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Global ESports Club Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Report ID: GIR2302020037 | Category: Service & Software | Pages: 103 | Format: PDF | Published Date: March 06,2023


Table of Contents

1 Market Overview
    1.1 Product Overview and Scope of ESports Club
    1.2 Market Estimation Caveats and Base Year
    1.3 Classification of ESports Club by Type
        1.3.1 Overview: Global ESports Club Market Size by Type: 2018 Versus 2022 Versus 2029
        1.3.2 Global ESports Club Consumption Value Market Share by Type in 2022
        1.3.3 League of Legends
        1.3.4 Dota2
        1.3.5 PUBG
        1.3.6 CS:GO
        1.3.7 Overwatch
        1.3.8 Hearthstone
        1.3.9 Others
    1.4 Global ESports Club Market by Application
        1.4.1 Overview: Global ESports Club Market Size by Application: 2018 Versus 2022 Versus 2029
        1.4.2 Match Broadcast
        1.4.3 AD Endorsement
        1.4.4 Bonus
        1.4.5 Others
    1.5 Global ESports Club Market Size & Forecast
    1.6 Global ESports Club Market Size and Forecast by Region
        1.6.1 Global ESports Club Market Size by Region: 2018 VS 2022 VS 2029
        1.6.2 Global ESports Club Market Size by Region, (2018-2029)
        1.6.3 North America ESports Club Market Size and Prospect (2018-2029)
        1.6.4 Europe ESports Club Market Size and Prospect (2018-2029)
        1.6.5 Asia-Pacific ESports Club Market Size and Prospect (2018-2029)
        1.6.6 South America ESports Club Market Size and Prospect (2018-2029)
        1.6.7 Middle East and Africa ESports Club Market Size and Prospect (2018-2029)
2 Company Profiles
    2.1 Cloud9
        2.1.1 Cloud9 Details
        2.1.2 Cloud9 Major Business
        2.1.3 Cloud9 ESports Club Product and Solutions
        2.1.4 Cloud9 ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        2.1.5 Cloud9 Recent Developments and Future Plans
    2.2 Team SoloMid
        2.2.1 Team SoloMid Details
        2.2.2 Team SoloMid Major Business
        2.2.3 Team SoloMid ESports Club Product and Solutions
        2.2.4 Team SoloMid ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        2.2.5 Team SoloMid Recent Developments and Future Plans
    2.3 Team Liquid
        2.3.1 Team Liquid Details
        2.3.2 Team Liquid Major Business
        2.3.3 Team Liquid ESports Club Product and Solutions
        2.3.4 Team Liquid ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        2.3.5 Team Liquid Recent Developments and Future Plans
    2.4 FaZe Clan
        2.4.1 FaZe Clan Details
        2.4.2 FaZe Clan Major Business
        2.4.3 FaZe Clan ESports Club Product and Solutions
        2.4.4 FaZe Clan ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        2.4.5 FaZe Clan Recent Developments and Future Plans
    2.5 Immortals Gaming Club
        2.5.1 Immortals Gaming Club Details
        2.5.2 Immortals Gaming Club Major Business
        2.5.3 Immortals Gaming Club ESports Club Product and Solutions
        2.5.4 Immortals Gaming Club ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        2.5.5 Immortals Gaming Club Recent Developments and Future Plans
    2.6 Gen.G
        2.6.1 Gen.G Details
        2.6.2 Gen.G Major Business
        2.6.3 Gen.G ESports Club Product and Solutions
        2.6.4 Gen.G ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        2.6.5 Gen.G Recent Developments and Future Plans
    2.7 Fnatic
        2.7.1 Fnatic Details
        2.7.2 Fnatic Major Business
        2.7.3 Fnatic ESports Club Product and Solutions
        2.7.4 Fnatic ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        2.7.5 Fnatic Recent Developments and Future Plans
    2.8 Envy Gaming
        2.8.1 Envy Gaming Details
        2.8.2 Envy Gaming Major Business
        2.8.3 Envy Gaming ESports Club Product and Solutions
        2.8.4 Envy Gaming ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        2.8.5 Envy Gaming Recent Developments and Future Plans
    2.9 G2 Esports
        2.9.1 G2 Esports Details
        2.9.2 G2 Esports Major Business
        2.9.3 G2 Esports ESports Club Product and Solutions
        2.9.4 G2 Esports ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        2.9.5 G2 Esports Recent Developments and Future Plans
    2.10 100 Thieves 
        2.10.1 100 Thieves Details
        2.10.2 100 Thieves Major Business
        2.10.3 100 Thieves ESports Club Product and Solutions
        2.10.4 100 Thieves ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        2.10.5 100 Thieves Recent Developments and Future Plans
    2.11 NRG Esports
        2.11.1 NRG Esports Details
        2.11.2 NRG Esports Major Business
        2.11.3 NRG Esports ESports Club Product and Solutions
        2.11.4 NRG Esports ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        2.11.5 NRG Esports Recent Developments and Future Plans
    2.12 Misfits Gaming
        2.12.1 Misfits Gaming Details
        2.12.2 Misfits Gaming Major Business
        2.12.3 Misfits Gaming ESports Club Product and Solutions
        2.12.4 Misfits Gaming ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        2.12.5 Misfits Gaming Recent Developments and Future Plans
    2.13 OverActive Media
        2.13.1 OverActive Media Details
        2.13.2 OverActive Media Major Business
        2.13.3 OverActive Media ESports Club Product and Solutions
        2.13.4 OverActive Media ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        2.13.5 OverActive Media Recent Developments and Future Plans
3 Market Competition, by Players
    3.1 Global ESports Club Revenue and Share by Players (2018-2023)
    3.2 Market Share Analysis (2022)
        3.2.1 Market Share of ESports Club by Company Revenue
        3.2.2 Top 3 ESports Club Players Market Share in 2022
        3.2.3 Top 6 ESports Club Players Market Share in 2022
    3.3 ESports Club Market: Overall Company Footprint Analysis
        3.3.1 ESports Club Market: Region Footprint
        3.3.2 ESports Club Market: Company Product Type Footprint
        3.3.3 ESports Club Market: Company Product Application Footprint
    3.4 New Market Entrants and Barriers to Market Entry
    3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
    4.1 Global ESports Club Consumption Value and Market Share by Type (2018-2023)
    4.2 Global ESports Club Market Forecast by Type (2024-2029)
5 Market Size Segment by Application
    5.1 Global ESports Club Consumption Value Market Share by Application (2018-2023)
    5.2 Global ESports Club Market Forecast by Application (2024-2029)
6 North America
    6.1 North America ESports Club Consumption Value by Type (2018-2029)
    6.2 North America ESports Club Consumption Value by Application (2018-2029)
    6.3 North America ESports Club Market Size by Country
        6.3.1 North America ESports Club Consumption Value by Country (2018-2029)
        6.3.2 United States ESports Club Market Size and Forecast (2018-2029)
        6.3.3 Canada ESports Club Market Size and Forecast (2018-2029)
        6.3.4 Mexico ESports Club Market Size and Forecast (2018-2029)
7 Europe
    7.1 Europe ESports Club Consumption Value by Type (2018-2029)
    7.2 Europe ESports Club Consumption Value by Application (2018-2029)
    7.3 Europe ESports Club Market Size by Country
        7.3.1 Europe ESports Club Consumption Value by Country (2018-2029)
        7.3.2 Germany ESports Club Market Size and Forecast (2018-2029)
        7.3.3 France ESports Club Market Size and Forecast (2018-2029)
        7.3.4 United Kingdom ESports Club Market Size and Forecast (2018-2029)
        7.3.5 Russia ESports Club Market Size and Forecast (2018-2029)
        7.3.6 Italy ESports Club Market Size and Forecast (2018-2029)
8 Asia-Pacific
    8.1 Asia-Pacific ESports Club Consumption Value by Type (2018-2029)
    8.2 Asia-Pacific ESports Club Consumption Value by Application (2018-2029)
    8.3 Asia-Pacific ESports Club Market Size by Region
        8.3.1 Asia-Pacific ESports Club Consumption Value by Region (2018-2029)
        8.3.2 China ESports Club Market Size and Forecast (2018-2029)
        8.3.3 Japan ESports Club Market Size and Forecast (2018-2029)
        8.3.4 South Korea ESports Club Market Size and Forecast (2018-2029)
        8.3.5 India ESports Club Market Size and Forecast (2018-2029)
        8.3.6 Southeast Asia ESports Club Market Size and Forecast (2018-2029)
        8.3.7 Australia ESports Club Market Size and Forecast (2018-2029)
9 South America
    9.1 South America ESports Club Consumption Value by Type (2018-2029)
    9.2 South America ESports Club Consumption Value by Application (2018-2029)
    9.3 South America ESports Club Market Size by Country
        9.3.1 South America ESports Club Consumption Value by Country (2018-2029)
        9.3.2 Brazil ESports Club Market Size and Forecast (2018-2029)
        9.3.3 Argentina ESports Club Market Size and Forecast (2018-2029)
10 Middle East & Africa
    10.1 Middle East & Africa ESports Club Consumption Value by Type (2018-2029)
    10.2 Middle East & Africa ESports Club Consumption Value by Application (2018-2029)
    10.3 Middle East & Africa ESports Club Market Size by Country
        10.3.1 Middle East & Africa ESports Club Consumption Value by Country (2018-2029)
        10.3.2 Turkey ESports Club Market Size and Forecast (2018-2029)
        10.3.3 Saudi Arabia ESports Club Market Size and Forecast (2018-2029)
        10.3.4 UAE ESports Club Market Size and Forecast (2018-2029)
11 Market Dynamics
    11.1 ESports Club Market Drivers
    11.2 ESports Club Market Restraints
    11.3 ESports Club Trends Analysis
    11.4 Porters Five Forces Analysis
        11.4.1 Threat of New Entrants
        11.4.2 Bargaining Power of Suppliers
        11.4.3 Bargaining Power of Buyers
        11.4.4 Threat of Substitutes
        11.4.5 Competitive Rivalry
    11.5 Influence of COVID-19 and Russia-Ukraine War
        11.5.1 Influence of COVID-19
        11.5.2 Influence of Russia-Ukraine War
12 Industry Chain Analysis
    12.1 ESports Club Industry Chain
    12.2 ESports Club Upstream Analysis
    12.3 ESports Club Midstream Analysis
    12.4 ESports Club Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
    14.1 Methodology
    14.2 Research Process and Data Source
    14.3 Disclaimer

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