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Global Cloud Gaming Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Report ID: GIR2112260360 | Category: Service & Software | Pages: 112 | Format: PDF | Published Date: November 14,2022


Table of Contents

1 Market Overview
    1.1 Product Overview and Scope of Cloud Gaming
    1.2 Classification of Cloud Gaming by Type
        1.2.1 Overview: Global Cloud Gaming Market Size by Type: 2017 Versus 2021 Versus 2028
        1.2.2 Global Cloud Gaming Revenue Market Share by Type in 2021
        1.2.3 Video Streaming
        1.2.4 File Streaming
    1.3 Global Cloud Gaming Market by Application
        1.3.1 Overview: Global Cloud Gaming Market Size by Application: 2017 Versus 2021 Versus 2028
        1.3.2 PC
        1.3.3 Connected TV
        1.3.4 Tablet
        1.3.5 Smartphone
    1.4 Global Cloud Gaming Market Size & Forecast
    1.5 Global Cloud Gaming Market Size and Forecast by Region
        1.5.1 Global Cloud Gaming Market Size by Region: 2017 VS 2021 VS 2028
        1.5.2 Global Cloud Gaming Market Size by Region, (2017-2022)
        1.5.3 North America Cloud Gaming Market Size and Prospect (2017-2028)
        1.5.4 Europe Cloud Gaming Market Size and Prospect (2017-2028)
        1.5.5 Asia-Pacific Cloud Gaming Market Size and Prospect (2017-2028)
        1.5.6 South America Cloud Gaming Market Size and Prospect (2017-2028)
        1.5.7 Middle East and Africa Cloud Gaming Market Size and Prospect (2017-2028)
    1.6 Market Drivers, Restraints and Trends
        1.6.1 Cloud Gaming Market Drivers
        1.6.2 Cloud Gaming Market Restraints
        1.6.3 Cloud Gaming Trends Analysis
2 Company Profiles
    2.1 Sony
        2.1.1 Sony Details
        2.1.2 Sony Major Business
        2.1.3 Sony Cloud Gaming Product and Solutions
        2.1.4 Sony Cloud Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.1.5 Sony Recent Developments and Future Plans
    2.2 GameFly (PlayCast)
        2.2.1 GameFly (PlayCast) Details
        2.2.2 GameFly (PlayCast) Major Business
        2.2.3 GameFly (PlayCast) Cloud Gaming Product and Solutions
        2.2.4 GameFly (PlayCast) Cloud Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.2.5 GameFly (PlayCast) Recent Developments and Future Plans
    2.3 Nvidia
        2.3.1 Nvidia Details
        2.3.2 Nvidia Major Business
        2.3.3 Nvidia Cloud Gaming Product and Solutions
        2.3.4 Nvidia Cloud Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.3.5 Nvidia Recent Developments and Future Plans
    2.4 Ubitus
        2.4.1 Ubitus Details
        2.4.2 Ubitus Major Business
        2.4.3 Ubitus Cloud Gaming Product and Solutions
        2.4.4 Ubitus Cloud Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.4.5 Ubitus Recent Developments and Future Plans
    2.5 PlayGiga
        2.5.1 PlayGiga Details
        2.5.2 PlayGiga Major Business
        2.5.3 PlayGiga Cloud Gaming Product and Solutions
        2.5.4 PlayGiga Cloud Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.5.5 PlayGiga Recent Developments and Future Plans
    2.6 Crytek GmbH
        2.6.1 Crytek GmbH Details
        2.6.2 Crytek GmbH Major Business
        2.6.3 Crytek GmbH Cloud Gaming Product and Solutions
        2.6.4 Crytek GmbH Cloud Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.6.5 Crytek GmbH Recent Developments and Future Plans
    2.7 PlayKey
        2.7.1 PlayKey Details
        2.7.2 PlayKey Major Business
        2.7.3 PlayKey Cloud Gaming Product and Solutions
        2.7.4 PlayKey Cloud Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.7.5 PlayKey Recent Developments and Future Plans
    2.8 Utomik (Kalydo)
        2.8.1 Utomik (Kalydo) Details
        2.8.2 Utomik (Kalydo) Major Business
        2.8.3 Utomik (Kalydo) Cloud Gaming Product and Solutions
        2.8.4 Utomik (Kalydo) Cloud Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.8.5 Utomik (Kalydo) Recent Developments and Future Plans
    2.9 51ias.com (Gloud)
        2.9.1 51ias.com (Gloud) Details
        2.9.2 51ias.com (Gloud) Major Business
        2.9.3 51ias.com (Gloud) Cloud Gaming Product and Solutions
        2.9.4 51ias.com (Gloud) Cloud Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.9.5 51ias.com (Gloud) Recent Developments and Future Plans
    2.10 Cyber Cloud 
        2.10.1 Cyber Cloud Details
        2.10.2 Cyber Cloud Major Business
        2.10.3 Cyber Cloud Cloud Gaming Product and Solutions
        2.10.4 Cyber Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.10.5 Cyber Cloud Recent Developments and Future Plans
    2.11 Yunlian Technology
        2.11.1 Yunlian Technology Details
        2.11.2 Yunlian Technology Major Business
        2.11.3 Yunlian Technology Cloud Gaming Product and Solutions
        2.11.4 Yunlian Technology Cloud Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.11.5 Yunlian Technology Recent Developments and Future Plans
    2.12 Liquidsky
        2.12.1 Liquidsky Details
        2.12.2 Liquidsky Major Business
        2.12.3 Liquidsky Cloud Gaming Product and Solutions
        2.12.4 Liquidsky Cloud Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.12.5 Liquidsky Recent Developments and Future Plans
    2.13 BlacknutSAS
        2.13.1 BlacknutSAS Details
        2.13.2 BlacknutSAS Major Business
        2.13.3 BlacknutSAS Cloud Gaming Product and Solutions
        2.13.4 BlacknutSAS Cloud Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.13.5 BlacknutSAS Recent Developments and Future Plans
    2.14 Alibaba Cloud
        2.14.1 Alibaba Cloud Details
        2.14.2 Alibaba Cloud Major Business
        2.14.3 Alibaba Cloud Cloud Gaming Product and Solutions
        2.14.4 Alibaba Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.14.5 Alibaba Cloud Recent Developments and Future Plans
    2.15 Baidu
        2.15.1 Baidu Details
        2.15.2 Baidu Major Business
        2.15.3 Baidu Cloud Gaming Product and Solutions
        2.15.4 Baidu Cloud Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.15.5 Baidu Recent Developments and Future Plans
    2.16 Tencent Cloud
        2.16.1 Tencent Cloud Details
        2.16.2 Tencent Cloud Major Business
        2.16.3 Tencent Cloud Cloud Gaming Product and Solutions
        2.16.4 Tencent Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.16.5 Tencent Cloud Recent Developments and Future Plans
    2.17 Ksyun (Kingsoft)
        2.17.1 Ksyun (Kingsoft) Details
        2.17.2 Ksyun (Kingsoft) Major Business
        2.17.3 Ksyun (Kingsoft) Cloud Gaming Product and Solutions
        2.17.4 Ksyun (Kingsoft) Cloud Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.17.5 Ksyun (Kingsoft) Recent Developments and Future Plans
    2.18 LeCloud
        2.18.1 LeCloud Details
        2.18.2 LeCloud Major Business
        2.18.3 LeCloud Cloud Gaming Product and Solutions
        2.18.4 LeCloud Cloud Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.18.5 LeCloud Recent Developments and Future Plans
3 Market Competition, by Players
    3.1 Global Cloud Gaming Revenue and Share by Players (2019, 2020, 2021, and 2022)
    3.2 Market Concentration Rate
        3.2.1 Top 3 Cloud Gaming Players Market Share in 2021
        3.2.2 Top 10 Cloud Gaming Players Market Share in 2021
        3.2.3 Market Competition Trend
    3.3 Cloud Gaming Players Head Office, Products and Services Provided
    3.4 Cloud Gaming Mergers & Acquisitions
    3.5 Cloud Gaming New Entrants and Expansion Plans
4 Market Size Segment by Type
    4.1 Global Cloud Gaming Revenue and Market Share by Type (2017-2022)
    4.2 Global Cloud Gaming Market Forecast by Type (2023-2028)
5 Market Size Segment by Application
    5.1 Global Cloud Gaming Revenue Market Share by Application (2017-2022)
    5.2 Global Cloud Gaming Market Forecast by Application (2023-2028)
6 North America by Country, by Type, and by Application
    6.1 North America Cloud Gaming Revenue by Type (2017-2028)
    6.2 North America Cloud Gaming Revenue by Application (2017-2028)
    6.3 North America Cloud Gaming Market Size by Country
        6.3.1 North America Cloud Gaming Revenue by Country (2017-2028)
        6.3.2 United States Cloud Gaming Market Size and Forecast (2017-2028)
        6.3.3 Canada Cloud Gaming Market Size and Forecast (2017-2028)
        6.3.4 Mexico Cloud Gaming Market Size and Forecast (2017-2028)
7 Europe by Country, by Type, and by Application
    7.1 Europe Cloud Gaming Revenue by Type (2017-2028)
    7.2 Europe Cloud Gaming Revenue by Application (2017-2028)
    7.3 Europe Cloud Gaming Market Size by Country
        7.3.1 Europe Cloud Gaming Revenue by Country (2017-2028)
        7.3.2 Germany Cloud Gaming Market Size and Forecast (2017-2028)
        7.3.3 France Cloud Gaming Market Size and Forecast (2017-2028)
        7.3.4 United Kingdom Cloud Gaming Market Size and Forecast (2017-2028)
        7.3.5 Russia Cloud Gaming Market Size and Forecast (2017-2028)
        7.3.6 Italy Cloud Gaming Market Size and Forecast (2017-2028)
8 Asia-Pacific by Region, by Type, and by Application
    8.1 Asia-Pacific Cloud Gaming Revenue by Type (2017-2028)
    8.2 Asia-Pacific Cloud Gaming Revenue by Application (2017-2028)
    8.3 Asia-Pacific Cloud Gaming Market Size by Region
        8.3.1 Asia-Pacific Cloud Gaming Revenue by Region (2017-2028)
        8.3.2 China Cloud Gaming Market Size and Forecast (2017-2028)
        8.3.3 Japan Cloud Gaming Market Size and Forecast (2017-2028)
        8.3.4 South Korea Cloud Gaming Market Size and Forecast (2017-2028)
        8.3.5 India Cloud Gaming Market Size and Forecast (2017-2028)
        8.3.6 Southeast Asia Cloud Gaming Market Size and Forecast (2017-2028)
        8.3.7 Australia Cloud Gaming Market Size and Forecast (2017-2028)
9 South America by Country, by Type, and by Application
    9.1 South America Cloud Gaming Revenue by Type (2017-2028)
    9.2 South America Cloud Gaming Revenue by Application (2017-2028)
    9.3 South America Cloud Gaming Market Size by Country
        9.3.1 South America Cloud Gaming Revenue by Country (2017-2028)
        9.3.2 Brazil Cloud Gaming Market Size and Forecast (2017-2028)
        9.3.3 Argentina Cloud Gaming Market Size and Forecast (2017-2028)
10 Middle East & Africa by Country, by Type, and by Application
    10.1 Middle East & Africa Cloud Gaming Revenue by Type (2017-2028)
    10.2 Middle East & Africa Cloud Gaming Revenue by Application (2017-2028)
    10.3 Middle East & Africa Cloud Gaming Market Size by Country
        10.3.1 Middle East & Africa Cloud Gaming Revenue by Country (2017-2028)
        10.3.2 Turkey Cloud Gaming Market Size and Forecast (2017-2028)
        10.3.3 Saudi Arabia Cloud Gaming Market Size and Forecast (2017-2028)
        10.3.4 UAE Cloud Gaming Market Size and Forecast (2017-2028)
11 Research Findings and Conclusion
12 Appendix
    12.1 Methodology
    12.2 Research Process and Data Source
    12.3 Disclaimer

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