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Global ESports Club Supply, Demand and Key Producers, 2023-2029

Report ID: GIR2302020038 | Category: Service & Software | Pages: 110 | Format: PDF | Published Date: March 06,2023


Table of Contents

1 Supply Summary
    1.1 ESports Club Introduction
    1.2 World ESports Club Market Size & Forecast (2018 & 2022 & 2029)
    1.3 World ESports Club Total Market by Region (by Headquarter Location)
        1.3.1 World ESports Club Market Size by Region (2018-2029), (by Headquarter Location)
        1.3.2 United States ESports Club Market Size (2018-2029)
        1.3.3 China ESports Club Market Size (2018-2029)
        1.3.4 Europe ESports Club Market Size (2018-2029)
        1.3.5 Japan ESports Club Market Size (2018-2029)
        1.3.6 South Korea ESports Club Market Size (2018-2029)
        1.3.7 ASEAN ESports Club Market Size (2018-2029)
        1.3.8 India ESports Club Market Size (2018-2029)
    1.4 Market Drivers, Restraints and Trends
        1.4.1 ESports Club Market Drivers
        1.4.2 Factors Affecting Demand
        1.4.3 ESports Club Major Market Trends
    1.5 Influence of COVID-19 and Russia-Ukraine War
        1.5.1 Influence of COVID-19
        1.5.2 Influence of Russia-Ukraine War
2 Demand Summary
    2.1 World ESports Club Consumption Value (2018-2029)
    2.2 World ESports Club Consumption Value by Region
        2.2.1 World ESports Club Consumption Value by Region (2018-2023)
        2.2.2 World ESports Club Consumption Value Forecast by Region (2024-2029)
    2.3 United States ESports Club Consumption Value (2018-2029)
    2.4 China ESports Club Consumption Value (2018-2029)
    2.5 Europe ESports Club Consumption Value (2018-2029)
    2.6 Japan ESports Club Consumption Value (2018-2029)
    2.7 South Korea ESports Club Consumption Value (2018-2029)
    2.8 ASEAN ESports Club Consumption Value (2018-2029)
    2.9 India ESports Club Consumption Value (2018-2029)
3 World ESports Club Companies Competitive Analysis
    3.1 World ESports Club Revenue by Player (2018-2023)
    3.2 Industry Rank and Concentration Rate (CR)
        3.2.1 Global ESports Club Industry Rank of Major Players
        3.2.2 Global Concentration Ratios (CR4) for ESports Club in 2022
        3.2.3 Global Concentration Ratios (CR8) for ESports Club in 2022
    3.3 ESports Club Company Evaluation Quadrant
    3.4 ESports Club Market: Overall Company Footprint Analysis
        3.4.1 ESports Club Market: Region Footprint
        3.4.2 ESports Club Market: Company Product Type Footprint
        3.4.3 ESports Club Market: Company Product Application Footprint
    3.5 Competitive Environment
        3.5.1 Historical Structure of the Industry
        3.5.2 Barriers of Market Entry
        3.5.3 Factors of Competition
    3.6 Mergers, Acquisitions Activity
4 United States VS China VS Rest of the World (by Headquarter Location)
    4.1 United States VS China: ESports Club Revenue Comparison (by Headquarter Location)
        4.1.1 United States VS China: ESports Club Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
        4.1.2 United States VS China: ESports Club Revenue Market Share Comparison (2018 & 2022 & 2029)
    4.2 United States Based Companies VS China Based Companies: ESports Club Consumption Value Comparison
        4.2.1 United States VS China: ESports Club Consumption Value Comparison (2018 & 2022 & 2029)
        4.2.2 United States VS China: ESports Club Consumption Value Market Share Comparison (2018 & 2022 & 2029)
    4.3 United States Based ESports Club Companies and Market Share, 2018-2023
        4.3.1 United States Based ESports Club Companies, Headquarters (States, Country)
        4.3.2 United States Based Companies ESports Club Revenue, (2018-2023)
    4.4 China Based Companies ESports Club Revenue and Market Share, 2018-2023
        4.4.1 China Based ESports Club Companies, Company Headquarters (Province, Country)
        4.4.2 China Based Companies ESports Club Revenue, (2018-2023)
    4.5 Rest of World Based ESports Club Companies and Market Share, 2018-2023
        4.5.1 Rest of World Based ESports Club Companies, Headquarters (States, Country)
        4.5.2 Rest of World Based Companies ESports Club Revenue, (2018-2023)
5 Market Analysis by Type
    5.1 World ESports Club Market Size Overview by Type: 2018 VS 2022 VS 2029
    5.2 Segment Introduction by Type
        5.2.1 League of Legends
        5.2.2 Dota2
        5.2.3 PUBG
        5.2.4 CS:GO
        5.2.5 Overwatch
        5.2.6 Hearthstone
        5.2.7 Others
    5.3 Market Segment by Type
        5.3.1 World ESports Club Market Size by Type (2018-2023)
        5.3.2 World ESports Club Market Size by Type (2024-2029)
        5.3.3 World ESports Club Market Size Market Share by Type (2018-2029)
6 Market Analysis by Application
    6.1 World ESports Club Market Size Overview by Application: 2018 VS 2022 VS 2029
    6.2 Segment Introduction by Application
        6.2.1 Match Broadcast
        6.2.2 AD Endorsement
        6.2.3 Bonus
        6.2.4 Others
        6.2.5 Others
    6.3 Market Segment by Application
        6.3.1 World ESports Club Market Size by Application (2018-2023)
        6.3.2 World ESports Club Market Size by Application (2024-2029)
        6.3.3 World ESports Club Market Size by Application (2018-2029)
7 Company Profiles
    7.1 Cloud9
        7.1.1 Cloud9 Details
        7.1.2 Cloud9 Major Business
        7.1.3 Cloud9 ESports Club Product and Services
        7.1.4 Cloud9 ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        7.1.5 Cloud9 Recent Developments/Updates
        7.1.6 Cloud9 Competitive Strengths & Weaknesses
    7.2 Team SoloMid
        7.2.1 Team SoloMid Details
        7.2.2 Team SoloMid Major Business
        7.2.3 Team SoloMid ESports Club Product and Services
        7.2.4 Team SoloMid ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        7.2.5 Team SoloMid Recent Developments/Updates
        7.2.6 Team SoloMid Competitive Strengths & Weaknesses
    7.3 Team Liquid
        7.3.1 Team Liquid Details
        7.3.2 Team Liquid Major Business
        7.3.3 Team Liquid ESports Club Product and Services
        7.3.4 Team Liquid ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        7.3.5 Team Liquid Recent Developments/Updates
        7.3.6 Team Liquid Competitive Strengths & Weaknesses
    7.4 FaZe Clan
        7.4.1 FaZe Clan Details
        7.4.2 FaZe Clan Major Business
        7.4.3 FaZe Clan ESports Club Product and Services
        7.4.4 FaZe Clan ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        7.4.5 FaZe Clan Recent Developments/Updates
        7.4.6 FaZe Clan Competitive Strengths & Weaknesses
    7.5 Immortals Gaming Club
        7.5.1 Immortals Gaming Club Details
        7.5.2 Immortals Gaming Club Major Business
        7.5.3 Immortals Gaming Club ESports Club Product and Services
        7.5.4 Immortals Gaming Club ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        7.5.5 Immortals Gaming Club Recent Developments/Updates
        7.5.6 Immortals Gaming Club Competitive Strengths & Weaknesses
    7.6 Gen.G
        7.6.1 Gen.G Details
        7.6.2 Gen.G Major Business
        7.6.3 Gen.G ESports Club Product and Services
        7.6.4 Gen.G ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        7.6.5 Gen.G Recent Developments/Updates
        7.6.6 Gen.G Competitive Strengths & Weaknesses
    7.7 Fnatic
        7.7.1 Fnatic Details
        7.7.2 Fnatic Major Business
        7.7.3 Fnatic ESports Club Product and Services
        7.7.4 Fnatic ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        7.7.5 Fnatic Recent Developments/Updates
        7.7.6 Fnatic Competitive Strengths & Weaknesses
    7.8 Envy Gaming
        7.8.1 Envy Gaming Details
        7.8.2 Envy Gaming Major Business
        7.8.3 Envy Gaming ESports Club Product and Services
        7.8.4 Envy Gaming ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        7.8.5 Envy Gaming Recent Developments/Updates
        7.8.6 Envy Gaming Competitive Strengths & Weaknesses
    7.9 G2 Esports
        7.9.1 G2 Esports Details
        7.9.2 G2 Esports Major Business
        7.9.3 G2 Esports ESports Club Product and Services
        7.9.4 G2 Esports ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        7.9.5 G2 Esports Recent Developments/Updates
        7.9.6 G2 Esports Competitive Strengths & Weaknesses
    7.10 100 Thieves
        7.10.1 100 Thieves Details
        7.10.2 100 Thieves Major Business
        7.10.3 100 Thieves ESports Club Product and Services
        7.10.4 100 Thieves ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        7.10.5 100 Thieves Recent Developments/Updates
        7.10.6 100 Thieves Competitive Strengths & Weaknesses
    7.11 NRG Esports
        7.11.1 NRG Esports Details
        7.11.2 NRG Esports Major Business
        7.11.3 NRG Esports ESports Club Product and Services
        7.11.4 NRG Esports ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        7.11.5 NRG Esports Recent Developments/Updates
        7.11.6 NRG Esports Competitive Strengths & Weaknesses
    7.12 Misfits Gaming
        7.12.1 Misfits Gaming Details
        7.12.2 Misfits Gaming Major Business
        7.12.3 Misfits Gaming ESports Club Product and Services
        7.12.4 Misfits Gaming ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        7.12.5 Misfits Gaming Recent Developments/Updates
        7.12.6 Misfits Gaming Competitive Strengths & Weaknesses
    7.13 OverActive Media
        7.13.1 OverActive Media Details
        7.13.2 OverActive Media Major Business
        7.13.3 OverActive Media ESports Club Product and Services
        7.13.4 OverActive Media ESports Club Revenue, Gross Margin and Market Share (2018-2023)
        7.13.5 OverActive Media Recent Developments/Updates
        7.13.6 OverActive Media Competitive Strengths & Weaknesses
8 Industry Chain Analysis
    8.1 ESports Club Industry Chain
    8.2 ESports Club Upstream Analysis
    8.3 ESports Club Midstream Analysis
    8.4 ESports Club Downstream Analysis
9 Research Findings and Conclusion
10 Appendix
    10.1 Methodology
    10.2 Research Process and Data Source
    10.3 Disclaimer

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