Report ID: GIR2201190268 | Category: Service & Software | Pages: 104 | Format: PDF | Published Date: April 18,2022
1 Market Overview 1.1 Product Overview and Scope of K-12 Game-Based Learning 1.2 Classification of K-12 Game-Based Learning by Type 1.2.1 Overview: Global K-12 Game-Based Learning Market Size by Type: 2017 Versus 2021 Versus 2028 1.2.2 Global K-12 Game-Based Learning Revenue Market Share by Type in 2021 1.2.3 Subject-specific Games 1.2.4 Language Learning Games 1.2.5 Others 1.3 Global K-12 Game-Based Learning Market by Application 1.3.1 Overview: Global K-12 Game-Based Learning Market Size by Application: 2017 Versus 2021 Versus 2028 1.3.2 Pre-primary School 1.3.3 Primary School 1.3.4 Middle School 1.3.5 High School 1.4 Global K-12 Game-Based Learning Market Size & Forecast 1.5 Global K-12 Game-Based Learning Market Size and Forecast by Region 1.5.1 Global K-12 Game-Based Learning Market Size by Region: 2017 VS 2021 VS 2028 1.5.2 Global K-12 Game-Based Learning Market Size by Region, (2017-2022) 1.5.3 North America K-12 Game-Based Learning Market Size and Prospect (2017-2028) 1.5.4 Europe K-12 Game-Based Learning Market Size and Prospect (2017-2028) 1.5.5 Asia-Pacific K-12 Game-Based Learning Market Size and Prospect (2017-2028) 1.5.6 South America K-12 Game-Based Learning Market Size and Prospect (2017-2028) 1.5.7 Middle East and Africa K-12 Game-Based Learning Market Size and Prospect (2017-2028) 1.6 Market Drivers, Restraints and Trends 1.6.1 K-12 Game-Based Learning Market Drivers 1.6.2 K-12 Game-Based Learning Market Restraints 1.6.3 K-12 Game-Based Learning Trends Analysis 2 Company Profiles 2.1 GlassLab 2.1.1 GlassLab Details 2.1.2 GlassLab Major Business 2.1.3 GlassLab K-12 Game-Based Learning Product and Solutions 2.1.4 GlassLab K-12 Game-Based Learning Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022) 2.1.5 GlassLab Recent Developments and Future Plans 2.2 Microsoft 2.2.1 Microsoft Details 2.2.2 Microsoft Major Business 2.2.3 Microsoft K-12 Game-Based Learning Product and Solutions 2.2.4 Microsoft K-12 Game-Based Learning Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022) 2.2.5 Microsoft Recent Developments and Future Plans 2.3 Osmo 2.3.1 Osmo Details 2.3.2 Osmo Major Business 2.3.3 Osmo K-12 Game-Based Learning Product and Solutions 2.3.4 Osmo K-12 Game-Based Learning Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022) 2.3.5 Osmo Recent Developments and Future Plans 2.4 PlayGen 2.4.1 PlayGen Details 2.4.2 PlayGen Major Business 2.4.3 PlayGen K-12 Game-Based Learning Product and Solutions 2.4.4 PlayGen K-12 Game-Based Learning Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022) 2.4.5 PlayGen Recent Developments and Future Plans 2.5 Banzai Labs 2.5.1 Banzai Labs Details 2.5.2 Banzai Labs Major Business 2.5.3 Banzai Labs K-12 Game-Based Learning Product and Solutions 2.5.4 Banzai Labs K-12 Game-Based Learning Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022) 2.5.5 Banzai Labs Recent Developments and Future Plans 2.6 BrainQuake 2.6.1 BrainQuake Details 2.6.2 BrainQuake Major Business 2.6.3 BrainQuake K-12 Game-Based Learning Product and Solutions 2.6.4 BrainQuake K-12 Game-Based Learning Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022) 2.6.5 BrainQuake Recent Developments and Future Plans 2.7 Filament Games 2.7.1 Filament Games Details 2.7.2 Filament Games Major Business 2.7.3 Filament Games K-12 Game-Based Learning Product and Solutions 2.7.4 Filament Games K-12 Game-Based Learning Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022) 2.7.5 Filament Games Recent Developments and Future Plans 2.8 Gameloft 2.8.1 Gameloft Details 2.8.2 Gameloft Major Business 2.8.3 Gameloft K-12 Game-Based Learning Product and Solutions 2.8.4 Gameloft K-12 Game-Based Learning Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022) 2.8.5 Gameloft Recent Developments and Future Plans 2.9 iCivics 2.9.1 iCivics Details 2.9.2 iCivics Major Business 2.9.3 iCivics K-12 Game-Based Learning Product and Solutions 2.9.4 iCivics K-12 Game-Based Learning Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022) 2.9.5 iCivics Recent Developments and Future Plans 2.10 Infinite Dreams 2.10.1 Infinite Dreams Details 2.10.2 Infinite Dreams Major Business 2.10.3 Infinite Dreams K-12 Game-Based Learning Product and Solutions 2.10.4 Infinite Dreams K-12 Game-Based Learning Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022) 2.10.5 Infinite Dreams Recent Developments and Future Plans 2.11 Schell Games 2.11.1 Schell Games Details 2.11.2 Schell Games Major Business 2.11.3 Schell Games K-12 Game-Based Learning Product and Solutions 2.11.4 Schell Games K-12 Game-Based Learning Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022) 2.11.5 Schell Games Recent Developments and Future Plans 3 Market Competition, by Players 3.1 Global K-12 Game-Based Learning Revenue and Share by Players (2019, 2020, 2021, and 2022) 3.2 Market Concentration Rate 3.2.1 Top 3 K-12 Game-Based Learning Players Market Share in 2021 3.2.2 Top 10 K-12 Game-Based Learning Players Market Share in 2021 3.2.3 Market Competition Trend 3.3 K-12 Game-Based Learning Players Head Office, Products and Services Provided 3.4 K-12 Game-Based Learning Mergers & Acquisitions 3.5 K-12 Game-Based Learning New Entrants and Expansion Plans 4 Market Size Segment by Type 4.1 Global K-12 Game-Based Learning Revenue and Market Share by Type (2017-2022) 4.2 Global K-12 Game-Based Learning Market Forecast by Type (2023-2028) 5 Market Size Segment by Application 5.1 Global K-12 Game-Based Learning Revenue Market Share by Application (2017-2022) 5.2 Global K-12 Game-Based Learning Market Forecast by Application (2023-2028) 6 North America by Country, by Type, and by Application 6.1 North America K-12 Game-Based Learning Revenue by Type (2017-2028) 6.2 North America K-12 Game-Based Learning Revenue by Application (2017-2028) 6.3 North America K-12 Game-Based Learning Market Size by Country 6.3.1 North America K-12 Game-Based Learning Revenue by Country (2017-2028) 6.3.2 United States K-12 Game-Based Learning Market Size and Forecast (2017-2028) 6.3.3 Canada K-12 Game-Based Learning Market Size and Forecast (2017-2028) 6.3.4 Mexico K-12 Game-Based Learning Market Size and Forecast (2017-2028) 7 Europe by Country, by Type, and by Application 7.1 Europe K-12 Game-Based Learning Revenue by Type (2017-2028) 7.2 Europe K-12 Game-Based Learning Revenue by Application (2017-2028) 7.3 Europe K-12 Game-Based Learning Market Size by Country 7.3.1 Europe K-12 Game-Based Learning Revenue by Country (2017-2028) 7.3.2 Germany K-12 Game-Based Learning Market Size and Forecast (2017-2028) 7.3.3 France K-12 Game-Based Learning Market Size and Forecast (2017-2028) 7.3.4 United Kingdom K-12 Game-Based Learning Market Size and Forecast (2017-2028) 7.3.5 Russia K-12 Game-Based Learning Market Size and Forecast (2017-2028) 7.3.6 Italy K-12 Game-Based Learning Market Size and Forecast (2017-2028) 8 Asia-Pacific by Region, by Type, and by Application 8.1 Asia-Pacific K-12 Game-Based Learning Revenue by Type (2017-2028) 8.2 Asia-Pacific K-12 Game-Based Learning Revenue by Application (2017-2028) 8.3 Asia-Pacific K-12 Game-Based Learning Market Size by Region 8.3.1 Asia-Pacific K-12 Game-Based Learning Revenue by Region (2017-2028) 8.3.2 China K-12 Game-Based Learning Market Size and Forecast (2017-2028) 8.3.3 Japan K-12 Game-Based Learning Market Size and Forecast (2017-2028) 8.3.4 South Korea K-12 Game-Based Learning Market Size and Forecast (2017-2028) 8.3.5 India K-12 Game-Based Learning Market Size and Forecast (2017-2028) 8.3.6 Southeast Asia K-12 Game-Based Learning Market Size and Forecast (2017-2028) 8.3.7 Australia K-12 Game-Based Learning Market Size and Forecast (2017-2028) 9 South America by Country, by Type, and by Application 9.1 South America K-12 Game-Based Learning Revenue by Type (2017-2028) 9.2 South America K-12 Game-Based Learning Revenue by Application (2017-2028) 9.3 South America K-12 Game-Based Learning Market Size by Country 9.3.1 South America K-12 Game-Based Learning Revenue by Country (2017-2028) 9.3.2 Brazil K-12 Game-Based Learning Market Size and Forecast (2017-2028) 9.3.3 Argentina K-12 Game-Based Learning Market Size and Forecast (2017-2028) 10 Middle East & Africa by Country, by Type, and by Application 10.1 Middle East & Africa K-12 Game-Based Learning Revenue by Type (2017-2028) 10.2 Middle East & Africa K-12 Game-Based Learning Revenue by Application (2017-2028) 10.3 Middle East & Africa K-12 Game-Based Learning Market Size by Country 10.3.1 Middle East & Africa K-12 Game-Based Learning Revenue by Country (2017-2028) 10.3.2 Turkey K-12 Game-Based Learning Market Size and Forecast (2017-2028) 10.3.3 Saudi Arabia K-12 Game-Based Learning Market Size and Forecast (2017-2028) 10.3.4 UAE K-12 Game-Based Learning Market Size and Forecast (2017-2028) 11 Research Findings and Conclusion 12 Appendix 12.1 Methodology 12.2 Research Process and Data Source 12.3 Disclaimer
It contains all the geographic trends, and market analysis for global market