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Global First-person Shooting Game Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Report ID: GIR2212270022 | Category: Service & Software | Pages: 121 | Format: PDF | Published Date: February 04,2023


Table of Contents

1 Market Overview
    1.1 Product Overview and Scope of First-person Shooting Game
    1.2 Market Estimation Caveats and Base Year
    1.3 Classification of First-person Shooting Game by Type
        1.3.1 Overview: Global First-person Shooting Game Market Size by Type: 2018 Versus 2022 Versus 2029
        1.3.2 Global First-person Shooting Game Consumption Value Market Share by Type in 2022
        1.3.3 Client Game
        1.3.4 Mobile Game
    1.4 Global First-person Shooting Game Market by End Users
        1.4.1 Overview: Global First-person Shooting Game Market Size by End Users: 2018 Versus 2022 Versus 2029
        1.4.2 Under 18 Years Old
        1.4.3 18-35 Years Old
        1.4.4 Above 35 Years Old
    1.5 Global First-person Shooting Game Market Size & Forecast
    1.6 Global First-person Shooting Game Market Size and Forecast by Region
        1.6.1 Global First-person Shooting Game Market Size by Region: 2018 VS 2022 VS 2029
        1.6.2 Global First-person Shooting Game Market Size by Region, (2018-2029)
        1.6.3 North America First-person Shooting Game Market Size and Prospect (2018-2029)
        1.6.4 Europe First-person Shooting Game Market Size and Prospect (2018-2029)
        1.6.5 Asia-Pacific First-person Shooting Game Market Size and Prospect (2018-2029)
        1.6.6 South America First-person Shooting Game Market Size and Prospect (2018-2029)
        1.6.7 Middle East and Africa First-person Shooting Game Market Size and Prospect (2018-2029)
2 Company Profiles
    2.1 Electronic Arts
        2.1.1 Electronic Arts Details
        2.1.2 Electronic Arts Major Business
        2.1.3 Electronic Arts First-person Shooting Game Product and Solutions
        2.1.4 Electronic Arts First-person Shooting Game Revenue, Gross Margin and Market Share (2018-2023)
        2.1.5 Electronic Arts Recent Developments and Future Plans
    2.2 Ubisoft
        2.2.1 Ubisoft Details
        2.2.2 Ubisoft Major Business
        2.2.3 Ubisoft First-person Shooting Game Product and Solutions
        2.2.4 Ubisoft First-person Shooting Game Revenue, Gross Margin and Market Share (2018-2023)
        2.2.5 Ubisoft Recent Developments and Future Plans
    2.3 Capcom
        2.3.1 Capcom Details
        2.3.2 Capcom Major Business
        2.3.3 Capcom First-person Shooting Game Product and Solutions
        2.3.4 Capcom First-person Shooting Game Revenue, Gross Margin and Market Share (2018-2023)
        2.3.5 Capcom Recent Developments and Future Plans
    2.4 Deep Silver
        2.4.1 Deep Silver Details
        2.4.2 Deep Silver Major Business
        2.4.3 Deep Silver First-person Shooting Game Product and Solutions
        2.4.4 Deep Silver First-person Shooting Game Revenue, Gross Margin and Market Share (2018-2023)
        2.4.5 Deep Silver Recent Developments and Future Plans
    2.5 Techland
        2.5.1 Techland Details
        2.5.2 Techland Major Business
        2.5.3 Techland First-person Shooting Game Product and Solutions
        2.5.4 Techland First-person Shooting Game Revenue, Gross Margin and Market Share (2018-2023)
        2.5.5 Techland Recent Developments and Future Plans
    2.6 Riot Games
        2.6.1 Riot Games Details
        2.6.2 Riot Games Major Business
        2.6.3 Riot Games First-person Shooting Game Product and Solutions
        2.6.4 Riot Games First-person Shooting Game Revenue, Gross Margin and Market Share (2018-2023)
        2.6.5 Riot Games Recent Developments and Future Plans
    2.7 Valve Corporation
        2.7.1 Valve Corporation Details
        2.7.2 Valve Corporation Major Business
        2.7.3 Valve Corporation First-person Shooting Game Product and Solutions
        2.7.4 Valve Corporation First-person Shooting Game Revenue, Gross Margin and Market Share (2018-2023)
        2.7.5 Valve Corporation Recent Developments and Future Plans
    2.8 PUBG Corporation
        2.8.1 PUBG Corporation Details
        2.8.2 PUBG Corporation Major Business
        2.8.3 PUBG Corporation First-person Shooting Game Product and Solutions
        2.8.4 PUBG Corporation First-person Shooting Game Revenue, Gross Margin and Market Share (2018-2023)
        2.8.5 PUBG Corporation Recent Developments and Future Plans
    2.9 Activision Blizzard
        2.9.1 Activision Blizzard Details
        2.9.2 Activision Blizzard Major Business
        2.9.3 Activision Blizzard First-person Shooting Game Product and Solutions
        2.9.4 Activision Blizzard First-person Shooting Game Revenue, Gross Margin and Market Share (2018-2023)
        2.9.5 Activision Blizzard Recent Developments and Future Plans
    2.10 New Blood Interactive 
        2.10.1 New Blood Interactive Details
        2.10.2 New Blood Interactive Major Business
        2.10.3 New Blood Interactive First-person Shooting Game Product and Solutions
        2.10.4 New Blood Interactive First-person Shooting Game Revenue, Gross Margin and Market Share (2018-2023)
        2.10.5 New Blood Interactive Recent Developments and Future Plans
    2.11 Epic Games
        2.11.1 Epic Games Details
        2.11.2 Epic Games Major Business
        2.11.3 Epic Games First-person Shooting Game Product and Solutions
        2.11.4 Epic Games First-person Shooting Game Revenue, Gross Margin and Market Share (2018-2023)
        2.11.5 Epic Games Recent Developments and Future Plans
    2.12 Bungie
        2.12.1 Bungie Details
        2.12.2 Bungie Major Business
        2.12.3 Bungie First-person Shooting Game Product and Solutions
        2.12.4 Bungie First-person Shooting Game Revenue, Gross Margin and Market Share (2018-2023)
        2.12.5 Bungie Recent Developments and Future Plans
    2.13 Xbox Game Studios
        2.13.1 Xbox Game Studios Details
        2.13.2 Xbox Game Studios Major Business
        2.13.3 Xbox Game Studios First-person Shooting Game Product and Solutions
        2.13.4 Xbox Game Studios First-person Shooting Game Revenue, Gross Margin and Market Share (2018-2023)
        2.13.5 Xbox Game Studios Recent Developments and Future Plans
    2.14 Crowbar Collective
        2.14.1 Crowbar Collective Details
        2.14.2 Crowbar Collective Major Business
        2.14.3 Crowbar Collective First-person Shooting Game Product and Solutions
        2.14.4 Crowbar Collective First-person Shooting Game Revenue, Gross Margin and Market Share (2018-2023)
        2.14.5 Crowbar Collective Recent Developments and Future Plans
    2.15 Superhot Team
        2.15.1 Superhot Team Details
        2.15.2 Superhot Team Major Business
        2.15.3 Superhot Team First-person Shooting Game Product and Solutions
        2.15.4 Superhot Team First-person Shooting Game Revenue, Gross Margin and Market Share (2018-2023)
        2.15.5 Superhot Team Recent Developments and Future Plans
    2.16 Coffee Stain Publishing
        2.16.1 Coffee Stain Publishing Details
        2.16.2 Coffee Stain Publishing Major Business
        2.16.3 Coffee Stain Publishing First-person Shooting Game Product and Solutions
        2.16.4 Coffee Stain Publishing First-person Shooting Game Revenue, Gross Margin and Market Share (2018-2023)
        2.16.5 Coffee Stain Publishing Recent Developments and Future Plans
    2.17 2K Games
        2.17.1 2K Games Details
        2.17.2 2K Games Major Business
        2.17.3 2K Games First-person Shooting Game Product and Solutions
        2.17.4 2K Games First-person Shooting Game Revenue, Gross Margin and Market Share (2018-2023)
        2.17.5 2K Games Recent Developments and Future Plans
    2.18 Tencent
        2.18.1 Tencent Details
        2.18.2 Tencent Major Business
        2.18.3 Tencent First-person Shooting Game Product and Solutions
        2.18.4 Tencent First-person Shooting Game Revenue, Gross Margin and Market Share (2018-2023)
        2.18.5 Tencent Recent Developments and Future Plans
    2.19 Nintendo
        2.19.1 Nintendo Details
        2.19.2 Nintendo Major Business
        2.19.3 Nintendo First-person Shooting Game Product and Solutions
        2.19.4 Nintendo First-person Shooting Game Revenue, Gross Margin and Market Share (2018-2023)
        2.19.5 Nintendo Recent Developments and Future Plans
    2.20 Take-Two Interactive
        2.20.1 Take-Two Interactive Details
        2.20.2 Take-Two Interactive Major Business
        2.20.3 Take-Two Interactive First-person Shooting Game Product and Solutions
        2.20.4 Take-Two Interactive First-person Shooting Game Revenue, Gross Margin and Market Share (2018-2023)
        2.20.5 Take-Two Interactive Recent Developments and Future Plans
    2.21 Tiancity
        2.21.1 Tiancity Details
        2.21.2 Tiancity Major Business
        2.21.3 Tiancity First-person Shooting Game Product and Solutions
        2.21.4 Tiancity First-person Shooting Game Revenue, Gross Margin and Market Share (2018-2023)
        2.21.5 Tiancity Recent Developments and Future Plans
    2.22 BANDAI
        2.22.1 BANDAI Details
        2.22.2 BANDAI Major Business
        2.22.3 BANDAI First-person Shooting Game Product and Solutions
        2.22.4 BANDAI First-person Shooting Game Revenue, Gross Margin and Market Share (2018-2023)
        2.22.5 BANDAI Recent Developments and Future Plans
3 Market Competition, by Players
    3.1 Global First-person Shooting Game Revenue and Share by Players (2018-2023)
    3.2 Market Share Analysis (2022)
        3.2.1 Market Share of First-person Shooting Game by Company Revenue
        3.2.2 Top 3 First-person Shooting Game Players Market Share in 2022
        3.2.3 Top 6 First-person Shooting Game Players Market Share in 2022
    3.3 First-person Shooting Game Market: Overall Company Footprint Analysis
        3.3.1 First-person Shooting Game Market: Region Footprint
        3.3.2 First-person Shooting Game Market: Company Product Type Footprint
        3.3.3 First-person Shooting Game Market: Company Product Application Footprint
    3.4 New Market Entrants and Barriers to Market Entry
    3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
    4.1 Global First-person Shooting Game Consumption Value and Market Share by Type (2018-2023)
    4.2 Global First-person Shooting Game Market Forecast by Type (2024-2029)
5 Market Size Segment by End Users
    5.1 Global First-person Shooting Game Consumption Value Market Share by End Users (2018-2023)
    5.2 Global First-person Shooting Game Market Forecast by End Users (2024-2029)
6 North America
    6.1 North America First-person Shooting Game Consumption Value by Type (2018-2029)
    6.2 North America First-person Shooting Game Consumption Value by End Users (2018-2029)
    6.3 North America First-person Shooting Game Market Size by Country
        6.3.1 North America First-person Shooting Game Consumption Value by Country (2018-2029)
        6.3.2 United States First-person Shooting Game Market Size and Forecast (2018-2029)
        6.3.3 Canada First-person Shooting Game Market Size and Forecast (2018-2029)
        6.3.4 Mexico First-person Shooting Game Market Size and Forecast (2018-2029)
7 Europe
    7.1 Europe First-person Shooting Game Consumption Value by Type (2018-2029)
    7.2 Europe First-person Shooting Game Consumption Value by End Users (2018-2029)
    7.3 Europe First-person Shooting Game Market Size by Country
        7.3.1 Europe First-person Shooting Game Consumption Value by Country (2018-2029)
        7.3.2 Germany First-person Shooting Game Market Size and Forecast (2018-2029)
        7.3.3 France First-person Shooting Game Market Size and Forecast (2018-2029)
        7.3.4 United Kingdom First-person Shooting Game Market Size and Forecast (2018-2029)
        7.3.5 Russia First-person Shooting Game Market Size and Forecast (2018-2029)
        7.3.6 Italy First-person Shooting Game Market Size and Forecast (2018-2029)
8 Asia-Pacific
    8.1 Asia-Pacific First-person Shooting Game Consumption Value by Type (2018-2029)
    8.2 Asia-Pacific First-person Shooting Game Consumption Value by End Users (2018-2029)
    8.3 Asia-Pacific First-person Shooting Game Market Size by Region
        8.3.1 Asia-Pacific First-person Shooting Game Consumption Value by Region (2018-2029)
        8.3.2 China First-person Shooting Game Market Size and Forecast (2018-2029)
        8.3.3 Japan First-person Shooting Game Market Size and Forecast (2018-2029)
        8.3.4 South Korea First-person Shooting Game Market Size and Forecast (2018-2029)
        8.3.5 India First-person Shooting Game Market Size and Forecast (2018-2029)
        8.3.6 Southeast Asia First-person Shooting Game Market Size and Forecast (2018-2029)
        8.3.7 Australia First-person Shooting Game Market Size and Forecast (2018-2029)
9 South America
    9.1 South America First-person Shooting Game Consumption Value by Type (2018-2029)
    9.2 South America First-person Shooting Game Consumption Value by End Users (2018-2029)
    9.3 South America First-person Shooting Game Market Size by Country
        9.3.1 South America First-person Shooting Game Consumption Value by Country (2018-2029)
        9.3.2 Brazil First-person Shooting Game Market Size and Forecast (2018-2029)
        9.3.3 Argentina First-person Shooting Game Market Size and Forecast (2018-2029)
10 Middle East & Africa
    10.1 Middle East & Africa First-person Shooting Game Consumption Value by Type (2018-2029)
    10.2 Middle East & Africa First-person Shooting Game Consumption Value by End Users (2018-2029)
    10.3 Middle East & Africa First-person Shooting Game Market Size by Country
        10.3.1 Middle East & Africa First-person Shooting Game Consumption Value by Country (2018-2029)
        10.3.2 Turkey First-person Shooting Game Market Size and Forecast (2018-2029)
        10.3.3 Saudi Arabia First-person Shooting Game Market Size and Forecast (2018-2029)
        10.3.4 UAE First-person Shooting Game Market Size and Forecast (2018-2029)
11 Market Dynamics
    11.1 First-person Shooting Game Market Drivers
    11.2 First-person Shooting Game Market Restraints
    11.3 First-person Shooting Game Trends Analysis
    11.4 Porters Five Forces Analysis
        11.4.1 Threat of New Entrants
        11.4.2 Bargaining Power of Suppliers
        11.4.3 Bargaining Power of Buyers
        11.4.4 Threat of Substitutes
        11.4.5 Competitive Rivalry
    11.5 Influence of COVID-19 and Russia-Ukraine War
        11.5.1 Influence of COVID-19
        11.5.2 Influence of Russia-Ukraine War
12 Industry Chain Analysis
    12.1 First-person Shooting Game Industry Chain
    12.2 First-person Shooting Game Upstream Analysis
    12.3 First-person Shooting Game Midstream Analysis
    12.4 First-person Shooting Game Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
    14.1 Methodology
    14.2 Research Process and Data Source
    14.3 Disclaimer

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