×

ENTER REPORT NAME TO SEARCH

Global E-Learning Gamification Market 2023 by Company, Regions, Type and Application, Forecast to 2030

Report ID: IBI1596838 | Category: Service & Software | Pages: 130 | Format: PDF | Published Date: August 16,2023


Table of Contents

1 Market Overview
    1.1 Product Overview and Scope of E-Learning Gamification
    1.2 Classification of E-Learning Gamification by Type
        1.2.1 Overview: Global E-Learning Gamification Market Size by Type: 2020 Versus 2021 Versus 2026
        1.2.2 Global E-Learning Gamification Revenue Market Share by Type in 2020
        1.2.3 Cloud Based
        1.2.4 On-Premise
    1.3 Global E-Learning Gamification Market by Application
        1.3.1 Overview: Global E-Learning Gamification Market Size by Application: 2020 Versus 2021 Versus 2026
        1.3.2 K-12 education
        1.3.3 Higher education
    1.4 Global E-Learning Gamification Market Size & Forecast
    1.5 Global E-Learning Gamification Market Size and Forecast by Region
        1.5.1 Global E-Learning Gamification Market Size by Region: 2016 VS 2021 VS 2026
        1.5.2 Global E-Learning Gamification Market Size by Region, (2016-2021)
        1.5.3 North America E-Learning Gamification Market Size and Prospect (2018-2030)
        1.5.4 Europe E-Learning Gamification Market Size and Prospect (2018-2030)
        1.5.5 Asia-Pacific E-Learning Gamification Market Size and Prospect (2018-2030)
        1.5.6 South America E-Learning Gamification Market Size and Prospect (2018-2030)
        1.5.7 Middle East and Africa E-Learning Gamification Market Size and Prospect (2018-2030)
    1.6 Market Drivers, Restraints and Trends
        1.6.1 E-Learning Gamification Market Drivers
        1.6.2 E-Learning Gamification Market Restraints
        1.6.3 E-Learning Gamification Trends Analysis
2 Company Profiles
    2.1 Badgeville
        2.1.1 Badgeville Details
        2.1.2 Badgeville Major Business
        2.1.3 Badgeville E-Learning Gamification Product and Solutions
        2.1.4 Badgeville E-Learning Gamification Revenue, Gross Margin and Market Share (2021-2023)
        2.1.5 Badgeville Recent Developments and Future Plans
    2.2 BI WORLDWIDE
        2.2.1 BI WORLDWIDE Details
        2.2.2 BI WORLDWIDE Major Business
        2.2.3 BI WORLDWIDE E-Learning Gamification Product and Solutions
        2.2.4 BI WORLDWIDE E-Learning Gamification Revenue, Gross Margin and Market Share (2021-2023)
        2.2.5 BI WORLDWIDE Recent Developments and Future Plans
    2.3 Classcraft Studios
        2.3.1 Classcraft Studios Details
        2.3.2 Classcraft Studios Major Business
        2.3.3 Classcraft Studios E-Learning Gamification Product and Solutions
        2.3.4 Classcraft Studios E-Learning Gamification Revenue, Gross Margin and Market Share (2021-2023)
        2.3.5 Classcraft Studios Recent Developments and Future Plans
    2.4 Microsoft
        2.4.1 Microsoft Details
        2.4.2 Microsoft Major Business
        2.4.3 Microsoft E-Learning Gamification Product and Solutions
        2.4.4 Microsoft E-Learning Gamification Revenue, Gross Margin and Market Share (2021-2023)
        2.4.5 Microsoft Recent Developments and Future Plans
    2.5 SAP
        2.5.1 SAP Details
        2.5.2 SAP Major Business
        2.5.3 SAP E-Learning Gamification Product and Solutions
        2.5.4 SAP E-Learning Gamification Revenue, Gross Margin and Market Share (2021-2023)
        2.5.5 SAP Recent Developments and Future Plans
    2.6 MPS Interactive Systems
        2.6.1 MPS Interactive Systems Details
        2.6.2 MPS Interactive Systems Major Business
        2.6.3 MPS Interactive Systems E-Learning Gamification Product and Solutions
        2.6.4 MPS Interactive Systems E-Learning Gamification Revenue, Gross Margin and Market Share (2021-2023)
        2.6.5 MPS Interactive Systems Recent Developments and Future Plans
    2.7 D2L Corporation
        2.7.1 D2L Corporation Details
        2.7.2 D2L Corporation Major Business
        2.7.3 D2L Corporation E-Learning Gamification Product and Solutions
        2.7.4 D2L Corporation E-Learning Gamification Revenue, Gross Margin and Market Share (2021-2023)
        2.7.5 D2L Corporation Recent Developments and Future Plans
    2.8 Top Hat
        2.8.1 Top Hat Details
        2.8.2 Top Hat Major Business
        2.8.3 Top Hat E-Learning Gamification Product and Solutions
        2.8.4 Top Hat E-Learning Gamification Revenue, Gross Margin and Market Share (2021-2023)
        2.8.5 Top Hat Recent Developments and Future Plans
    2.9 Cognizant
        2.9.1 Cognizant Details
        2.9.2 Cognizant Major Business
        2.9.3 Cognizant E-Learning Gamification Product and Solutions
        2.9.4 Cognizant E-Learning Gamification Revenue, Gross Margin and Market Share (2021-2023)
        2.9.5 Cognizant Recent Developments and Future Plans
    2.10 Recurrence Inc. 
        2.10.1 Recurrence Inc. Details
        2.10.2 Recurrence Inc. Major Business
        2.10.3 Recurrence Inc. E-Learning Gamification Product and Solutions
        2.10.4 Recurrence Inc. E-Learning Gamification Revenue, Gross Margin and Market Share (2021-2023)
        2.10.5 Recurrence Inc. Recent Developments and Future Plans
    2.11 Fundamentor
        2.11.1 Fundamentor Details
        2.11.2 Fundamentor Major Business
        2.11.3 Fundamentor E-Learning Gamification Product and Solutions
        2.11.4 Fundamentor E-Learning Gamification Revenue, Gross Margin and Market Share (2021-2023)
        2.11.5 Fundamentor Recent Developments and Future Plans
    2.12 Gametize
        2.12.1 Gametize Details
        2.12.2 Gametize Major Business
        2.12.3 Gametize E-Learning Gamification Product and Solutions
        2.12.4 Gametize E-Learning Gamification Revenue, Gross Margin and Market Share (2021-2023)
        2.12.5 Gametize Recent Developments and Future Plans
    2.13 GradeCraft
        2.13.1 GradeCraft Details
        2.13.2 GradeCraft Major Business
        2.13.3 GradeCraft E-Learning Gamification Product and Solutions
        2.13.4 GradeCraft E-Learning Gamification Revenue, Gross Margin and Market Share (2021-2023)
        2.13.5 GradeCraft Recent Developments and Future Plans
    2.14 Kuato Studios
        2.14.1 Kuato Studios Details
        2.14.2 Kuato Studios Major Business
        2.14.3 Kuato Studios E-Learning Gamification Product and Solutions
        2.14.4 Kuato Studios E-Learning Gamification Revenue, Gross Margin and Market Share (2021-2023)
        2.14.5 Kuato Studios Recent Developments and Future Plans
    2.15 Kungfu-Math
        2.15.1 Kungfu-Math Details
        2.15.2 Kungfu-Math Major Business
        2.15.3 Kungfu-Math E-Learning Gamification Product and Solutions
        2.15.4 Kungfu-Math E-Learning Gamification Revenue, Gross Margin and Market Share (2021-2023)
        2.15.5 Kungfu-Math Recent Developments and Future Plans
3 Market Competition, by Players
    3.1 Global E-Learning Gamification Revenue and Share by Players (2021-2023)
    3.2 Market Concentration Rate
        3.2.1 Top 3 E-Learning Gamification Players Market Share
        3.2.2 Top 10 E-Learning Gamification Players Market Share
        3.2.3 Market Competition Trend
    3.3 E-Learning Gamification Players Head Office, Products and Services Provided
    3.4 Mergers & Acquisitions
    3.5 New Entrants and Expansion Plans
4 Market Size Segment by Type
    4.1 Global E-Learning Gamification Revenue and Market Share by Type (2016-2021)
    4.2 Global E-Learning Gamification Market Forecast by Type (2021-2026)
5 Market Size Segment by Application
    5.1 Global E-Learning Gamification Revenue Market Share by Application (2016-2021)
    5.2 E-Learning Gamification Market Forecast by Application (2021-2026)
6 North America by Country, by Type, and by Application
    6.1 North America E-Learning Gamification Revenue by Type (2018-2030)
    6.2 North America E-Learning Gamification Revenue by Application (2018-2030)
    6.3 North America E-Learning Gamification Market Size by Country
        6.3.1 North America E-Learning Gamification Revenue by Country (2018-2030)
        6.3.2 United States E-Learning Gamification Market Size and Forecast (2018-2030)
        6.3.3 Canada E-Learning Gamification Market Size and Forecast (2018-2030)
        6.3.4 Mexico E-Learning Gamification Market Size and Forecast (2018-2030)
7 Europe by Country, by Type, and by Application
    7.1 Europe E-Learning Gamification Revenue by Type (2018-2030)
    7.2 Europe E-Learning Gamification Revenue by Application (2018-2030)
    7.3 Europe E-Learning Gamification Market Size by Country
        7.3.1 Europe E-Learning Gamification Revenue by Country (2018-2030)
        7.3.2 Germany E-Learning Gamification Market Size and Forecast (2018-2030)
        7.3.3 France E-Learning Gamification Market Size and Forecast (2018-2030)
        7.3.4 United Kingdom E-Learning Gamification Market Size and Forecast (2018-2030)
        7.3.5 Russia E-Learning Gamification Market Size and Forecast (2018-2030)
        7.3.6 Italy E-Learning Gamification Market Size and Forecast (2018-2030)
8 Asia-Pacific by Region, by Type, and by Application
    8.1 Asia-Pacific E-Learning Gamification Revenue by Type (2018-2030)
    8.2 Asia-Pacific E-Learning Gamification Revenue by Application (2018-2030)
    8.3 Asia-Pacific E-Learning Gamification Market Size by Region
        8.3.1 Asia-Pacific E-Learning Gamification Revenue by Region (2018-2030)
        8.3.2 China E-Learning Gamification Market Size and Forecast (2018-2030)
        8.3.3 Japan E-Learning Gamification Market Size and Forecast (2018-2030)
        8.3.4 South Korea E-Learning Gamification Market Size and Forecast (2018-2030)
        8.3.5 India E-Learning Gamification Market Size and Forecast (2018-2030)
        8.3.6 Southeast Asia E-Learning Gamification Market Size and Forecast (2018-2030)
        8.3.7 Australia E-Learning Gamification Market Size and Forecast (2018-2030)
9 South America by Country, by Type, and by Application
    9.1 South America E-Learning Gamification Revenue by Type (2018-2030)
    9.2 South America E-Learning Gamification Revenue by Application (2018-2030)
    9.3 South America E-Learning Gamification Market Size by Country
        9.3.1 South America E-Learning Gamification Revenue by Country (2018-2030)
        9.3.2 Brazil E-Learning Gamification Market Size and Forecast (2018-2030)
        9.3.3 Argentina E-Learning Gamification Market Size and Forecast (2018-2030)
10 Middle East & Africa by Country, by Type, and by Application
    10.1 Middle East & Africa E-Learning Gamification Revenue by Type (2018-2030)
    10.2 Middle East & Africa E-Learning Gamification Revenue by Application (2018-2030)
    10.3 Middle East & Africa E-Learning Gamification Market Size by Country
        10.3.1 Middle East & Africa E-Learning Gamification Revenue by Country (2018-2030)
        10.3.2 Turkey E-Learning Gamification Market Size and Forecast (2018-2030)
        10.3.3 Saudi Arabia E-Learning Gamification Market Size and Forecast (2018-2030)
        10.3.4 UAE E-Learning Gamification Market Size and Forecast (2018-2030)
11 Research Findings and Conclusion
12 Appendix
    12.1 Methodology
    12.2 Research Process and Data Source
    12.3 Disclaimer

FAQ's

It contains all the geographic trends, and market analysis for global market