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E-sports Market, Global Outlook and Forecast 2023-2029

Report ID: MMG70243 | Category: Service & Software | Pages: 65 | Format: PDF | Published Date: March 06,2023


Table of Contents

1 Introduction to Research & Analysis Reports
    1.1 E-sports Market Definition
    1.2 Market Segments
        1.2.1 Market by Type
        1.2.2 Market by Application
    1.3 Global E-sports Market Overview
    1.4 Features & Benefits of This Report
    1.5 Methodology & Sources of Information
        1.5.1 Research Methodology
        1.5.2 Research Process
        1.5.3 Base Year
        1.5.4 Report Assumptions & Caveats
2 Global E-sports Overall Market Size
    2.1 Global E-sports Market Size: 2022 VS 2029
    2.2 Global E-sports Market Size, Prospects & Forecasts: 2018-2029
    2.3 Key Market Trends, Opportunity, Drivers and Restraints
        2.3.1 Market Opportunities & Trends
        2.3.2 Market Drivers
        2.3.3 Market Restraints
3 Company Landscape
    3.1 Top E-sports Players in Global Market
    3.2 Top Global E-sports Companies Ranked by Revenue
    3.3 Global E-sports Revenue by Companies
    3.4 Top 3 and Top 5 E-sports Companies in Global Market, by Revenue in 2022
    3.5 Global Companies E-sports Product Type
    3.6 Tier 1, Tier 2 and Tier 3 E-sports Players in Global Market
        3.6.1 List of Global Tier 1 E-sports Companies
        3.6.2 List of Global Tier 2 and Tier 3 E-sports Companies
4 Market Sights by Product
    4.1 Overview
        4.1.1 By Type - Global E-sports Market Size Markets, 2022 & 2029
        4.1.2 Online Competition
        4.1.3 Offline Competition
    4.2 By Type - Global E-sports Revenue & Forecasts
        4.2.1 By Type - Global E-sports Revenue, 2018-2023
        4.2.2 By Type - Global E-sports Revenue, 2024-2029
        4.2.3 By Type - Global E-sports Revenue Market Share, 2018-2029
5 Sights by Application
    5.1 Overview
        5.1.1 By Application - Global E-sports Market Size, 2022 & 2029
        5.1.2 Professional
        5.1.3 Amateur
    5.2 By Application - Global E-sports Revenue & Forecasts
        5.2.1 By Application - Global E-sports Revenue, 2018-2023
        5.2.2 By Application - Global E-sports Revenue, 2024-2029
        5.2.3 By Application - Global E-sports Revenue Market Share, 2018-2029
6 Sights by Region
    6.1 By Region - Global E-sports Market Size, 2022 & 2029
    6.2 By Region - Global E-sports Revenue & Forecasts
        6.2.1 By Region - Global E-sports Revenue, 2018-2023
        6.2.2 By Region - Global E-sports Revenue, 2024-2029
        6.2.3 By Region - Global E-sports Revenue Market Share, 2018-2029
    6.3 North America
        6.3.1 By Country - North America E-sports Revenue, 2018-2029
        6.3.2 US E-sports Market Size, 2018-2029
        6.3.3 Canada E-sports Market Size, 2018-2029
        6.3.4 Mexico E-sports Market Size, 2018-2029
    6.4 Europe
        6.4.1 By Country - Europe E-sports Revenue, 2018-2029
        6.4.2 Germany E-sports Market Size, 2018-2029
        6.4.3 France E-sports Market Size, 2018-2029
        6.4.4 U.K. E-sports Market Size, 2018-2029
        6.4.5 Italy E-sports Market Size, 2018-2029
        6.4.6 Russia E-sports Market Size, 2018-2029
        6.4.7 Nordic Countries E-sports Market Size, 2018-2029
        6.4.8 Benelux E-sports Market Size, 2018-2029
    6.5 Asia
        6.5.1 By Region - Asia E-sports Revenue, 2018-2029
        6.5.2 China E-sports Market Size, 2018-2029
        6.5.3 Japan E-sports Market Size, 2018-2029
        6.5.4 South Korea E-sports Market Size, 2018-2029
        6.5.5 Southeast Asia E-sports Market Size, 2018-2029
        6.5.6 India E-sports Market Size, 2018-2029
    6.6 South America
        6.6.1 By Country - South America E-sports Revenue, 2018-2029
        6.6.2 Brazil E-sports Market Size, 2018-2029
        6.6.3 Argentina E-sports Market Size, 2018-2029
    6.7 Middle East & Africa
        6.7.1 By Country - Middle East & Africa E-sports Revenue, 2018-2029
        6.7.2 Turkey E-sports Market Size, 2018-2029
        6.7.3 Israel E-sports Market Size, 2018-2029
        6.7.4 Saudi Arabia E-sports Market Size, 2018-2029
        6.7.5 UAE E-sports Market Size, 2018-2029
7 E-sports Companies Profiles
    7.1 YouTube Gaming
        7.1.1 YouTube Gaming Company Summary
        7.1.2 YouTube Gaming Business Overview
        7.1.3 YouTube Gaming E-sports Major Product Offerings
        7.1.4 YouTube Gaming E-sports Revenue in Global Market (2018-2023)
        7.1.5 YouTube Gaming Key News & Latest Developments
    7.2 Facebook
        7.2.1 Facebook Company Summary
        7.2.2 Facebook Business Overview
        7.2.3 Facebook E-sports Major Product Offerings
        7.2.4 Facebook E-sports Revenue in Global Market (2018-2023)
        7.2.5 Facebook Key News & Latest Developments
    7.3 Twitch
        7.3.1 Twitch Company Summary
        7.3.2 Twitch Business Overview
        7.3.3 Twitch E-sports Major Product Offerings
        7.3.4 Twitch E-sports Revenue in Global Market (2018-2023)
        7.3.5 Twitch Key News & Latest Developments
    7.4 Snapchat
        7.4.1 Snapchat Company Summary
        7.4.2 Snapchat Business Overview
        7.4.3 Snapchat E-sports Major Product Offerings
        7.4.4 Snapchat E-sports Revenue in Global Market (2018-2023)
        7.4.5 Snapchat Key News & Latest Developments
    7.5 TikTok
        7.5.1 TikTok Company Summary
        7.5.2 TikTok Business Overview
        7.5.3 TikTok E-sports Major Product Offerings
        7.5.4 TikTok E-sports Revenue in Global Market (2018-2023)
        7.5.5 TikTok Key News & Latest Developments
    7.6 Mixer
        7.6.1 Mixer Company Summary
        7.6.2 Mixer Business Overview
        7.6.3 Mixer E-sports Major Product Offerings
        7.6.4 Mixer E-sports Revenue in Global Market (2018-2023)
        7.6.5 Mixer Key News & Latest Developments
    7.7 ESL Play
        7.7.1 ESL Play Company Summary
        7.7.2 ESL Play Business Overview
        7.7.3 ESL Play E-sports Major Product Offerings
        7.7.4 ESL Play E-sports Revenue in Global Market (2018-2023)
        7.7.5 ESL Play Key News & Latest Developments
    7.8 Tencent
        7.8.1 Tencent Company Summary
        7.8.2 Tencent Business Overview
        7.8.3 Tencent E-sports Major Product Offerings
        7.8.4 Tencent E-sports Revenue in Global Market (2018-2023)
        7.8.5 Tencent Key News & Latest Developments
    7.9 NetEase
        7.9.1 NetEase Company Summary
        7.9.2 NetEase Business Overview
        7.9.3 NetEase E-sports Major Product Offerings
        7.9.4 NetEase E-sports Revenue in Global Market (2018-2023)
        7.9.5 NetEase Key News & Latest Developments
    7.10 bilibili
        7.10.1 bilibili Company Summary
        7.10.2 bilibili Business Overview
        7.10.3 bilibili E-sports Major Product Offerings
        7.10.4 bilibili E-sports Revenue in Global Market (2018-2023)
        7.10.5 bilibili Key News & Latest Developments
    7.11 Kwai
        7.11.1 Kwai Company Summary
        7.11.2 Kwai Business Overview
        7.11.3 Kwai E-sports Major Product Offerings
        7.11.4 Kwai E-sports Revenue in Global Market (2018-2023)
        7.11.5 Kwai Key News & Latest Developments
    7.12 Huomao
        7.12.1 Huomao Company Summary
        7.12.2 Huomao Business Overview
        7.12.3 Huomao E-sports Major Product Offerings
        7.12.4 Huomao E-sports Revenue in Global Market (2018-2023)
        7.12.5 Huomao Key News & Latest Developments
8 Conclusion
9 Appendix
    9.1 Note
    9.2 Examples of Clients
    9.3 Disclaimer

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