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Global Game Backend-as-a-Service (BaaS) Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Report ID: GIR2201180127 | Category: Service & Software | Pages: 114 | Format: PDF | Published Date: April 18,2022


Table of Contents

1 Market Overview
    1.1 Product Overview and Scope of Game Backend-as-a-Service (BaaS)
    1.2 Classification of Game Backend-as-a-Service (BaaS) by Type
        1.2.1 Overview: Global Game Backend-as-a-Service (BaaS) Market Size by Type: 2017 Versus 2021 Versus 2028
        1.2.2 Global Game Backend-as-a-Service (BaaS) Revenue Market Share by Type in 2021
        1.2.3 Professional Services
        1.2.4 Support and Maintenance
        1.2.5 Access and Identity Management
        1.2.6 Usage Analytics
        1.2.7 Others
    1.3 Global Game Backend-as-a-Service (BaaS) Market by Application
        1.3.1 Overview: Global Game Backend-as-a-Service (BaaS) Market Size by Application: 2017 Versus 2021 Versus 2028
        1.3.2 SMEs
        1.3.3 Large Enterprises
    1.4 Global Game Backend-as-a-Service (BaaS) Market Size & Forecast
    1.5 Global Game Backend-as-a-Service (BaaS) Market Size and Forecast by Region
        1.5.1 Global Game Backend-as-a-Service (BaaS) Market Size by Region: 2017 VS 2021 VS 2028
        1.5.2 Global Game Backend-as-a-Service (BaaS) Market Size by Region, (2017-2022)
        1.5.3 North America Game Backend-as-a-Service (BaaS) Market Size and Prospect (2017-2028)
        1.5.4 Europe Game Backend-as-a-Service (BaaS) Market Size and Prospect (2017-2028)
        1.5.5 Asia-Pacific Game Backend-as-a-Service (BaaS) Market Size and Prospect (2017-2028)
        1.5.6 South America Game Backend-as-a-Service (BaaS) Market Size and Prospect (2017-2028)
        1.5.7 Middle East and Africa Game Backend-as-a-Service (BaaS) Market Size and Prospect (2017-2028)
    1.6 Market Drivers, Restraints and Trends
        1.6.1 Game Backend-as-a-Service (BaaS) Market Drivers
        1.6.2 Game Backend-as-a-Service (BaaS) Market Restraints
        1.6.3 Game Backend-as-a-Service (BaaS) Trends Analysis
2 Company Profiles
    2.1 AWS
        2.1.1 AWS Details
        2.1.2 AWS Major Business
        2.1.3 AWS Game Backend-as-a-Service (BaaS) Product and Solutions
        2.1.4 AWS Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.1.5 AWS Recent Developments and Future Plans
    2.2 Microsoft Azure
        2.2.1 Microsoft Azure Details
        2.2.2 Microsoft Azure Major Business
        2.2.3 Microsoft Azure Game Backend-as-a-Service (BaaS) Product and Solutions
        2.2.4 Microsoft Azure Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.2.5 Microsoft Azure Recent Developments and Future Plans
    2.3 Google
        2.3.1 Google Details
        2.3.2 Google Major Business
        2.3.3 Google Game Backend-as-a-Service (BaaS) Product and Solutions
        2.3.4 Google Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.3.5 Google Recent Developments and Future Plans
    2.4 ChilliConnect (Unity)
        2.4.1 ChilliConnect (Unity) Details
        2.4.2 ChilliConnect (Unity) Major Business
        2.4.3 ChilliConnect (Unity) Game Backend-as-a-Service (BaaS) Product and Solutions
        2.4.4 ChilliConnect (Unity) Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.4.5 ChilliConnect (Unity) Recent Developments and Future Plans
    2.5 Photon Engine
        2.5.1 Photon Engine Details
        2.5.2 Photon Engine Major Business
        2.5.3 Photon Engine Game Backend-as-a-Service (BaaS) Product and Solutions
        2.5.4 Photon Engine Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.5.5 Photon Engine Recent Developments and Future Plans
    2.6 GameAnalytics
        2.6.1 GameAnalytics Details
        2.6.2 GameAnalytics Major Business
        2.6.3 GameAnalytics Game Backend-as-a-Service (BaaS) Product and Solutions
        2.6.4 GameAnalytics Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.6.5 GameAnalytics Recent Developments and Future Plans
    2.7 BrainCloud
        2.7.1 BrainCloud Details
        2.7.2 BrainCloud Major Business
        2.7.3 BrainCloud Game Backend-as-a-Service (BaaS) Product and Solutions
        2.7.4 BrainCloud Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.7.5 BrainCloud Recent Developments and Future Plans
    2.8 Tavant Technologies
        2.8.1 Tavant Technologies Details
        2.8.2 Tavant Technologies Major Business
        2.8.3 Tavant Technologies Game Backend-as-a-Service (BaaS) Product and Solutions
        2.8.4 Tavant Technologies Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.8.5 Tavant Technologies Recent Developments and Future Plans
    2.9 Back4App
        2.9.1 Back4App Details
        2.9.2 Back4App Major Business
        2.9.3 Back4App Game Backend-as-a-Service (BaaS) Product and Solutions
        2.9.4 Back4App Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.9.5 Back4App Recent Developments and Future Plans
    2.10 ShepHertz 
        2.10.1 ShepHertz Details
        2.10.2 ShepHertz Major Business
        2.10.3 ShepHertz Game Backend-as-a-Service (BaaS) Product and Solutions
        2.10.4 ShepHertz Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.10.5 ShepHertz Recent Developments and Future Plans
    2.11 XtraLife
        2.11.1 XtraLife Details
        2.11.2 XtraLife Major Business
        2.11.3 XtraLife Game Backend-as-a-Service (BaaS) Product and Solutions
        2.11.4 XtraLife Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.11.5 XtraLife Recent Developments and Future Plans
    2.12 Huawei
        2.12.1 Huawei Details
        2.12.2 Huawei Major Business
        2.12.3 Huawei Game Backend-as-a-Service (BaaS) Product and Solutions
        2.12.4 Huawei Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.12.5 Huawei Recent Developments and Future Plans
    2.13 Tencent
        2.13.1 Tencent Details
        2.13.2 Tencent Major Business
        2.13.3 Tencent Game Backend-as-a-Service (BaaS) Product and Solutions
        2.13.4 Tencent Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.13.5 Tencent Recent Developments and Future Plans
    2.14 Improbable
        2.14.1 Improbable Details
        2.14.2 Improbable Major Business
        2.14.3 Improbable Game Backend-as-a-Service (BaaS) Product and Solutions
        2.14.4 Improbable Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.14.5 Improbable Recent Developments and Future Plans
    2.15 LeanCloud
        2.15.1 LeanCloud Details
        2.15.2 LeanCloud Major Business
        2.15.3 LeanCloud Game Backend-as-a-Service (BaaS) Product and Solutions
        2.15.4 LeanCloud Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.15.5 LeanCloud Recent Developments and Future Plans
3 Market Competition, by Players
    3.1 Global Game Backend-as-a-Service (BaaS) Revenue and Share by Players (2019, 2020, 2021, and 2022)
    3.2 Market Concentration Rate
        3.2.1 Top 3 Game Backend-as-a-Service (BaaS) Players Market Share in 2021
        3.2.2 Top 10 Game Backend-as-a-Service (BaaS) Players Market Share in 2021
        3.2.3 Market Competition Trend
    3.3 Game Backend-as-a-Service (BaaS) Players Head Office, Products and Services Provided
    3.4 Game Backend-as-a-Service (BaaS) Mergers & Acquisitions
    3.5 Game Backend-as-a-Service (BaaS) New Entrants and Expansion Plans
4 Market Size Segment by Type
    4.1 Global Game Backend-as-a-Service (BaaS) Revenue and Market Share by Type (2017-2022)
    4.2 Global Game Backend-as-a-Service (BaaS) Market Forecast by Type (2023-2028)
5 Market Size Segment by Application
    5.1 Global Game Backend-as-a-Service (BaaS) Revenue Market Share by Application (2017-2022)
    5.2 Global Game Backend-as-a-Service (BaaS) Market Forecast by Application (2023-2028)
6 North America by Country, by Type, and by Application
    6.1 North America Game Backend-as-a-Service (BaaS) Revenue by Type (2017-2028)
    6.2 North America Game Backend-as-a-Service (BaaS) Revenue by Application (2017-2028)
    6.3 North America Game Backend-as-a-Service (BaaS) Market Size by Country
        6.3.1 North America Game Backend-as-a-Service (BaaS) Revenue by Country (2017-2028)
        6.3.2 United States Game Backend-as-a-Service (BaaS) Market Size and Forecast (2017-2028)
        6.3.3 Canada Game Backend-as-a-Service (BaaS) Market Size and Forecast (2017-2028)
        6.3.4 Mexico Game Backend-as-a-Service (BaaS) Market Size and Forecast (2017-2028)
7 Europe by Country, by Type, and by Application
    7.1 Europe Game Backend-as-a-Service (BaaS) Revenue by Type (2017-2028)
    7.2 Europe Game Backend-as-a-Service (BaaS) Revenue by Application (2017-2028)
    7.3 Europe Game Backend-as-a-Service (BaaS) Market Size by Country
        7.3.1 Europe Game Backend-as-a-Service (BaaS) Revenue by Country (2017-2028)
        7.3.2 Germany Game Backend-as-a-Service (BaaS) Market Size and Forecast (2017-2028)
        7.3.3 France Game Backend-as-a-Service (BaaS) Market Size and Forecast (2017-2028)
        7.3.4 United Kingdom Game Backend-as-a-Service (BaaS) Market Size and Forecast (2017-2028)
        7.3.5 Russia Game Backend-as-a-Service (BaaS) Market Size and Forecast (2017-2028)
        7.3.6 Italy Game Backend-as-a-Service (BaaS) Market Size and Forecast (2017-2028)
8 Asia-Pacific by Region, by Type, and by Application
    8.1 Asia-Pacific Game Backend-as-a-Service (BaaS) Revenue by Type (2017-2028)
    8.2 Asia-Pacific Game Backend-as-a-Service (BaaS) Revenue by Application (2017-2028)
    8.3 Asia-Pacific Game Backend-as-a-Service (BaaS) Market Size by Region
        8.3.1 Asia-Pacific Game Backend-as-a-Service (BaaS) Revenue by Region (2017-2028)
        8.3.2 China Game Backend-as-a-Service (BaaS) Market Size and Forecast (2017-2028)
        8.3.3 Japan Game Backend-as-a-Service (BaaS) Market Size and Forecast (2017-2028)
        8.3.4 South Korea Game Backend-as-a-Service (BaaS) Market Size and Forecast (2017-2028)
        8.3.5 India Game Backend-as-a-Service (BaaS) Market Size and Forecast (2017-2028)
        8.3.6 Southeast Asia Game Backend-as-a-Service (BaaS) Market Size and Forecast (2017-2028)
        8.3.7 Australia Game Backend-as-a-Service (BaaS) Market Size and Forecast (2017-2028)
9 South America by Country, by Type, and by Application
    9.1 South America Game Backend-as-a-Service (BaaS) Revenue by Type (2017-2028)
    9.2 South America Game Backend-as-a-Service (BaaS) Revenue by Application (2017-2028)
    9.3 South America Game Backend-as-a-Service (BaaS) Market Size by Country
        9.3.1 South America Game Backend-as-a-Service (BaaS) Revenue by Country (2017-2028)
        9.3.2 Brazil Game Backend-as-a-Service (BaaS) Market Size and Forecast (2017-2028)
        9.3.3 Argentina Game Backend-as-a-Service (BaaS) Market Size and Forecast (2017-2028)
10 Middle East & Africa by Country, by Type, and by Application
    10.1 Middle East & Africa Game Backend-as-a-Service (BaaS) Revenue by Type (2017-2028)
    10.2 Middle East & Africa Game Backend-as-a-Service (BaaS) Revenue by Application (2017-2028)
    10.3 Middle East & Africa Game Backend-as-a-Service (BaaS) Market Size by Country
        10.3.1 Middle East & Africa Game Backend-as-a-Service (BaaS) Revenue by Country (2017-2028)
        10.3.2 Turkey Game Backend-as-a-Service (BaaS) Market Size and Forecast (2017-2028)
        10.3.3 Saudi Arabia Game Backend-as-a-Service (BaaS) Market Size and Forecast (2017-2028)
        10.3.4 UAE Game Backend-as-a-Service (BaaS) Market Size and Forecast (2017-2028)
11 Research Findings and Conclusion
12 Appendix
    12.1 Methodology
    12.2 Research Process and Data Source
    12.3 Disclaimer

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