Report ID: MMG261018 | Category: Service & Software | Pages: 62 | Format: PDF | Published Date: November 01,2023
1 Introduction to Research & Analysis Reports 1.1 ESports Club Market Definition 1.2 Market Segments 1.2.1 Market by Type 1.2.2 Market by Application 1.3 Global ESports Club Market Overview 1.4 Features & Benefits of This Report 1.5 Methodology & Sources of Information 1.5.1 Research Methodology 1.5.2 Research Process 1.5.3 Base Year 1.5.4 Report Assumptions & Caveats 2 Global ESports Club Overall Market Size 2.1 Global ESports Club Market Size: 2022 VS 2029 2.2 Global ESports Club Market Size, Prospects & Forecasts: 2018-2029 2.3 Key Market Trends, Opportunity, Drivers and Restraints 2.3.1 Market Opportunities & Trends 2.3.2 Market Drivers 2.3.3 Market Restraints 3 Company Landscape 3.1 Top ESports Club Players in Global Market 3.2 Top Global ESports Club Companies Ranked by Revenue 3.3 Global ESports Club Revenue by Companies 3.4 Top 3 and Top 5 ESports Club Companies in Global Market, by Revenue in 2022 3.5 Global Companies ESports Club Product Type 3.6 Tier 1, Tier 2 and Tier 3 ESports Club Players in Global Market 3.6.1 List of Global Tier 1 ESports Club Companies 3.6.2 List of Global Tier 2 and Tier 3 ESports Club Companies 4 Market Sights by Product 4.1 Overview 4.1.1 By Type - Global ESports Club Market Size Markets, 2022 & 2029 4.1.2 League of Legends 4.1.3 Dota2 4.1.4 PUBG 4.1.5 CS:GO 4.1.6 Overwatch 4.1.7 Hearthstone 4.1.8 Others 4.2 By Type - Global ESports Club Revenue & Forecasts 4.2.1 By Type - Global ESports Club Revenue, 2018-2023 4.2.2 By Type - Global ESports Club Revenue, 2024-2029 4.2.3 By Type - Global ESports Club Revenue Market Share, 2018-2029 5 Sights by Application 5.1 Overview 5.1.1 By Application - Global ESports Club Market Size, 2022 & 2029 5.1.2 Match Broadcast 5.1.3 AD Endorsement 5.1.4 Bonus 5.1.5 Others 5.2 By Application - Global ESports Club Revenue & Forecasts 5.2.1 By Application - Global ESports Club Revenue, 2018-2023 5.2.2 By Application - Global ESports Club Revenue, 2024-2029 5.2.3 By Application - Global ESports Club Revenue Market Share, 2018-2029 6 Sights by Region 6.1 By Region - Global ESports Club Market Size, 2022 & 2029 6.2 By Region - Global ESports Club Revenue & Forecasts 6.2.1 By Region - Global ESports Club Revenue, 2018-2023 6.2.2 By Region - Global ESports Club Revenue, 2024-2029 6.2.3 By Region - Global ESports Club Revenue Market Share, 2018-2029 6.3 North America 6.3.1 By Country - North America ESports Club Revenue, 2018-2029 6.3.2 US ESports Club Market Size, 2018-2029 6.3.3 Canada ESports Club Market Size, 2018-2029 6.3.4 Mexico ESports Club Market Size, 2018-2029 6.4 Europe 6.4.1 By Country - Europe ESports Club Revenue, 2018-2029 6.4.2 Germany ESports Club Market Size, 2018-2029 6.4.3 France ESports Club Market Size, 2018-2029 6.4.4 U.K. ESports Club Market Size, 2018-2029 6.4.5 Italy ESports Club Market Size, 2018-2029 6.4.6 Russia ESports Club Market Size, 2018-2029 6.4.7 Nordic Countries ESports Club Market Size, 2018-2029 6.4.8 Benelux ESports Club Market Size, 2018-2029 6.5 Asia 6.5.1 By Region - Asia ESports Club Revenue, 2018-2029 6.5.2 China ESports Club Market Size, 2018-2029 6.5.3 Japan ESports Club Market Size, 2018-2029 6.5.4 South Korea ESports Club Market Size, 2018-2029 6.5.5 Southeast Asia ESports Club Market Size, 2018-2029 6.5.6 India ESports Club Market Size, 2018-2029 6.6 South America 6.6.1 By Country - South America ESports Club Revenue, 2018-2029 6.6.2 Brazil ESports Club Market Size, 2018-2029 6.6.3 Argentina ESports Club Market Size, 2018-2029 6.7 Middle East & Africa 6.7.1 By Country - Middle East & Africa ESports Club Revenue, 2018-2029 6.7.2 Turkey ESports Club Market Size, 2018-2029 6.7.3 Israel ESports Club Market Size, 2018-2029 6.7.4 Saudi Arabia ESports Club Market Size, 2018-2029 6.7.5 UAE ESports Club Market Size, 2018-2029 7 ESports Club Companies Profiles 7.1 Cloud9 7.1.1 Cloud9 Company Summary 7.1.2 Cloud9 Business Overview 7.1.3 Cloud9 ESports Club Major Product Offerings 7.1.4 Cloud9 ESports Club Revenue in Global Market (2018-2023) 7.1.5 Cloud9 Key News & Latest Developments 7.2 Team SoloMid 7.2.1 Team SoloMid Company Summary 7.2.2 Team SoloMid Business Overview 7.2.3 Team SoloMid ESports Club Major Product Offerings 7.2.4 Team SoloMid ESports Club Revenue in Global Market (2018-2023) 7.2.5 Team SoloMid Key News & Latest Developments 7.3 Team Liquid 7.3.1 Team Liquid Company Summary 7.3.2 Team Liquid Business Overview 7.3.3 Team Liquid ESports Club Major Product Offerings 7.3.4 Team Liquid ESports Club Revenue in Global Market (2018-2023) 7.3.5 Team Liquid Key News & Latest Developments 7.4 FaZe Clan 7.4.1 FaZe Clan Company Summary 7.4.2 FaZe Clan Business Overview 7.4.3 FaZe Clan ESports Club Major Product Offerings 7.4.4 FaZe Clan ESports Club Revenue in Global Market (2018-2023) 7.4.5 FaZe Clan Key News & Latest Developments 7.5 Immortals Gaming Club 7.5.1 Immortals Gaming Club Company Summary 7.5.2 Immortals Gaming Club Business Overview 7.5.3 Immortals Gaming Club ESports Club Major Product Offerings 7.5.4 Immortals Gaming Club ESports Club Revenue in Global Market (2018-2023) 7.5.5 Immortals Gaming Club Key News & Latest Developments 7.6 Gen.G 7.6.1 Gen.G Company Summary 7.6.2 Gen.G Business Overview 7.6.3 Gen.G ESports Club Major Product Offerings 7.6.4 Gen.G ESports Club Revenue in Global Market (2018-2023) 7.6.5 Gen.G Key News & Latest Developments 7.7 Fnatic 7.7.1 Fnatic Company Summary 7.7.2 Fnatic Business Overview 7.7.3 Fnatic ESports Club Major Product Offerings 7.7.4 Fnatic ESports Club Revenue in Global Market (2018-2023) 7.7.5 Fnatic Key News & Latest Developments 7.8 Envy Gaming 7.8.1 Envy Gaming Company Summary 7.8.2 Envy Gaming Business Overview 7.8.3 Envy Gaming ESports Club Major Product Offerings 7.8.4 Envy Gaming ESports Club Revenue in Global Market (2018-2023) 7.8.5 Envy Gaming Key News & Latest Developments 7.9 G2 Esports 7.9.1 G2 Esports Company Summary 7.9.2 G2 Esports Business Overview 7.9.3 G2 Esports ESports Club Major Product Offerings 7.9.4 G2 Esports ESports Club Revenue in Global Market (2018-2023) 7.9.5 G2 Esports Key News & Latest Developments 7.10 100 Thieves 7.10.1 100 Thieves Company Summary 7.10.2 100 Thieves Business Overview 7.10.3 100 Thieves ESports Club Major Product Offerings 7.10.4 100 Thieves ESports Club Revenue in Global Market (2018-2023) 7.10.5 100 Thieves Key News & Latest Developments 7.11 NRG Esports 7.11.1 NRG Esports Company Summary 7.11.2 NRG Esports Business Overview 7.11.3 NRG Esports ESports Club Major Product Offerings 7.11.4 NRG Esports ESports Club Revenue in Global Market (2018-2023) 7.11.5 NRG Esports Key News & Latest Developments 7.12 Misfits Gaming 7.12.1 Misfits Gaming Company Summary 7.12.2 Misfits Gaming Business Overview 7.12.3 Misfits Gaming ESports Club Major Product Offerings 7.12.4 Misfits Gaming ESports Club Revenue in Global Market (2018-2023) 7.12.5 Misfits Gaming Key News & Latest Developments 7.13 OverActive Media 7.13.1 OverActive Media Company Summary 7.13.2 OverActive Media Business Overview 7.13.3 OverActive Media ESports Club Major Product Offerings 7.13.4 OverActive Media ESports Club Revenue in Global Market (2018-2023) 7.13.5 OverActive Media Key News & Latest Developments 8 Conclusion 9 Appendix 9.1 Note 9.2 Examples of Clients 9.3 Disclaimer
It contains all the geographic trends, and market analysis for global market