×

ENTER REPORT NAME TO SEARCH

Global Household VR Gym and Fitness Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Report ID: GIR2201110334 | Category: Service & Software | Pages: 123 | Format: PDF | Published Date: March 15,2022


Table of Contents

1 Market Overview
    1.1 Product Overview and Scope of Household VR Gym and Fitness
    1.2 Classification of Household VR Gym and Fitness by Type
        1.2.1 Overview: Global Household VR Gym and Fitness Market Size by Type: 2017 Versus 2021 Versus 2028
        1.2.2 Global Household VR Gym and Fitness Revenue Market Share by Type in 2021
        1.2.3 VR Games
        1.2.4 VR Fitness Equipment
        1.2.5 Other
    1.3 Global Household VR Gym and Fitness Market by Application
        1.3.1 Overview: Global Household VR Gym and Fitness Market Size by Application: 2017 Versus 2021 Versus 2028
        1.3.2 Adult
        1.3.3 Children
    1.4 Global Household VR Gym and Fitness Market Size & Forecast
    1.5 Global Household VR Gym and Fitness Market Size and Forecast by Region
        1.5.1 Global Household VR Gym and Fitness Market Size by Region: 2017 VS 2021 VS 2028
        1.5.2 Global Household VR Gym and Fitness Market Size by Region, (2017-2022)
        1.5.3 North America Household VR Gym and Fitness Market Size and Prospect (2017-2028)
        1.5.4 Europe Household VR Gym and Fitness Market Size and Prospect (2017-2028)
        1.5.5 Asia-Pacific Household VR Gym and Fitness Market Size and Prospect (2017-2028)
        1.5.6 South America Household VR Gym and Fitness Market Size and Prospect (2017-2028)
        1.5.7 Middle East and Africa Household VR Gym and Fitness Market Size and Prospect (2017-2028)
    1.6 Market Drivers, Restraints and Trends
        1.6.1 Household VR Gym and Fitness Market Drivers
        1.6.2 Household VR Gym and Fitness Market Restraints
        1.6.3 Household VR Gym and Fitness Trends Analysis
2 Company Profiles
    2.1 Sony
        2.1.1 Sony Details
        2.1.2 Sony Major Business
        2.1.3 Sony Household VR Gym and Fitness Product and Solutions
        2.1.4 Sony Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.1.5 Sony Recent Developments and Future Plans
    2.2 VR Fitness Machine
        2.2.1 VR Fitness Machine Details
        2.2.2 VR Fitness Machine Major Business
        2.2.3 VR Fitness Machine Household VR Gym and Fitness Product and Solutions
        2.2.4 VR Fitness Machine Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.2.5 VR Fitness Machine Recent Developments and Future Plans
    2.3 HOLOFIT
        2.3.1 HOLOFIT Details
        2.3.2 HOLOFIT Major Business
        2.3.3 HOLOFIT Household VR Gym and Fitness Product and Solutions
        2.3.4 HOLOFIT Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.3.5 HOLOFIT Recent Developments and Future Plans
    2.4 Viro Fit
        2.4.1 Viro Fit Details
        2.4.2 Viro Fit Major Business
        2.4.3 Viro Fit Household VR Gym and Fitness Product and Solutions
        2.4.4 Viro Fit Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.4.5 Viro Fit Recent Developments and Future Plans
    2.5 GymCraft
        2.5.1 GymCraft Details
        2.5.2 GymCraft Major Business
        2.5.3 GymCraft Household VR Gym and Fitness Product and Solutions
        2.5.4 GymCraft Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.5.5 GymCraft Recent Developments and Future Plans
    2.6 Towermax Fitness
        2.6.1 Towermax Fitness Details
        2.6.2 Towermax Fitness Major Business
        2.6.3 Towermax Fitness Household VR Gym and Fitness Product and Solutions
        2.6.4 Towermax Fitness Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.6.5 Towermax Fitness Recent Developments and Future Plans
    2.7 Sourcenity
        2.7.1 Sourcenity Details
        2.7.2 Sourcenity Major Business
        2.7.3 Sourcenity Household VR Gym and Fitness Product and Solutions
        2.7.4 Sourcenity Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.7.5 Sourcenity Recent Developments and Future Plans
    2.8 VirZOOM
        2.8.1 VirZOOM Details
        2.8.2 VirZOOM Major Business
        2.8.3 VirZOOM Household VR Gym and Fitness Product and Solutions
        2.8.4 VirZOOM Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.8.5 VirZOOM Recent Developments and Future Plans
    2.9 Survios
        2.9.1 Survios Details
        2.9.2 Survios Major Business
        2.9.3 Survios Household VR Gym and Fitness Product and Solutions
        2.9.4 Survios Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.9.5 Survios Recent Developments and Future Plans
    2.10 Vertigo Games 
        2.10.1 Vertigo Games Details
        2.10.2 Vertigo Games Major Business
        2.10.3 Vertigo Games Household VR Gym and Fitness Product and Solutions
        2.10.4 Vertigo Games Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.10.5 Vertigo Games Recent Developments and Future Plans
    2.11 CCP Games
        2.11.1 CCP Games Details
        2.11.2 CCP Games Major Business
        2.11.3 CCP Games Household VR Gym and Fitness Product and Solutions
        2.11.4 CCP Games Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.11.5 CCP Games Recent Developments and Future Plans
    2.12 MAD Virtual Reality Studio
        2.12.1 MAD Virtual Reality Studio Details
        2.12.2 MAD Virtual Reality Studio Major Business
        2.12.3 MAD Virtual Reality Studio Household VR Gym and Fitness Product and Solutions
        2.12.4 MAD Virtual Reality Studio Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.12.5 MAD Virtual Reality Studio Recent Developments and Future Plans
    2.13 Maxint
        2.13.1 Maxint Details
        2.13.2 Maxint Major Business
        2.13.3 Maxint Household VR Gym and Fitness Product and Solutions
        2.13.4 Maxint Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.13.5 Maxint Recent Developments and Future Plans
    2.14 Spectral Illusions
        2.14.1 Spectral Illusions Details
        2.14.2 Spectral Illusions Major Business
        2.14.3 Spectral Illusions Household VR Gym and Fitness Product and Solutions
        2.14.4 Spectral Illusions Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.14.5 Spectral Illusions Recent Developments and Future Plans
    2.15 Croteam
        2.15.1 Croteam Details
        2.15.2 Croteam Major Business
        2.15.3 Croteam Household VR Gym and Fitness Product and Solutions
        2.15.4 Croteam Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.15.5 Croteam Recent Developments and Future Plans
    2.16 Beat Games
        2.16.1 Beat Games Details
        2.16.2 Beat Games Major Business
        2.16.3 Beat Games Household VR Gym and Fitness Product and Solutions
        2.16.4 Beat Games Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.16.5 Beat Games Recent Developments and Future Plans
    2.17 Epic Games
        2.17.1 Epic Games Details
        2.17.2 Epic Games Major Business
        2.17.3 Epic Games Household VR Gym and Fitness Product and Solutions
        2.17.4 Epic Games Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.17.5 Epic Games Recent Developments and Future Plans
    2.18 Bethesda Softworks
        2.18.1 Bethesda Softworks Details
        2.18.2 Bethesda Softworks Major Business
        2.18.3 Bethesda Softworks Household VR Gym and Fitness Product and Solutions
        2.18.4 Bethesda Softworks Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.18.5 Bethesda Softworks Recent Developments and Future Plans
    2.19 Orange Bridge Studios
        2.19.1 Orange Bridge Studios Details
        2.19.2 Orange Bridge Studios Major Business
        2.19.3 Orange Bridge Studios Household VR Gym and Fitness Product and Solutions
        2.19.4 Orange Bridge Studios Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.19.5 Orange Bridge Studios Recent Developments and Future Plans
    2.20 Polyarc
        2.20.1 Polyarc Details
        2.20.2 Polyarc Major Business
        2.20.3 Polyarc Household VR Gym and Fitness Product and Solutions
        2.20.4 Polyarc Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.20.5 Polyarc Recent Developments and Future Plans
    2.21 Frontier Developments
        2.21.1 Frontier Developments Details
        2.21.2 Frontier Developments Major Business
        2.21.3 Frontier Developments Household VR Gym and Fitness Product and Solutions
        2.21.4 Frontier Developments Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.21.5 Frontier Developments Recent Developments and Future Plans
    2.22 Puzzle video game
        2.22.1 Puzzle video game Details
        2.22.2 Puzzle video game Major Business
        2.22.3 Puzzle video game Household VR Gym and Fitness Product and Solutions
        2.22.4 Puzzle video game Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.22.5 Puzzle video game Recent Developments and Future Plans
    2.23 Owlchemy Labs
        2.23.1 Owlchemy Labs Details
        2.23.2 Owlchemy Labs Major Business
        2.23.3 Owlchemy Labs Household VR Gym and Fitness Product and Solutions
        2.23.4 Owlchemy Labs Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.23.5 Owlchemy Labs Recent Developments and Future Plans
    2.24 Playful Corp.
        2.24.1 Playful Corp. Details
        2.24.2 Playful Corp. Major Business
        2.24.3 Playful Corp. Household VR Gym and Fitness Product and Solutions
        2.24.4 Playful Corp. Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.24.5 Playful Corp. Recent Developments and Future Plans
    2.25 Capcom
        2.25.1 Capcom Details
        2.25.2 Capcom Major Business
        2.25.3 Capcom Household VR Gym and Fitness Product and Solutions
        2.25.4 Capcom Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.25.5 Capcom Recent Developments and Future Plans
    2.26 Ubisoft
        2.26.1 Ubisoft Details
        2.26.2 Ubisoft Major Business
        2.26.3 Ubisoft Household VR Gym and Fitness Product and Solutions
        2.26.4 Ubisoft Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.26.5 Ubisoft Recent Developments and Future Plans
    2.27 Ian Ball
        2.27.1 Ian Ball Details
        2.27.2 Ian Ball Major Business
        2.27.3 Ian Ball Household VR Gym and Fitness Product and Solutions
        2.27.4 Ian Ball Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.27.5 Ian Ball Recent Developments and Future Plans
    2.28 Bossa Studios
        2.28.1 Bossa Studios Details
        2.28.2 Bossa Studios Major Business
        2.28.3 Bossa Studios Household VR Gym and Fitness Product and Solutions
        2.28.4 Bossa Studios Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.28.5 Bossa Studios Recent Developments and Future Plans
    2.29 Stress Level Zero
        2.29.1 Stress Level Zero Details
        2.29.2 Stress Level Zero Major Business
        2.29.3 Stress Level Zero Household VR Gym and Fitness Product and Solutions
        2.29.4 Stress Level Zero Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.29.5 Stress Level Zero Recent Developments and Future Plans
    2.30 KUNOS-Simulazioni Srl
        2.30.1 KUNOS-Simulazioni Srl Details
        2.30.2 KUNOS-Simulazioni Srl Major Business
        2.30.3 KUNOS-Simulazioni Srl Household VR Gym and Fitness Product and Solutions
        2.30.4 KUNOS-Simulazioni Srl Household VR Gym and Fitness Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.30.5 KUNOS-Simulazioni Srl Recent Developments and Future Plans
3 Market Competition, by Players
    3.1 Global Household VR Gym and Fitness Revenue and Share by Players (2019, 2020, 2021, and 2022)
    3.2 Market Concentration Rate
        3.2.1 Top 3 Household VR Gym and Fitness Players Market Share in 2021
        3.2.2 Top 10 Household VR Gym and Fitness Players Market Share in 2021
        3.2.3 Market Competition Trend
    3.3 Household VR Gym and Fitness Players Head Office, Products and Services Provided
    3.4 Household VR Gym and Fitness Mergers & Acquisitions
    3.5 Household VR Gym and Fitness New Entrants and Expansion Plans
4 Market Size Segment by Type
    4.1 Global Household VR Gym and Fitness Revenue and Market Share by Type (2017-2022)
    4.2 Global Household VR Gym and Fitness Market Forecast by Type (2023-2028)
5 Market Size Segment by Application
    5.1 Global Household VR Gym and Fitness Revenue Market Share by Application (2017-2022)
    5.2 Global Household VR Gym and Fitness Market Forecast by Application (2023-2028)
6 North America by Country, by Type, and by Application
    6.1 North America Household VR Gym and Fitness Revenue by Type (2017-2028)
    6.2 North America Household VR Gym and Fitness Revenue by Application (2017-2028)
    6.3 North America Household VR Gym and Fitness Market Size by Country
        6.3.1 North America Household VR Gym and Fitness Revenue by Country (2017-2028)
        6.3.2 United States Household VR Gym and Fitness Market Size and Forecast (2017-2028)
        6.3.3 Canada Household VR Gym and Fitness Market Size and Forecast (2017-2028)
        6.3.4 Mexico Household VR Gym and Fitness Market Size and Forecast (2017-2028)
7 Europe by Country, by Type, and by Application
    7.1 Europe Household VR Gym and Fitness Revenue by Type (2017-2028)
    7.2 Europe Household VR Gym and Fitness Revenue by Application (2017-2028)
    7.3 Europe Household VR Gym and Fitness Market Size by Country
        7.3.1 Europe Household VR Gym and Fitness Revenue by Country (2017-2028)
        7.3.2 Germany Household VR Gym and Fitness Market Size and Forecast (2017-2028)
        7.3.3 France Household VR Gym and Fitness Market Size and Forecast (2017-2028)
        7.3.4 United Kingdom Household VR Gym and Fitness Market Size and Forecast (2017-2028)
        7.3.5 Russia Household VR Gym and Fitness Market Size and Forecast (2017-2028)
        7.3.6 Italy Household VR Gym and Fitness Market Size and Forecast (2017-2028)
8 Asia-Pacific by Region, by Type, and by Application
    8.1 Asia-Pacific Household VR Gym and Fitness Revenue by Type (2017-2028)
    8.2 Asia-Pacific Household VR Gym and Fitness Revenue by Application (2017-2028)
    8.3 Asia-Pacific Household VR Gym and Fitness Market Size by Region
        8.3.1 Asia-Pacific Household VR Gym and Fitness Revenue by Region (2017-2028)
        8.3.2 China Household VR Gym and Fitness Market Size and Forecast (2017-2028)
        8.3.3 Japan Household VR Gym and Fitness Market Size and Forecast (2017-2028)
        8.3.4 South Korea Household VR Gym and Fitness Market Size and Forecast (2017-2028)
        8.3.5 India Household VR Gym and Fitness Market Size and Forecast (2017-2028)
        8.3.6 Southeast Asia Household VR Gym and Fitness Market Size and Forecast (2017-2028)
        8.3.7 Australia Household VR Gym and Fitness Market Size and Forecast (2017-2028)
9 South America by Country, by Type, and by Application
    9.1 South America Household VR Gym and Fitness Revenue by Type (2017-2028)
    9.2 South America Household VR Gym and Fitness Revenue by Application (2017-2028)
    9.3 South America Household VR Gym and Fitness Market Size by Country
        9.3.1 South America Household VR Gym and Fitness Revenue by Country (2017-2028)
        9.3.2 Brazil Household VR Gym and Fitness Market Size and Forecast (2017-2028)
        9.3.3 Argentina Household VR Gym and Fitness Market Size and Forecast (2017-2028)
10 Middle East & Africa by Country, by Type, and by Application
    10.1 Middle East & Africa Household VR Gym and Fitness Revenue by Type (2017-2028)
    10.2 Middle East & Africa Household VR Gym and Fitness Revenue by Application (2017-2028)
    10.3 Middle East & Africa Household VR Gym and Fitness Market Size by Country
        10.3.1 Middle East & Africa Household VR Gym and Fitness Revenue by Country (2017-2028)
        10.3.2 Turkey Household VR Gym and Fitness Market Size and Forecast (2017-2028)
        10.3.3 Saudi Arabia Household VR Gym and Fitness Market Size and Forecast (2017-2028)
        10.3.4 UAE Household VR Gym and Fitness Market Size and Forecast (2017-2028)
11 Research Findings and Conclusion
12 Appendix
    12.1 Methodology
    12.2 Research Process and Data Source
    12.3 Disclaimer

FAQ's

It contains all the geographic trends, and market analysis for global market