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Global K-12 Educational Game Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Report ID: GIR2302020045 | Category: Service & Software | Pages: 103 | Format: PDF | Published Date: March 06,2023


Table of Contents

1 Market Overview
    1.1 Product Overview and Scope of K-12 Educational Game
    1.2 Market Estimation Caveats and Base Year
    1.3 Classification of K-12 Educational Game by Type
        1.3.1 Overview: Global K-12 Educational Game Market Size by Type: 2018 Versus 2022 Versus 2029
        1.3.2 Global K-12 Educational Game Consumption Value Market Share by Type in 2022
        1.3.3 Cloud-Based
        1.3.4 On-Premises
    1.4 Global K-12 Educational Game Market by Application
        1.4.1 Overview: Global K-12 Educational Game Market Size by Application: 2018 Versus 2022 Versus 2029
        1.4.2 Memory Skills
        1.4.3 Counting Skills
        1.4.4 Word Skills
        1.4.5 Language Skills
        1.4.6 Others
    1.5 Global K-12 Educational Game Market Size & Forecast
    1.6 Global K-12 Educational Game Market Size and Forecast by Region
        1.6.1 Global K-12 Educational Game Market Size by Region: 2018 VS 2022 VS 2029
        1.6.2 Global K-12 Educational Game Market Size by Region, (2018-2029)
        1.6.3 North America K-12 Educational Game Market Size and Prospect (2018-2029)
        1.6.4 Europe K-12 Educational Game Market Size and Prospect (2018-2029)
        1.6.5 Asia-Pacific K-12 Educational Game Market Size and Prospect (2018-2029)
        1.6.6 South America K-12 Educational Game Market Size and Prospect (2018-2029)
        1.6.7 Middle East and Africa K-12 Educational Game Market Size and Prospect (2018-2029)
2 Company Profiles
    2.1 Microsoft
        2.1.1 Microsoft Details
        2.1.2 Microsoft Major Business
        2.1.3 Microsoft K-12 Educational Game Product and Solutions
        2.1.4 Microsoft K-12 Educational Game Revenue, Gross Margin and Market Share (2018-2023)
        2.1.5 Microsoft Recent Developments and Future Plans
    2.2 Osmo
        2.2.1 Osmo Details
        2.2.2 Osmo Major Business
        2.2.3 Osmo K-12 Educational Game Product and Solutions
        2.2.4 Osmo K-12 Educational Game Revenue, Gross Margin and Market Share (2018-2023)
        2.2.5 Osmo Recent Developments and Future Plans
    2.3 Nintendo
        2.3.1 Nintendo Details
        2.3.2 Nintendo Major Business
        2.3.3 Nintendo K-12 Educational Game Product and Solutions
        2.3.4 Nintendo K-12 Educational Game Revenue, Gross Margin and Market Share (2018-2023)
        2.3.5 Nintendo Recent Developments and Future Plans
    2.4 Designing Digitally
        2.4.1 Designing Digitally Details
        2.4.2 Designing Digitally Major Business
        2.4.3 Designing Digitally K-12 Educational Game Product and Solutions
        2.4.4 Designing Digitally K-12 Educational Game Revenue, Gross Margin and Market Share (2018-2023)
        2.4.5 Designing Digitally Recent Developments and Future Plans
    2.5 KDE Community
        2.5.1 KDE Community Details
        2.5.2 KDE Community Major Business
        2.5.3 KDE Community K-12 Educational Game Product and Solutions
        2.5.4 KDE Community K-12 Educational Game Revenue, Gross Margin and Market Share (2018-2023)
        2.5.5 KDE Community Recent Developments and Future Plans
    2.6 Banzai Labs
        2.6.1 Banzai Labs Details
        2.6.2 Banzai Labs Major Business
        2.6.3 Banzai Labs K-12 Educational Game Product and Solutions
        2.6.4 Banzai Labs K-12 Educational Game Revenue, Gross Margin and Market Share (2018-2023)
        2.6.5 Banzai Labs Recent Developments and Future Plans
    2.7 BrainQuake
        2.7.1 BrainQuake Details
        2.7.2 BrainQuake Major Business
        2.7.3 BrainQuake K-12 Educational Game Product and Solutions
        2.7.4 BrainQuake K-12 Educational Game Revenue, Gross Margin and Market Share (2018-2023)
        2.7.5 BrainQuake Recent Developments and Future Plans
    2.8 Filament Games
        2.8.1 Filament Games Details
        2.8.2 Filament Games Major Business
        2.8.3 Filament Games K-12 Educational Game Product and Solutions
        2.8.4 Filament Games K-12 Educational Game Revenue, Gross Margin and Market Share (2018-2023)
        2.8.5 Filament Games Recent Developments and Future Plans
    2.9 Gameloft
        2.9.1 Gameloft Details
        2.9.2 Gameloft Major Business
        2.9.3 Gameloft K-12 Educational Game Product and Solutions
        2.9.4 Gameloft K-12 Educational Game Revenue, Gross Margin and Market Share (2018-2023)
        2.9.5 Gameloft Recent Developments and Future Plans
    2.10 iCivics 
        2.10.1 iCivics Details
        2.10.2 iCivics Major Business
        2.10.3 iCivics K-12 Educational Game Product and Solutions
        2.10.4 iCivics K-12 Educational Game Revenue, Gross Margin and Market Share (2018-2023)
        2.10.5 iCivics Recent Developments and Future Plans
    2.11 Schell Games
        2.11.1 Schell Games Details
        2.11.2 Schell Games Major Business
        2.11.3 Schell Games K-12 Educational Game Product and Solutions
        2.11.4 Schell Games K-12 Educational Game Revenue, Gross Margin and Market Share (2018-2023)
        2.11.5 Schell Games Recent Developments and Future Plans
    2.12 PlayGen
        2.12.1 PlayGen Details
        2.12.2 PlayGen Major Business
        2.12.3 PlayGen K-12 Educational Game Product and Solutions
        2.12.4 PlayGen K-12 Educational Game Revenue, Gross Margin and Market Share (2018-2023)
        2.12.5 PlayGen Recent Developments and Future Plans
3 Market Competition, by Players
    3.1 Global K-12 Educational Game Revenue and Share by Players (2018-2023)
    3.2 Market Share Analysis (2022)
        3.2.1 Market Share of K-12 Educational Game by Company Revenue
        3.2.2 Top 3 K-12 Educational Game Players Market Share in 2022
        3.2.3 Top 6 K-12 Educational Game Players Market Share in 2022
    3.3 K-12 Educational Game Market: Overall Company Footprint Analysis
        3.3.1 K-12 Educational Game Market: Region Footprint
        3.3.2 K-12 Educational Game Market: Company Product Type Footprint
        3.3.3 K-12 Educational Game Market: Company Product Application Footprint
    3.4 New Market Entrants and Barriers to Market Entry
    3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
    4.1 Global K-12 Educational Game Consumption Value and Market Share by Type (2018-2023)
    4.2 Global K-12 Educational Game Market Forecast by Type (2024-2029)
5 Market Size Segment by Application
    5.1 Global K-12 Educational Game Consumption Value Market Share by Application (2018-2023)
    5.2 Global K-12 Educational Game Market Forecast by Application (2024-2029)
6 North America
    6.1 North America K-12 Educational Game Consumption Value by Type (2018-2029)
    6.2 North America K-12 Educational Game Consumption Value by Application (2018-2029)
    6.3 North America K-12 Educational Game Market Size by Country
        6.3.1 North America K-12 Educational Game Consumption Value by Country (2018-2029)
        6.3.2 United States K-12 Educational Game Market Size and Forecast (2018-2029)
        6.3.3 Canada K-12 Educational Game Market Size and Forecast (2018-2029)
        6.3.4 Mexico K-12 Educational Game Market Size and Forecast (2018-2029)
7 Europe
    7.1 Europe K-12 Educational Game Consumption Value by Type (2018-2029)
    7.2 Europe K-12 Educational Game Consumption Value by Application (2018-2029)
    7.3 Europe K-12 Educational Game Market Size by Country
        7.3.1 Europe K-12 Educational Game Consumption Value by Country (2018-2029)
        7.3.2 Germany K-12 Educational Game Market Size and Forecast (2018-2029)
        7.3.3 France K-12 Educational Game Market Size and Forecast (2018-2029)
        7.3.4 United Kingdom K-12 Educational Game Market Size and Forecast (2018-2029)
        7.3.5 Russia K-12 Educational Game Market Size and Forecast (2018-2029)
        7.3.6 Italy K-12 Educational Game Market Size and Forecast (2018-2029)
8 Asia-Pacific
    8.1 Asia-Pacific K-12 Educational Game Consumption Value by Type (2018-2029)
    8.2 Asia-Pacific K-12 Educational Game Consumption Value by Application (2018-2029)
    8.3 Asia-Pacific K-12 Educational Game Market Size by Region
        8.3.1 Asia-Pacific K-12 Educational Game Consumption Value by Region (2018-2029)
        8.3.2 China K-12 Educational Game Market Size and Forecast (2018-2029)
        8.3.3 Japan K-12 Educational Game Market Size and Forecast (2018-2029)
        8.3.4 South Korea K-12 Educational Game Market Size and Forecast (2018-2029)
        8.3.5 India K-12 Educational Game Market Size and Forecast (2018-2029)
        8.3.6 Southeast Asia K-12 Educational Game Market Size and Forecast (2018-2029)
        8.3.7 Australia K-12 Educational Game Market Size and Forecast (2018-2029)
9 South America
    9.1 South America K-12 Educational Game Consumption Value by Type (2018-2029)
    9.2 South America K-12 Educational Game Consumption Value by Application (2018-2029)
    9.3 South America K-12 Educational Game Market Size by Country
        9.3.1 South America K-12 Educational Game Consumption Value by Country (2018-2029)
        9.3.2 Brazil K-12 Educational Game Market Size and Forecast (2018-2029)
        9.3.3 Argentina K-12 Educational Game Market Size and Forecast (2018-2029)
10 Middle East & Africa
    10.1 Middle East & Africa K-12 Educational Game Consumption Value by Type (2018-2029)
    10.2 Middle East & Africa K-12 Educational Game Consumption Value by Application (2018-2029)
    10.3 Middle East & Africa K-12 Educational Game Market Size by Country
        10.3.1 Middle East & Africa K-12 Educational Game Consumption Value by Country (2018-2029)
        10.3.2 Turkey K-12 Educational Game Market Size and Forecast (2018-2029)
        10.3.3 Saudi Arabia K-12 Educational Game Market Size and Forecast (2018-2029)
        10.3.4 UAE K-12 Educational Game Market Size and Forecast (2018-2029)
11 Market Dynamics
    11.1 K-12 Educational Game Market Drivers
    11.2 K-12 Educational Game Market Restraints
    11.3 K-12 Educational Game Trends Analysis
    11.4 Porters Five Forces Analysis
        11.4.1 Threat of New Entrants
        11.4.2 Bargaining Power of Suppliers
        11.4.3 Bargaining Power of Buyers
        11.4.4 Threat of Substitutes
        11.4.5 Competitive Rivalry
    11.5 Influence of COVID-19 and Russia-Ukraine War
        11.5.1 Influence of COVID-19
        11.5.2 Influence of Russia-Ukraine War
12 Industry Chain Analysis
    12.1 K-12 Educational Game Industry Chain
    12.2 K-12 Educational Game Upstream Analysis
    12.3 K-12 Educational Game Midstream Analysis
    12.4 K-12 Educational Game Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
    14.1 Methodology
    14.2 Research Process and Data Source
    14.3 Disclaimer

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