports Market Size, 2022 & 2029 5.1.2 Professional 5.1.3 Amateur 5.2 By Application - Global E-sports Revenue & Forecasts 5.2.1 By Application - Global E-sports Revenue, 2018-2023 5.2.2 By Application - Global E-sports Revenue, 2024-2029 5.2.3 By Application - Global E-sports Revenue Market Share, 2018-2029 6 Sights by Region 6.1 By Region - Global E-sports Market Size, 2022 & 2029 6.2 By Region - Global E-sports Revenue & Forecasts 6.2.1 By Region - Global E-sports Revenue, 2018-2023 6.2.2 By Region - Global E-sports Revenue, 2024-2029 6.2.3 By Region - Global E-sports Revenue Market Share, 2018-2029 6.3 North America 6.3.1 By Country - North America E-sports Revenue, 2018-2029 6.3.2 US E-sports Market Size, 2018-2029 6.3.3 Canada E-sports Market Size, 2018-2029 6.3.4 Mexico E-sports Market Size, 2018-2029 6.4 Europe 6.4.1 By Country - Europe E-sports Revenue, 2018-2029 6.4.2 Germany E-sports Market Size, 2018-2029 6.4.3 France E-sports Market Size, 2018-2029 6.4.4 U.K. E-sports Market Size, 2018-2029 6.4.5 Italy E-sports Market Size, 2018-2029 6.4.6 Russia E-sports Market Size, 2018-2029 6.4.7 Nordic Countries E-sports Market Size, 2018-2029 6.4.8 Benelux E-sports Market Size, 2018-2029 6.5 Asia 6.5.1 By Region - Asia E-sports Revenue, 2018-2029 6.5.2 China E-sports Market Size, 2018-2029 6.5.3 Japan E-sports Market Size, 2018-2029 6.5.4 South Korea E-sports Market Size, 2018-2029 6.5.5 Southeast Asia E-sports Market Size, 2018-2029 6.5.6 India E-sports Market Size, 2018-2029 6.6 South America 6.6.1 By Country - South America E-sports Revenue, 2018-2029 6.6.2 Brazil E-sports Market Size, 2018-2029 6.6.3 Argentina E-sports Market Size, 2018-2029 6.7 Middle East & Africa 6.7.1 By Country - Middle East & Africa E-sports Revenue, 2018-2029 6.7.2 Turkey E-sports Market Size, 2018-2029 6.7.3 Israel E-sports Market Size, 2018-2029 6.7.4 Saudi Arabia E-sports Market Size, 2018-2029 6.7.5 UAE E-sports Market Size, 2018-2029 7 E-sports Companies Profiles 7.1 YouTube Gaming 7.1.1 YouTube Gaming Company Summary 7.1.2 YouTube Gaming Business Overview 7.1.3 YouTube Gaming E-sports Major Product Offerings 7.1.4 YouTube Gaming E-sports Revenue in Global Market (2018-2023) 7.1.5 YouTube Gaming Key News & Latest Developments 7.2 Facebook 7.2.1 Facebook Company Summary 7.2.2 Facebook Business Overview 7.2.3 Facebook E-sports Major Product Offerings 7.2.4 Facebook E-sports Revenue in Global Market (2018-2023) 7.2.5 Facebook Key News & Latest Developments 7.3 Twitch 7.3.1 Twitch Company Summary 7.3.2 Twitch Business Overview 7.3.3 Twitch E-sports Major Product Offerings 7.3.4 Twitch E-sports Revenue in Global Market (2018-2023) 7.3.5 Twitch Key News & Latest Developments 7.4 Snapchat 7.4.1 Snapchat Company Summary 7.4.2 Snapchat Business Overview 7.4.3 Snapchat E-sports Major Product Offerings 7.4.4 Snapchat E-sports Revenue in Global Market (2018-2023) 7.4.5 Snapchat Key News & Latest Developments 7.5 TikTok 7.5.1 TikTok Company Summary 7.5.2 TikTok Business Overview 7.5.3 TikTok E-sports Major Product Offerings 7.5.4 TikTok E-sports Revenue in Global Market (2018-2023) 7.5.5 TikTok Key News & Latest Developments 7.6 Mixer 7.6.1 Mixer Company Summary 7.6.2 Mixer Business Overview 7.6.3 Mixer E-sports Major Product Offerings 7.6.4 Mixer E-sports Revenue in Global Market (2018-2023) 7.6.5 Mixer Key News & Latest Developments 7.7 ESL Play 7.7.1 ESL Play Company Summary 7.7.2 ESL Play Business Overview 7.7.3 ESL Play E-sports Major Product Offerings 7.7.4 ESL Play E-sports Revenue in Global Market (2018-2023) 7.7.5 ESL Play Key News & Latest Developments 7.8 Tencent 7.8.1 Tencent Company Summary 7.8.2 Tencent Business Overview 7.8.3 Tencent E-sports Major Product Offerings 7.8.4 Tencent E-sports Revenue in Global Market (2018-2023) 7.8.5 Tencent Key News & Latest Developments 7.9 NetEase 7.9.1 NetEase Company Summary 7.9.2 NetEase Business Overview 7.9.3 NetEase E-sports Major Product Offerings 7.9.4 NetEase E-sports Revenue in Global Market (2018-2023) 7.9.5 NetEase Key News & Latest Developments 7.10 bilibili 7.10.1 bilibili Company Summary 7.10.2 bilibili Business Overview 7.10.3 bilibili E-sports Major Product Offerings 7.10.4 bilibili E-sports Revenue in Global Market (2018-2023) 7.10.5 bilibili Key News & Latest Developments 7.11 Kwai 7.11.1 Kwai Company Summary 7.11.2 Kwai Business Overview 7.11.3 Kwai E-sports Major Product Offerings 7.11.4 Kwai E-sports Revenue in Global Market (2018-2023) 7.11.5 Kwai Key News & Latest Developments 7.12 Huomao 7.12.1 Huomao Company Summary 7.12.2 Huomao Business Overview 7.12.3 Huomao E-sports Major Product Offerings 7.12.4 Huomao E-sports Revenue in Global Market (2018-2023) 7.12.5 Huomao Key News & Latest Developments 8 Conclusion 9 Appendix 9.1 Note 9.2 Examples of Clients 9.3 Disclaimer
It contains all the geographic trends, and market analysis for global market