Report ID: GIR2302240034 | Category: Service & Software | Pages: 119 | Format: PDF | Published Date: March 08,2023
1 Supply Summary 1.1 AI in Gaming Introduction 1.2 World AI in Gaming Market Size & Forecast (2018 & 2022 & 2029) 1.3 World AI in Gaming Total Market by Region (by Headquarter Location) 1.3.1 World AI in Gaming Market Size by Region (2018-2029), (by Headquarter Location) 1.3.2 United States AI in Gaming Market Size (2018-2029) 1.3.3 China AI in Gaming Market Size (2018-2029) 1.3.4 Europe AI in Gaming Market Size (2018-2029) 1.3.5 Japan AI in Gaming Market Size (2018-2029) 1.3.6 South Korea AI in Gaming Market Size (2018-2029) 1.3.7 ASEAN AI in Gaming Market Size (2018-2029) 1.3.8 India AI in Gaming Market Size (2018-2029) 1.4 Market Drivers, Restraints and Trends 1.4.1 AI in Gaming Market Drivers 1.4.2 Factors Affecting Demand 1.4.3 AI in Gaming Major Market Trends 1.5 Influence of COVID-19 and Russia-Ukraine War 1.5.1 Influence of COVID-19 1.5.2 Influence of Russia-Ukraine War 2 Demand Summary 2.1 World AI in Gaming Consumption Value (2018-2029) 2.2 World AI in Gaming Consumption Value by Region 2.2.1 World AI in Gaming Consumption Value by Region (2018-2023) 2.2.2 World AI in Gaming Consumption Value Forecast by Region (2024-2029) 2.3 United States AI in Gaming Consumption Value (2018-2029) 2.4 China AI in Gaming Consumption Value (2018-2029) 2.5 Europe AI in Gaming Consumption Value (2018-2029) 2.6 Japan AI in Gaming Consumption Value (2018-2029) 2.7 South Korea AI in Gaming Consumption Value (2018-2029) 2.8 ASEAN AI in Gaming Consumption Value (2018-2029) 2.9 India AI in Gaming Consumption Value (2018-2029) 3 World AI in Gaming Companies Competitive Analysis 3.1 World AI in Gaming Revenue by Player (2018-2023) 3.2 Industry Rank and Concentration Rate (CR) 3.2.1 Global AI in Gaming Industry Rank of Major Players 3.2.2 Global Concentration Ratios (CR4) for AI in Gaming in 2022 3.2.3 Global Concentration Ratios (CR8) for AI in Gaming in 2022 3.3 AI in Gaming Company Evaluation Quadrant 3.4 AI in Gaming Market: Overall Company Footprint Analysis 3.4.1 AI in Gaming Market: Region Footprint 3.4.2 AI in Gaming Market: Company Product Type Footprint 3.4.3 AI in Gaming Market: Company Product Application Footprint 3.5 Competitive Environment 3.5.1 Historical Structure of the Industry 3.5.2 Barriers of Market Entry 3.5.3 Factors of Competition 3.6 Mergers, Acquisitions Activity 4 United States VS China VS Rest of the World (by Headquarter Location) 4.1 United States VS China: AI in Gaming Revenue Comparison (by Headquarter Location) 4.1.1 United States VS China: AI in Gaming Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location) 4.1.2 United States VS China: AI in Gaming Revenue Market Share Comparison (2018 & 2022 & 2029) 4.2 United States Based Companies VS China Based Companies: AI in Gaming Consumption Value Comparison 4.2.1 United States VS China: AI in Gaming Consumption Value Comparison (2018 & 2022 & 2029) 4.2.2 United States VS China: AI in Gaming Consumption Value Market Share Comparison (2018 & 2022 & 2029) 4.3 United States Based AI in Gaming Companies and Market Share, 2018-2023 4.3.1 United States Based AI in Gaming Companies, Headquarters (States, Country) 4.3.2 United States Based Companies AI in Gaming Revenue, (2018-2023) 4.4 China Based Companies AI in Gaming Revenue and Market Share, 2018-2023 4.4.1 China Based AI in Gaming Companies, Company Headquarters (Province, Country) 4.4.2 China Based Companies AI in Gaming Revenue, (2018-2023) 4.5 Rest of World Based AI in Gaming Companies and Market Share, 2018-2023 4.5.1 Rest of World Based AI in Gaming Companies, Headquarters (States, Country) 4.5.2 Rest of World Based Companies AI in Gaming Revenue, (2018-2023) 5 Market Analysis by Type 5.1 World AI in Gaming Market Size Overview by Type: 2018 VS 2022 VS 2029 5.2 Segment Introduction by Type 5.2.1 Deterministic AI techniques 5.2.2 Nondeterministic AI techniques 5.3 Market Segment by Type 5.3.1 World AI in Gaming Market Size by Type (2018-2023) 5.3.2 World AI in Gaming Market Size by Type (2024-2029) 5.3.3 World AI in Gaming Market Size Market Share by Type (2018-2029) 6 Market Analysis by Application 6.1 World AI in Gaming Market Size Overview by Application: 2018 VS 2022 VS 2029 6.2 Segment Introduction by Application 6.2.1 Racing 6.2.2 Shooting 6.2.3 Sports 6.2.4 Action 6.2.5 Action 6.3 Market Segment by Application 6.3.1 World AI in Gaming Market Size by Application (2018-2023) 6.3.2 World AI in Gaming Market Size by Application (2024-2029) 6.3.3 World AI in Gaming Market Size by Application (2018-2029) 7 Company Profiles 7.1 Activision Blizzard 7.1.1 Activision Blizzard Details 7.1.2 Activision Blizzard Major Business 7.1.3 Activision Blizzard AI in Gaming Product and Services 7.1.4 Activision Blizzard AI in Gaming Revenue, Gross Margin and Market Share (2018-2023) 7.1.5 Activision Blizzard Recent Developments/Updates 7.1.6 Activision Blizzard Competitive Strengths & Weaknesses 7.2 Rockstar Games 7.2.1 Rockstar Games Details 7.2.2 Rockstar Games Major Business 7.2.3 Rockstar Games AI in Gaming Product and Services 7.2.4 Rockstar Games AI in Gaming Revenue, Gross Margin and Market Share (2018-2023) 7.2.5 Rockstar Games Recent Developments/Updates 7.2.6 Rockstar Games Competitive Strengths & Weaknesses 7.3 Electronic Arts 7.3.1 Electronic Arts Details 7.3.2 Electronic Arts Major Business 7.3.3 Electronic Arts AI in Gaming Product and Services 7.3.4 Electronic Arts AI in Gaming Revenue, Gross Margin and Market Share (2018-2023) 7.3.5 Electronic Arts Recent Developments/Updates 7.3.6 Electronic Arts Competitive Strengths & Weaknesses 7.4 Ubisoft 7.4.1 Ubisoft Details 7.4.2 Ubisoft Major Business 7.4.3 Ubisoft AI in Gaming Product and Services 7.4.4 Ubisoft AI in Gaming Revenue, Gross Margin and Market Share (2018-2023) 7.4.5 Ubisoft Recent Developments/Updates 7.4.6 Ubisoft Competitive Strengths & Weaknesses 7.5 Firaxis Games 7.5.1 Firaxis Games Details 7.5.2 Firaxis Games Major Business 7.5.3 Firaxis Games AI in Gaming Product and Services 7.5.4 Firaxis Games AI in Gaming Revenue, Gross Margin and Market Share (2018-2023) 7.5.5 Firaxis Games Recent Developments/Updates 7.5.6 Firaxis Games Competitive Strengths & Weaknesses 7.6 Psyonix 7.6.1 Psyonix Details 7.6.2 Psyonix Major Business 7.6.3 Psyonix AI in Gaming Product and Services 7.6.4 Psyonix AI in Gaming Revenue, Gross Margin and Market Share (2018-2023) 7.6.5 Psyonix Recent Developments/Updates 7.6.6 Psyonix Competitive Strengths & Weaknesses 7.7 Sony 7.7.1 Sony Details 7.7.2 Sony Major Business 7.7.3 Sony AI in Gaming Product and Services 7.7.4 Sony AI in Gaming Revenue, Gross Margin and Market Share (2018-2023) 7.7.5 Sony Recent Developments/Updates 7.7.6 Sony Competitive Strengths & Weaknesses 7.8 Deepmind 7.8.1 Deepmind Details 7.8.2 Deepmind Major Business 7.8.3 Deepmind AI in Gaming Product and Services 7.8.4 Deepmind AI in Gaming Revenue, Gross Margin and Market Share (2018-2023) 7.8.5 Deepmind Recent Developments/Updates 7.8.6 Deepmind Competitive Strengths & Weaknesses 7.9 Utopos Games 7.9.1 Utopos Games Details 7.9.2 Utopos Games Major Business 7.9.3 Utopos Games AI in Gaming Product and Services 7.9.4 Utopos Games AI in Gaming Revenue, Gross Margin and Market Share (2018-2023) 7.9.5 Utopos Games Recent Developments/Updates 7.9.6 Utopos Games Competitive Strengths & Weaknesses 7.10 Opsive 7.10.1 Opsive Details 7.10.2 Opsive Major Business 7.10.3 Opsive AI in Gaming Product and Services 7.10.4 Opsive AI in Gaming Revenue, Gross Margin and Market Share (2018-2023) 7.10.5 Opsive Recent Developments/Updates 7.10.6 Opsive Competitive Strengths & Weaknesses 7.11 Meta 7.11.1 Meta Details 7.11.2 Meta Major Business 7.11.3 Meta AI in Gaming Product and Services 7.11.4 Meta AI in Gaming Revenue, Gross Margin and Market Share (2018-2023) 7.11.5 Meta Recent Developments/Updates 7.11.6 Meta Competitive Strengths & Weaknesses 7.12 Arm 7.12.1 Arm Details 7.12.2 Arm Major Business 7.12.3 Arm AI in Gaming Product and Services 7.12.4 Arm AI in Gaming Revenue, Gross Margin and Market Share (2018-2023) 7.12.5 Arm Recent Developments/Updates 7.12.6 Arm Competitive Strengths & Weaknesses 7.13 modl.ai 7.13.1 modl.ai Details 7.13.2 modl.ai Major Business 7.13.3 modl.ai AI in Gaming Product and Services 7.13.4 modl.ai AI in Gaming Revenue, Gross Margin and Market Share (2018-2023) 7.13.5 modl.ai Recent Developments/Updates 7.13.6 modl.ai Competitive Strengths & Weaknesses 7.14 Inworld 7.14.1 Inworld Details 7.14.2 Inworld Major Business 7.14.3 Inworld AI in Gaming Product and Services 7.14.4 Inworld AI in Gaming Revenue, Gross Margin and Market Share (2018-2023) 7.14.5 Inworld Recent Developments/Updates 7.14.6 Inworld Competitive Strengths & Weaknesses 7.15 Intel 7.15.1 Intel Details 7.15.2 Intel Major Business 7.15.3 Intel AI in Gaming Product and Services 7.15.4 Intel AI in Gaming Revenue, Gross Margin and Market Share (2018-2023) 7.15.5 Intel Recent Developments/Updates 7.15.6 Intel Competitive Strengths & Weaknesses 7.16 AWS 7.16.1 AWS Details 7.16.2 AWS Major Business 7.16.3 AWS AI in Gaming Product and Services 7.16.4 AWS AI in Gaming Revenue, Gross Margin and Market Share (2018-2023) 7.16.5 AWS Recent Developments/Updates 7.16.6 AWS Competitive Strengths & Weaknesses 7.17 Google Cloud 7.17.1 Google Cloud Details 7.17.2 Google Cloud Major Business 7.17.3 Google Cloud AI in Gaming Product and Services 7.17.4 Google Cloud AI in Gaming Revenue, Gross Margin and Market Share (2018-2023) 7.17.5 Google Cloud Recent Developments/Updates 7.17.6 Google Cloud Competitive Strengths & Weaknesses 7.18 Alibaba Cloud 7.18.1 Alibaba Cloud Details 7.18.2 Alibaba Cloud Major Business 7.18.3 Alibaba Cloud AI in Gaming Product and Services 7.18.4 Alibaba Cloud AI in Gaming Revenue, Gross Margin and Market Share (2018-2023) 7.18.5 Alibaba Cloud Recent Developments/Updates 7.18.6 Alibaba Cloud Competitive Strengths & Weaknesses 7.19 Tencent Cloud 7.19.1 Tencent Cloud Details 7.19.2 Tencent Cloud Major Business 7.19.3 Tencent Cloud AI in Gaming Product and Services 7.19.4 Tencent Cloud AI in Gaming Revenue, Gross Margin and Market Share (2018-2023) 7.19.5 Tencent Cloud Recent Developments/Updates 7.19.6 Tencent Cloud Competitive Strengths & Weaknesses 8 Industry Chain Analysis 8.1 AI in Gaming Industry Chain 8.2 AI in Gaming Upstream Analysis 8.3 AI in Gaming Midstream Analysis 8.4 AI in Gaming Downstream Analysis 9 Research Findings and Conclusion 10 Appendix 10.1 Methodology 10.2 Research Process and Data Source 10.3 Disclaimer
It contains all the geographic trends, and market analysis for global market