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Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Report ID: GIR2301010130 | Category: Service & Software | Pages: 88 | Format: PDF | Published Date: February 23,2023


Table of Contents

1 Market Overview
    1.1 Product Overview and Scope of Augmented Reality (AR) and Virtual Reality (VR) In Gaming
    1.2 Market Estimation Caveats and Base Year
    1.3 Classification of Augmented Reality (AR) and Virtual Reality (VR) In Gaming by Type
        1.3.1 Overview: Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Type: 2018 Versus 2022 Versus 2029
        1.3.2 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Consumption Value Market Share by Type in 2022
        1.3.3 Motion-tracking
        1.3.4 Camera-tracking
        1.3.5 RFID
        1.3.6 GPS
        1.3.7 Others
    1.4 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market by Application
        1.4.1 Overview: Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Application: 2018 Versus 2022 Versus 2029
        1.4.2 Augmented Reality Game
        1.4.3 Virtual Reality Game
        1.4.4 Hybrid
    1.5 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size & Forecast
    1.6 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Forecast by Region
        1.6.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region: 2018 VS 2022 VS 2029
        1.6.2 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region, (2018-2029)
        1.6.3 North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Prospect (2018-2029)
        1.6.4 Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Prospect (2018-2029)
        1.6.5 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Prospect (2018-2029)
        1.6.6 South America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Prospect (2018-2029)
        1.6.7 Middle East and Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Prospect (2018-2029)
2 Company Profiles
    2.1 Niantic
        2.1.1 Niantic Details
        2.1.2 Niantic Major Business
        2.1.3 Niantic Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product and Solutions
        2.1.4 Niantic Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue, Gross Margin and Market Share (2018-2023)
        2.1.5 Niantic Recent Developments and Future Plans
    2.2 Sony
        2.2.1 Sony Details
        2.2.2 Sony Major Business
        2.2.3 Sony Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product and Solutions
        2.2.4 Sony Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue, Gross Margin and Market Share (2018-2023)
        2.2.5 Sony Recent Developments and Future Plans
    2.3 Valve
        2.3.1 Valve Details
        2.3.2 Valve Major Business
        2.3.3 Valve Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product and Solutions
        2.3.4 Valve Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue, Gross Margin and Market Share (2018-2023)
        2.3.5 Valve Recent Developments and Future Plans
    2.4 Ubisoft
        2.4.1 Ubisoft Details
        2.4.2 Ubisoft Major Business
        2.4.3 Ubisoft Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product and Solutions
        2.4.4 Ubisoft Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue, Gross Margin and Market Share (2018-2023)
        2.4.5 Ubisoft Recent Developments and Future Plans
    2.5 Next Games
        2.5.1 Next Games Details
        2.5.2 Next Games Major Business
        2.5.3 Next Games Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product and Solutions
        2.5.4 Next Games Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue, Gross Margin and Market Share (2018-2023)
        2.5.5 Next Games Recent Developments and Future Plans
    2.6 Ludia Inc
        2.6.1 Ludia Inc Details
        2.6.2 Ludia Inc Major Business
        2.6.3 Ludia Inc Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product and Solutions
        2.6.4 Ludia Inc Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue, Gross Margin and Market Share (2018-2023)
        2.6.5 Ludia Inc Recent Developments and Future Plans
    2.7 Six To Start
        2.7.1 Six To Start Details
        2.7.2 Six To Start Major Business
        2.7.3 Six To Start Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product and Solutions
        2.7.4 Six To Start Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue, Gross Margin and Market Share (2018-2023)
        2.7.5 Six To Start Recent Developments and Future Plans
    2.8 esDot
        2.8.1 esDot Details
        2.8.2 esDot Major Business
        2.8.3 esDot Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product and Solutions
        2.8.4 esDot Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue, Gross Margin and Market Share (2018-2023)
        2.8.5 esDot Recent Developments and Future Plans
3 Market Competition, by Players
    3.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue and Share by Players (2018-2023)
    3.2 Market Share Analysis (2022)
        3.2.1 Market Share of Augmented Reality (AR) and Virtual Reality (VR) In Gaming by Company Revenue
        3.2.2 Top 3 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Players Market Share in 2022
        3.2.3 Top 6 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Players Market Share in 2022
    3.3 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market: Overall Company Footprint Analysis
        3.3.1 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market: Region Footprint
        3.3.2 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market: Company Product Type Footprint
        3.3.3 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market: Company Product Application Footprint
    3.4 New Market Entrants and Barriers to Market Entry
    3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
    4.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Consumption Value and Market Share by Type (2018-2023)
    4.2 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Forecast by Type (2024-2029)
5 Market Size Segment by Application
    5.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Consumption Value Market Share by Application (2018-2023)
    5.2 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Forecast by Application (2024-2029)
6 North America
    6.1 North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Consumption Value by Type (2018-2029)
    6.2 North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Consumption Value by Application (2018-2029)
    6.3 North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country
        6.3.1 North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Consumption Value by Country (2018-2029)
        6.3.2 United States Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Forecast (2018-2029)
        6.3.3 Canada Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Forecast (2018-2029)
        6.3.4 Mexico Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Forecast (2018-2029)
7 Europe
    7.1 Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Consumption Value by Type (2018-2029)
    7.2 Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Consumption Value by Application (2018-2029)
    7.3 Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country
        7.3.1 Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Consumption Value by Country (2018-2029)
        7.3.2 Germany Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Forecast (2018-2029)
        7.3.3 France Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Forecast (2018-2029)
        7.3.4 United Kingdom Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Forecast (2018-2029)
        7.3.5 Russia Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Forecast (2018-2029)
        7.3.6 Italy Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Forecast (2018-2029)
8 Asia-Pacific
    8.1 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Consumption Value by Type (2018-2029)
    8.2 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Consumption Value by Application (2018-2029)
    8.3 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region
        8.3.1 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Consumption Value by Region (2018-2029)
        8.3.2 China Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Forecast (2018-2029)
        8.3.3 Japan Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Forecast (2018-2029)
        8.3.4 South Korea Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Forecast (2018-2029)
        8.3.5 India Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Forecast (2018-2029)
        8.3.6 Southeast Asia Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Forecast (2018-2029)
        8.3.7 Australia Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Forecast (2018-2029)
9 South America
    9.1 South America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Consumption Value by Type (2018-2029)
    9.2 South America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Consumption Value by Application (2018-2029)
    9.3 South America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country
        9.3.1 South America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Consumption Value by Country (2018-2029)
        9.3.2 Brazil Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Forecast (2018-2029)
        9.3.3 Argentina Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Forecast (2018-2029)
10 Middle East & Africa
    10.1 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Consumption Value by Type (2018-2029)
    10.2 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Consumption Value by Application (2018-2029)
    10.3 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country
        10.3.1 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Consumption Value by Country (2018-2029)
        10.3.2 Turkey Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Forecast (2018-2029)
        10.3.3 Saudi Arabia Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Forecast (2018-2029)
        10.3.4 UAE Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size and Forecast (2018-2029)
11 Market Dynamics
    11.1 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Drivers
    11.2 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Restraints
    11.3 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Trends Analysis
    11.4 Porters Five Forces Analysis
        11.4.1 Threat of New Entrants
        11.4.2 Bargaining Power of Suppliers
        11.4.3 Bargaining Power of Buyers
        11.4.4 Threat of Substitutes
        11.4.5 Competitive Rivalry
    11.5 Influence of COVID-19 and Russia-Ukraine War
        11.5.1 Influence of COVID-19
        11.5.2 Influence of Russia-Ukraine War
12 Industry Chain Analysis
    12.1 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Industry Chain
    12.2 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Upstream Analysis
    12.3 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Midstream Analysis
    12.4 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
    14.1 Methodology
    14.2 Research Process and Data Source
    14.3 Disclaimer

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