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Global Artificial Intelligence in Gaming Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Report ID: GIR2201180327 | Category: Service & Software | Pages: 124 | Format: PDF | Published Date: June 03,2022


Table of Contents

1 Market Overview
    1.1 Product Overview and Scope of Artificial Intelligence in Gaming
    1.2 Classification of Artificial Intelligence in Gaming by Type
        1.2.1 Overview: Global Artificial Intelligence in Gaming Market Size by Type: 2017 Versus 2021 Versus 2028
        1.2.2 Global Artificial Intelligence in Gaming Revenue Market Share by Type in 2021
        1.2.3 On-Premise
        1.2.4 Cloud-based
    1.3 Global Artificial Intelligence in Gaming Market by Application
        1.3.1 Overview: Global Artificial Intelligence in Gaming Market Size by Application: 2017 Versus 2021 Versus 2028
        1.3.2 PC Gaming
        1.3.3 TV Gaming
        1.3.4 Smartphone & Tablet Gaming
    1.4 Global Artificial Intelligence in Gaming Market Size & Forecast
    1.5 Global Artificial Intelligence in Gaming Market Size and Forecast by Region
        1.5.1 Global Artificial Intelligence in Gaming Market Size by Region: 2017 VS 2021 VS 2028
        1.5.2 Global Artificial Intelligence in Gaming Market Size by Region, (2017-2022)
        1.5.3 North America Artificial Intelligence in Gaming Market Size and Prospect (2017-2028)
        1.5.4 Europe Artificial Intelligence in Gaming Market Size and Prospect (2017-2028)
        1.5.5 Asia-Pacific Artificial Intelligence in Gaming Market Size and Prospect (2017-2028)
        1.5.6 South America Artificial Intelligence in Gaming Market Size and Prospect (2017-2028)
        1.5.7 Middle East and Africa Artificial Intelligence in Gaming Market Size and Prospect (2017-2028)
    1.6 Market Drivers, Restraints and Trends
        1.6.1 Artificial Intelligence in Gaming Market Drivers
        1.6.2 Artificial Intelligence in Gaming Market Restraints
        1.6.3 Artificial Intelligence in Gaming Trends Analysis
2 Company Profiles
    2.1 Ubisoft
        2.1.1 Ubisoft Details
        2.1.2 Ubisoft Major Business
        2.1.3 Ubisoft Artificial Intelligence in Gaming Product and Solutions
        2.1.4 Ubisoft Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.1.5 Ubisoft Recent Developments and Future Plans
    2.2 EA
        2.2.1 EA Details
        2.2.2 EA Major Business
        2.2.3 EA Artificial Intelligence in Gaming Product and Solutions
        2.2.4 EA Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.2.5 EA Recent Developments and Future Plans
    2.3 Tencent
        2.3.1 Tencent Details
        2.3.2 Tencent Major Business
        2.3.3 Tencent Artificial Intelligence in Gaming Product and Solutions
        2.3.4 Tencent Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.3.5 Tencent Recent Developments and Future Plans
    2.4 Sony
        2.4.1 Sony Details
        2.4.2 Sony Major Business
        2.4.3 Sony Artificial Intelligence in Gaming Product and Solutions
        2.4.4 Sony Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.4.5 Sony Recent Developments and Future Plans
    2.5 Microsoft
        2.5.1 Microsoft Details
        2.5.2 Microsoft Major Business
        2.5.3 Microsoft Artificial Intelligence in Gaming Product and Solutions
        2.5.4 Microsoft Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.5.5 Microsoft Recent Developments and Future Plans
    2.6 Playtika
        2.6.1 Playtika Details
        2.6.2 Playtika Major Business
        2.6.3 Playtika Artificial Intelligence in Gaming Product and Solutions
        2.6.4 Playtika Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.6.5 Playtika Recent Developments and Future Plans
    2.7 Activision Blizzard
        2.7.1 Activision Blizzard Details
        2.7.2 Activision Blizzard Major Business
        2.7.3 Activision Blizzard Artificial Intelligence in Gaming Product and Solutions
        2.7.4 Activision Blizzard Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.7.5 Activision Blizzard Recent Developments and Future Plans
    2.8 NetEase
        2.8.1 NetEase Details
        2.8.2 NetEase Major Business
        2.8.3 NetEase Artificial Intelligence in Gaming Product and Solutions
        2.8.4 NetEase Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.8.5 NetEase Recent Developments and Future Plans
    2.9 Nintendo
        2.9.1 Nintendo Details
        2.9.2 Nintendo Major Business
        2.9.3 Nintendo Artificial Intelligence in Gaming Product and Solutions
        2.9.4 Nintendo Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.9.5 Nintendo Recent Developments and Future Plans
    2.10 Square Enix 
        2.10.1 Square Enix Details
        2.10.2 Square Enix Major Business
        2.10.3 Square Enix Artificial Intelligence in Gaming Product and Solutions
        2.10.4 Square Enix Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.10.5 Square Enix Recent Developments and Future Plans
    2.11 Konami
        2.11.1 Konami Details
        2.11.2 Konami Major Business
        2.11.3 Konami Artificial Intelligence in Gaming Product and Solutions
        2.11.4 Konami Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.11.5 Konami Recent Developments and Future Plans
    2.12 Take-Two Interactive
        2.12.1 Take-Two Interactive Details
        2.12.2 Take-Two Interactive Major Business
        2.12.3 Take-Two Interactive Artificial Intelligence in Gaming Product and Solutions
        2.12.4 Take-Two Interactive Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.12.5 Take-Two Interactive Recent Developments and Future Plans
    2.13 NCSoft
        2.13.1 NCSoft Details
        2.13.2 NCSoft Major Business
        2.13.3 NCSoft Artificial Intelligence in Gaming Product and Solutions
        2.13.4 NCSoft Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.13.5 NCSoft Recent Developments and Future Plans
    2.14 Google
        2.14.1 Google Details
        2.14.2 Google Major Business
        2.14.3 Google Artificial Intelligence in Gaming Product and Solutions
        2.14.4 Google Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.14.5 Google Recent Developments and Future Plans
    2.15 Baidu
        2.15.1 Baidu Details
        2.15.2 Baidu Major Business
        2.15.3 Baidu Artificial Intelligence in Gaming Product and Solutions
        2.15.4 Baidu Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.15.5 Baidu Recent Developments and Future Plans
    2.16 IBM
        2.16.1 IBM Details
        2.16.2 IBM Major Business
        2.16.3 IBM Artificial Intelligence in Gaming Product and Solutions
        2.16.4 IBM Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.16.5 IBM Recent Developments and Future Plans
    2.17 SAP
        2.17.1 SAP Details
        2.17.2 SAP Major Business
        2.17.3 SAP Artificial Intelligence in Gaming Product and Solutions
        2.17.4 SAP Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.17.5 SAP Recent Developments and Future Plans
    2.18 Intel
        2.18.1 Intel Details
        2.18.2 Intel Major Business
        2.18.3 Intel Artificial Intelligence in Gaming Product and Solutions
        2.18.4 Intel Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.18.5 Intel Recent Developments and Future Plans
    2.19 Salesforce
        2.19.1 Salesforce Details
        2.19.2 Salesforce Major Business
        2.19.3 Salesforce Artificial Intelligence in Gaming Product and Solutions
        2.19.4 Salesforce Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.19.5 Salesforce Recent Developments and Future Plans
    2.20 Brighterion
        2.20.1 Brighterion Details
        2.20.2 Brighterion Major Business
        2.20.3 Brighterion Artificial Intelligence in Gaming Product and Solutions
        2.20.4 Brighterion Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.20.5 Brighterion Recent Developments and Future Plans
    2.21 KITT.AI
        2.21.1 KITT.AI Details
        2.21.2 KITT.AI Major Business
        2.21.3 KITT.AI Artificial Intelligence in Gaming Product and Solutions
        2.21.4 KITT.AI Artificial Intelligence in Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.21.5 KITT.AI Recent Developments and Future Plans
3 Market Competition, by Players
    3.1 Global Artificial Intelligence in Gaming Revenue and Share by Players (2019, 2020, 2021, and 2022)
    3.2 Market Concentration Rate
        3.2.1 Top 3 Artificial Intelligence in Gaming Players Market Share in 2021
        3.2.2 Top 10 Artificial Intelligence in Gaming Players Market Share in 2021
        3.2.3 Market Competition Trend
    3.3 Artificial Intelligence in Gaming Players Head Office, Products and Services Provided
    3.4 Artificial Intelligence in Gaming Mergers & Acquisitions
    3.5 Artificial Intelligence in Gaming New Entrants and Expansion Plans
4 Market Size Segment by Type
    4.1 Global Artificial Intelligence in Gaming Revenue and Market Share by Type (2017-2022)
    4.2 Global Artificial Intelligence in Gaming Market Forecast by Type (2023-2028)
5 Market Size Segment by Application
    5.1 Global Artificial Intelligence in Gaming Revenue Market Share by Application (2017-2022)
    5.2 Global Artificial Intelligence in Gaming Market Forecast by Application (2023-2028)
6 North America by Country, by Type, and by Application
    6.1 North America Artificial Intelligence in Gaming Revenue by Type (2017-2028)
    6.2 North America Artificial Intelligence in Gaming Revenue by Application (2017-2028)
    6.3 North America Artificial Intelligence in Gaming Market Size by Country
        6.3.1 North America Artificial Intelligence in Gaming Revenue by Country (2017-2028)
        6.3.2 United States Artificial Intelligence in Gaming Market Size and Forecast (2017-2028)
        6.3.3 Canada Artificial Intelligence in Gaming Market Size and Forecast (2017-2028)
        6.3.4 Mexico Artificial Intelligence in Gaming Market Size and Forecast (2017-2028)
7 Europe by Country, by Type, and by Application
    7.1 Europe Artificial Intelligence in Gaming Revenue by Type (2017-2028)
    7.2 Europe Artificial Intelligence in Gaming Revenue by Application (2017-2028)
    7.3 Europe Artificial Intelligence in Gaming Market Size by Country
        7.3.1 Europe Artificial Intelligence in Gaming Revenue by Country (2017-2028)
        7.3.2 Germany Artificial Intelligence in Gaming Market Size and Forecast (2017-2028)
        7.3.3 France Artificial Intelligence in Gaming Market Size and Forecast (2017-2028)
        7.3.4 United Kingdom Artificial Intelligence in Gaming Market Size and Forecast (2017-2028)
        7.3.5 Russia Artificial Intelligence in Gaming Market Size and Forecast (2017-2028)
        7.3.6 Italy Artificial Intelligence in Gaming Market Size and Forecast (2017-2028)
8 Asia-Pacific by Region, by Type, and by Application
    8.1 Asia-Pacific Artificial Intelligence in Gaming Revenue by Type (2017-2028)
    8.2 Asia-Pacific Artificial Intelligence in Gaming Revenue by Application (2017-2028)
    8.3 Asia-Pacific Artificial Intelligence in Gaming Market Size by Region
        8.3.1 Asia-Pacific Artificial Intelligence in Gaming Revenue by Region (2017-2028)
        8.3.2 China Artificial Intelligence in Gaming Market Size and Forecast (2017-2028)
        8.3.3 Japan Artificial Intelligence in Gaming Market Size and Forecast (2017-2028)
        8.3.4 South Korea Artificial Intelligence in Gaming Market Size and Forecast (2017-2028)
        8.3.5 India Artificial Intelligence in Gaming Market Size and Forecast (2017-2028)
        8.3.6 Southeast Asia Artificial Intelligence in Gaming Market Size and Forecast (2017-2028)
        8.3.7 Australia Artificial Intelligence in Gaming Market Size and Forecast (2017-2028)
9 South America by Country, by Type, and by Application
    9.1 South America Artificial Intelligence in Gaming Revenue by Type (2017-2028)
    9.2 South America Artificial Intelligence in Gaming Revenue by Application (2017-2028)
    9.3 South America Artificial Intelligence in Gaming Market Size by Country
        9.3.1 South America Artificial Intelligence in Gaming Revenue by Country (2017-2028)
        9.3.2 Brazil Artificial Intelligence in Gaming Market Size and Forecast (2017-2028)
        9.3.3 Argentina Artificial Intelligence in Gaming Market Size and Forecast (2017-2028)
10 Middle East & Africa by Country, by Type, and by Application
    10.1 Middle East & Africa Artificial Intelligence in Gaming Revenue by Type (2017-2028)
    10.2 Middle East & Africa Artificial Intelligence in Gaming Revenue by Application (2017-2028)
    10.3 Middle East & Africa Artificial Intelligence in Gaming Market Size by Country
        10.3.1 Middle East & Africa Artificial Intelligence in Gaming Revenue by Country (2017-2028)
        10.3.2 Turkey Artificial Intelligence in Gaming Market Size and Forecast (2017-2028)
        10.3.3 Saudi Arabia Artificial Intelligence in Gaming Market Size and Forecast (2017-2028)
        10.3.4 UAE Artificial Intelligence in Gaming Market Size and Forecast (2017-2028)
11 Research Findings and Conclusion
12 Appendix
    12.1 Methodology
    12.2 Research Process and Data Source
    12.3 Disclaimer

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