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Global AI In Media and Entertainment Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Report ID: GIR2206010001 | Category: New Technology | Pages: 120 | Format: PDF | Published Date: June 14,2022


Table of Contents

1 Market Overview
    1.1 Product Overview and Scope of AI In Media and Entertainment
    1.2 Classification of AI In Media and Entertainment by Type
        1.2.1 Overview: Global AI In Media and Entertainment Market Size by Type: 2022 Versus 2028
        1.2.2 Global AI In Media and Entertainment Revenue Market Share by Type in 2028
        1.2.3 Hardware/Equipment
        1.2.4 Services
    1.3 Global AI In Media and Entertainment Market by Application
        1.3.1 Overview: Global AI In Media and Entertainment Market Size by Application: 2022 Versus 2028
        1.3.2 Gaming
        1.3.3 Plagiarism Detection
        1.3.4 Personalization
        1.3.5 Sales & Marketing
        1.3.6 Talent Identification
        1.3.7 Content Capture
        1.3.8 Sports Automatic Productions
        1.3.9 Others
    1.4 Global AI In Media and Entertainment Market Size & Forecast
    1.5 Market Drivers, Restraints and Trends
        1.5.1 AI In Media and Entertainment Market Drivers
        1.5.2 AI In Media and Entertainment Market Restraints
        1.5.3 AI In Media and Entertainment Trends Analysis
2 Company Profiles
    2.1 Amazon Web Services, Inc.
        2.1.1 Amazon Web Services, Inc. Details
        2.1.2 Amazon Web Services, Inc. Major Business
        2.1.3 Amazon Web Services, Inc. AI In Media and Entertainment Product and Solutions
        2.1.4 Amazon Web Services, Inc. Recent Developments and Future Plans
    2.2 EMG
        2.2.1 EMG Details
        2.2.2 EMG Major Business
        2.2.3 EMG AI In Media and Entertainment Product and Solutions
        2.2.4 EMG Recent Developments and Future Plans
    2.3 Gearhouse South Africa Pty. Ltd.
        2.3.1 Gearhouse South Africa Pty. Ltd. Details
        2.3.2 Gearhouse South Africa Pty. Ltd. Major Business
        2.3.3 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Product and Solutions
        2.3.4 Gearhouse South Africa Pty. Ltd. Recent Developments and Future Plans
    2.4 Gravity Media
        2.4.1 Gravity Media Details
        2.4.2 Gravity Media Major Business
        2.4.3 Gravity Media AI In Media and Entertainment Product and Solutions
        2.4.4 Gravity Media Recent Developments and Future Plans
    2.5 GrayMeta
        2.5.1 GrayMeta Details
        2.5.2 GrayMeta Major Business
        2.5.3 GrayMeta AI In Media and Entertainment Product and Solutions
        2.5.4 GrayMeta Recent Developments and Future Plans
    2.6 International Business Machines Corp.
        2.6.1 International Business Machines Corp. Details
        2.6.2 International Business Machines Corp. Major Business
        2.6.3 International Business Machines Corp. AI In Media and Entertainment Product and Solutions
        2.6.4 International Business Machines Corp. Recent Developments and Future Plans
    2.7 LMG, LLC
        2.7.1 LMG, LLC Details
        2.7.2 LMG, LLC Major Business
        2.7.3 LMG, LLC AI In Media and Entertainment Product and Solutions
        2.7.4 LMG, LLC Recent Developments and Future Plans
    2.8 Matchroom Sport Ltd.
        2.8.1 Matchroom Sport Ltd. Details
        2.8.2 Matchroom Sport Ltd. Major Business
        2.8.3 Matchroom Sport Ltd. AI In Media and Entertainment Product and Solutions
        2.8.4 Matchroom Sport Ltd. Recent Developments and Future Plans
    2.9 Production Resource Group, L.L.C.
        2.9.1 Production Resource Group, L.L.C. Details
        2.9.2 Production Resource Group, L.L.C. Major Business
        2.9.3 Production Resource Group, L.L.C. AI In Media and Entertainment Product and Solutions
        2.9.4 Production Resource Group, L.L.C. Recent Developments and Future Plans
    2.10 Synthesia Ltd. 
        2.10.1 Synthesia Ltd. Details
        2.10.2 Synthesia Ltd. Major Business
        2.10.3 Synthesia Ltd. AI In Media and Entertainment Product and Solutions
        2.10.4 Synthesia Ltd. Recent Developments and Future Plans
    2.11 TAIT
        2.11.1 TAIT Details
        2.11.2 TAIT Major Business
        2.11.3 TAIT AI In Media and Entertainment Product and Solutions
        2.11.4 TAIT Recent Developments and Future Plans
    2.12 Valossa Labs Ltd.
        2.12.1 Valossa Labs Ltd. Details
        2.12.2 Valossa Labs Ltd. Major Business
        2.12.3 Valossa Labs Ltd. AI In Media and Entertainment Product and Solutions
        2.12.4 Valossa Labs Ltd. Recent Developments and Future Plans
    2.13 Veritone, Inc.
        2.13.1 Veritone, Inc. Details
        2.13.2 Veritone, Inc. Major Business
        2.13.3 Veritone, Inc. AI In Media and Entertainment Product and Solutions
        2.13.4 Veritone, Inc. Recent Developments and Future Plans
    2.14 Pixellot
        2.14.1 Pixellot Details
        2.14.2 Pixellot Major Business
        2.14.3 Pixellot AI In Media and Entertainment Product and Solutions
        2.14.4 Pixellot Recent Developments and Future Plans
    2.15 PlaySight Interactive Ltd.
        2.15.1 PlaySight Interactive Ltd. Details
        2.15.2 PlaySight Interactive Ltd. Major Business
        2.15.3 PlaySight Interactive Ltd. AI In Media and Entertainment Product and Solutions
        2.15.4 PlaySight Interactive Ltd. Recent Developments and Future Plans
    2.16 AISportsWatch GmbH
        2.16.1 AISportsWatch GmbH Details
        2.16.2 AISportsWatch GmbH Major Business
        2.16.3 AISportsWatch GmbH AI In Media and Entertainment Product and Solutions
        2.16.4 AISportsWatch GmbH Recent Developments and Future Plans
    2.17 Spiideo
        2.17.1 Spiideo Details
        2.17.2 Spiideo Major Business
        2.17.3 Spiideo AI In Media and Entertainment Product and Solutions
        2.17.4 Spiideo Recent Developments and Future Plans
    2.18 Sportway AB
        2.18.1 Sportway AB Details
        2.18.2 Sportway AB Major Business
        2.18.3 Sportway AB AI In Media and Entertainment Product and Solutions
        2.18.4 Sportway AB Recent Developments and Future Plans
    2.19 EVS Broadcast Equipment S.A.
        2.19.1 EVS Broadcast Equipment S.A. Details
        2.19.2 EVS Broadcast Equipment S.A. Major Business
        2.19.3 EVS Broadcast Equipment S.A. AI In Media and Entertainment Product and Solutions
        2.19.4 EVS Broadcast Equipment S.A. Recent Developments and Future Plans
    2.20 Hudl
        2.20.1 Hudl Details
        2.20.2 Hudl Major Business
        2.20.3 Hudl AI In Media and Entertainment Product and Solutions
        2.20.4 Hudl Recent Developments and Future Plans
    2.21 Move.ai
        2.21.1 Move.ai Details
        2.21.2 Move.ai Major Business
        2.21.3 Move.ai AI In Media and Entertainment Product and Solutions
        2.21.4 Move.ai Recent Developments and Future Plans
    2.22 AutomaticTV
        2.22.1 AutomaticTV Details
        2.22.2 AutomaticTV Major Business
        2.22.3 AutomaticTV AI In Media and Entertainment Product and Solutions
        2.22.4 AutomaticTV Recent Developments and Future Plans
3 Market Competition, by Players
    3.1 Global AI In Media and Entertainment Revenue and Share by Players (2022 & 2028)
    3.2 AI In Media and Entertainment Players Head Office, Products and Services Provided
    3.3 AI In Media and Entertainment Mergers & Acquisitions
    3.4 AI In Media and Entertainment New Entrants and Expansion Plans
4 Global AI In Media and Entertainment Forecast by Region
    4.1 Global AI In Media and Entertainment Market Size by Region: 2022 VS 2028
    4.2 Global AI In Media and Entertainment Market Size by Region, (2022-2028)
    4.3 North America
        4.3.1 Key Companies of AI In Media and Entertainment in North America
        4.3.2 Current Situation and Forecast of AI In Media and Entertainment in North America
        4.3.3 North America AI In Media and Entertainment Market Size and Prospect (2022-2028)
    4.4 Europe
        4.4.1 Key Companies of AI In Media and Entertainment in Europe
        4.4.2 Current Situation and Forecast of AI In Media and Entertainment in Europe
        4.4.3 Europe AI In Media and Entertainment Market Size and Prospect (2022-2028)
    4.5 Asia-Pacific
        4.5.1 Key Companies of AI In Media and Entertainment in Asia-Pacific
        4.5.2 Current Situation and Forecast of AI In Media and Entertainment in Asia-Pacific
        4.5.3 Asia-Pacific AI In Media and Entertainment Market Size and Prospect (2022-2028)
    4.6 South America
        4.6.1 Key Companies of AI In Media and Entertainment in South America
        4.6.2 Current Situation and Forecast of AI In Media and Entertainment in South America
        4.6.3 South America AI In Media and Entertainment Market Size and Prospect (2022-2028)
    4.7 Middle East & Africa
        4.7.1 Key Companies of AI In Media and Entertainment in Middle East & Africa
        4.7.2 Current Situation and Forecast of AI In Media and Entertainment in Middle East & Africa
        4.7.3 Middle East & Africa AI In Media and Entertainment Market Size and Prospect (2022-2028)
5 Market Size Segment by Type
    5.1 Global AI In Media and Entertainment Market Forecast by Type (2022-2028)
    5.2 Global AI In Media and Entertainment Market Share Forecast by Type (2022-2028)
6 Market Size Segment by Application
    6.1 Global AI In Media and Entertainment Market Forecast by Application (2022-2028)
    6.2 Global AI In Media and Entertainment Market Share Forecast by Application (2022-2028)
7 Research Findings and Conclusion
8 Appendix
    8.1 Methodology
    8.2 Research Process and Data Source
    8.3 Disclaimer

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