Report ID: GIR2201100452 | Category: Service & Software | Pages: 102 | Format: PDF | Published Date: June 13,2022
1 Market Overview 1.1 Product Overview and Scope of Digital Gaming 1.2 Classification of Digital Gaming by Type 1.2.1 Overview: Global Digital Gaming Market Size by Type: 2017 Versus 2021 Versus 2028 1.2.2 Global Digital Gaming Revenue Market Share by Type in 2021 1.2.3 Free-to-play 1.2.4 Pay-to-play 1.3 Global Digital Gaming Market by Application 1.3.1 Overview: Global Digital Gaming Market Size by Application: 2017 Versus 2021 Versus 2028 1.3.2 Mobile Devices 1.3.3 PC 1.3.4 TV 1.3.5 Gaming Console 1.4 Global Digital Gaming Market Size & Forecast 1.5 Global Digital Gaming Market Size and Forecast by Region 1.5.1 Global Digital Gaming Market Size by Region: 2017 VS 2021 VS 2028 1.5.2 Global Digital Gaming Market Size by Region, (2017-2022) 1.5.3 North America Digital Gaming Market Size and Prospect (2017-2028) 1.5.4 Europe Digital Gaming Market Size and Prospect (2017-2028) 1.5.5 Asia-Pacific Digital Gaming Market Size and Prospect (2017-2028) 1.5.6 South America Digital Gaming Market Size and Prospect (2017-2028) 1.5.7 Middle East and Africa Digital Gaming Market Size and Prospect (2017-2028) 1.6 Market Drivers, Restraints and Trends 1.6.1 Digital Gaming Market Drivers 1.6.2 Digital Gaming Market Restraints 1.6.3 Digital Gaming Trends Analysis 2 Company Profiles 2.1 Activision Blizzard 2.1.1 Activision Blizzard Details 2.1.2 Activision Blizzard Major Business 2.1.3 Activision Blizzard Digital Gaming Product and Solutions 2.1.4 Activision Blizzard Digital Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022) 2.1.5 Activision Blizzard Recent Developments and Future Plans 2.2 Zynga 2.2.1 Zynga Details 2.2.2 Zynga Major Business 2.2.3 Zynga Digital Gaming Product and Solutions 2.2.4 Zynga Digital Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022) 2.2.5 Zynga Recent Developments and Future Plans 2.3 Electronic Arts 2.3.1 Electronic Arts Details 2.3.2 Electronic Arts Major Business 2.3.3 Electronic Arts Digital Gaming Product and Solutions 2.3.4 Electronic Arts Digital Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022) 2.3.5 Electronic Arts Recent Developments and Future Plans 2.4 Wargaming 2.4.1 Wargaming Details 2.4.2 Wargaming Major Business 2.4.3 Wargaming Digital Gaming Product and Solutions 2.4.4 Wargaming Digital Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022) 2.4.5 Wargaming Recent Developments and Future Plans 2.5 Giant Interactive 2.5.1 Giant Interactive Details 2.5.2 Giant Interactive Major Business 2.5.3 Giant Interactive Digital Gaming Product and Solutions 2.5.4 Giant Interactive Digital Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022) 2.5.5 Giant Interactive Recent Developments and Future Plans 2.6 GungHo Online 2.6.1 GungHo Online Details 2.6.2 GungHo Online Major Business 2.6.3 GungHo Online Digital Gaming Product and Solutions 2.6.4 GungHo Online Digital Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022) 2.6.5 GungHo Online Recent Developments and Future Plans 2.7 NCSOFT 2.7.1 NCSOFT Details 2.7.2 NCSOFT Major Business 2.7.3 NCSOFT Digital Gaming Product and Solutions 2.7.4 NCSOFT Digital Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022) 2.7.5 NCSOFT Recent Developments and Future Plans 2.8 Smilegate 2.8.1 Smilegate Details 2.8.2 Smilegate Major Business 2.8.3 Smilegate Digital Gaming Product and Solutions 2.8.4 Smilegate Digital Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022) 2.8.5 Smilegate Recent Developments and Future Plans 2.9 Microsoft 2.9.1 Microsoft Details 2.9.2 Microsoft Major Business 2.9.3 Microsoft Digital Gaming Product and Solutions 2.9.4 Microsoft Digital Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022) 2.9.5 Microsoft Recent Developments and Future Plans 2.10 Riot Games 2.10.1 Riot Games Details 2.10.2 Riot Games Major Business 2.10.3 Riot Games Digital Gaming Product and Solutions 2.10.4 Riot Games Digital Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022) 2.10.5 Riot Games Recent Developments and Future Plans 3 Market Competition, by Players 3.1 Global Digital Gaming Revenue and Share by Players (2019, 2020, 2021, and 2022) 3.2 Market Concentration Rate 3.2.1 Top 3 Digital Gaming Players Market Share in 2021 3.2.2 Top 10 Digital Gaming Players Market Share in 2021 3.2.3 Market Competition Trend 3.3 Digital Gaming Players Head Office, Products and Services Provided 3.4 Digital Gaming Mergers & Acquisitions 3.5 Digital Gaming New Entrants and Expansion Plans 4 Market Size Segment by Type 4.1 Global Digital Gaming Revenue and Market Share by Type (2017-2022) 4.2 Global Digital Gaming Market Forecast by Type (2023-2028) 5 Market Size Segment by Application 5.1 Global Digital Gaming Revenue Market Share by Application (2017-2022) 5.2 Global Digital Gaming Market Forecast by Application (2023-2028) 6 North America by Country, by Type, and by Application 6.1 North America Digital Gaming Revenue by Type (2017-2028) 6.2 North America Digital Gaming Revenue by Application (2017-2028) 6.3 North America Digital Gaming Market Size by Country 6.3.1 North America Digital Gaming Revenue by Country (2017-2028) 6.3.2 United States Digital Gaming Market Size and Forecast (2017-2028) 6.3.3 Canada Digital Gaming Market Size and Forecast (2017-2028) 6.3.4 Mexico Digital Gaming Market Size and Forecast (2017-2028) 7 Europe by Country, by Type, and by Application 7.1 Europe Digital Gaming Revenue by Type (2017-2028) 7.2 Europe Digital Gaming Revenue by Application (2017-2028) 7.3 Europe Digital Gaming Market Size by Country 7.3.1 Europe Digital Gaming Revenue by Country (2017-2028) 7.3.2 Germany Digital Gaming Market Size and Forecast (2017-2028) 7.3.3 France Digital Gaming Market Size and Forecast (2017-2028) 7.3.4 United Kingdom Digital Gaming Market Size and Forecast (2017-2028) 7.3.5 Russia Digital Gaming Market Size and Forecast (2017-2028) 7.3.6 Italy Digital Gaming Market Size and Forecast (2017-2028) 8 Asia-Pacific by Region, by Type, and by Application 8.1 Asia-Pacific Digital Gaming Revenue by Type (2017-2028) 8.2 Asia-Pacific Digital Gaming Revenue by Application (2017-2028) 8.3 Asia-Pacific Digital Gaming Market Size by Region 8.3.1 Asia-Pacific Digital Gaming Revenue by Region (2017-2028) 8.3.2 China Digital Gaming Market Size and Forecast (2017-2028) 8.3.3 Japan Digital Gaming Market Size and Forecast (2017-2028) 8.3.4 South Korea Digital Gaming Market Size and Forecast (2017-2028) 8.3.5 India Digital Gaming Market Size and Forecast (2017-2028) 8.3.6 Southeast Asia Digital Gaming Market Size and Forecast (2017-2028) 8.3.7 Australia Digital Gaming Market Size and Forecast (2017-2028) 9 South America by Country, by Type, and by Application 9.1 South America Digital Gaming Revenue by Type (2017-2028) 9.2 South America Digital Gaming Revenue by Application (2017-2028) 9.3 South America Digital Gaming Market Size by Country 9.3.1 South America Digital Gaming Revenue by Country (2017-2028) 9.3.2 Brazil Digital Gaming Market Size and Forecast (2017-2028) 9.3.3 Argentina Digital Gaming Market Size and Forecast (2017-2028) 10 Middle East & Africa by Country, by Type, and by Application 10.1 Middle East & Africa Digital Gaming Revenue by Type (2017-2028) 10.2 Middle East & Africa Digital Gaming Revenue by Application (2017-2028) 10.3 Middle East & Africa Digital Gaming Market Size by Country 10.3.1 Middle East & Africa Digital Gaming Revenue by Country (2017-2028) 10.3.2 Turkey Digital Gaming Market Size and Forecast (2017-2028) 10.3.3 Saudi Arabia Digital Gaming Market Size and Forecast (2017-2028) 10.3.4 UAE Digital Gaming Market Size and Forecast (2017-2028) 11 Research Findings and Conclusion 12 Appendix 12.1 Methodology 12.2 Research Process and Data Source 12.3 Disclaimer
It contains all the geographic trends, and market analysis for global market