Report ID: GIR2303040009 | Category: Service & Software | Pages: 121 | Format: PDF | Published Date: March 13,2023
1 Market Overview 1.1 Product Overview and Scope of Turn-based Card Game 1.2 Market Estimation Caveats and Base Year 1.3 Classification of Turn-based Card Game by Type 1.3.1 Overview: Global Turn-based Card Game Market Size by Type: 2018 Versus 2022 Versus 2029 1.3.2 Global Turn-based Card Game Consumption Value Market Share by Type in 2022 1.3.3 Web Game 1.3.4 Mobile Game 1.4 Global Turn-based Card Game Market by Application 1.4.1 Overview: Global Turn-based Card Game Market Size by Application: 2018 Versus 2022 Versus 2029 1.4.2 Teenager 1.4.3 Middle Aged 1.5 Global Turn-based Card Game Market Size & Forecast 1.6 Global Turn-based Card Game Market Size and Forecast by Region 1.6.1 Global Turn-based Card Game Market Size by Region: 2018 VS 2022 VS 2029 1.6.2 Global Turn-based Card Game Market Size by Region, (2018-2029) 1.6.3 North America Turn-based Card Game Market Size and Prospect (2018-2029) 1.6.4 Europe Turn-based Card Game Market Size and Prospect (2018-2029) 1.6.5 Asia-Pacific Turn-based Card Game Market Size and Prospect (2018-2029) 1.6.6 South America Turn-based Card Game Market Size and Prospect (2018-2029) 1.6.7 Middle East and Africa Turn-based Card Game Market Size and Prospect (2018-2029) 2 Company Profiles 2.1 Rose City Games(Floppy Knights) 2.1.1 Rose City Games(Floppy Knights) Details 2.1.2 Rose City Games(Floppy Knights) Major Business 2.1.3 Rose City Games(Floppy Knights) Turn-based Card Game Product and Solutions 2.1.4 Rose City Games(Floppy Knights) Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.1.5 Rose City Games(Floppy Knights) Recent Developments and Future Plans 2.2 Cybernetic Walrus(Rise of Humanity) 2.2.1 Cybernetic Walrus(Rise of Humanity) Details 2.2.2 Cybernetic Walrus(Rise of Humanity) Major Business 2.2.3 Cybernetic Walrus(Rise of Humanity) Turn-based Card Game Product and Solutions 2.2.4 Cybernetic Walrus(Rise of Humanity) Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.2.5 Cybernetic Walrus(Rise of Humanity) Recent Developments and Future Plans 2.3 Doolittle Gaming 2.3.1 Doolittle Gaming Details 2.3.2 Doolittle Gaming Major Business 2.3.3 Doolittle Gaming Turn-based Card Game Product and Solutions 2.3.4 Doolittle Gaming Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.3.5 Doolittle Gaming Recent Developments and Future Plans 2.4 Konami Holdings Corporation 2.4.1 Konami Holdings Corporation Details 2.4.2 Konami Holdings Corporation Major Business 2.4.3 Konami Holdings Corporation Turn-based Card Game Product and Solutions 2.4.4 Konami Holdings Corporation Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.4.5 Konami Holdings Corporation Recent Developments and Future Plans 2.5 Blizzard Entertainment 2.5.1 Blizzard Entertainment Details 2.5.2 Blizzard Entertainment Major Business 2.5.3 Blizzard Entertainment Turn-based Card Game Product and Solutions 2.5.4 Blizzard Entertainment Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.5.5 Blizzard Entertainment Recent Developments and Future Plans 2.6 Bushiroad 2.6.1 Bushiroad Details 2.6.2 Bushiroad Major Business 2.6.3 Bushiroad Turn-based Card Game Product and Solutions 2.6.4 Bushiroad Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.6.5 Bushiroad Recent Developments and Future Plans 2.7 CyberAgent, Inc 2.7.1 CyberAgent, Inc Details 2.7.2 CyberAgent, Inc Major Business 2.7.3 CyberAgent, Inc Turn-based Card Game Product and Solutions 2.7.4 CyberAgent, Inc Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.7.5 CyberAgent, Inc Recent Developments and Future Plans 2.8 Fantasy Flight Games 2.8.1 Fantasy Flight Games Details 2.8.2 Fantasy Flight Games Major Business 2.8.3 Fantasy Flight Games Turn-based Card Game Product and Solutions 2.8.4 Fantasy Flight Games Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.8.5 Fantasy Flight Games Recent Developments and Future Plans 2.9 Riot Games 2.9.1 Riot Games Details 2.9.2 Riot Games Major Business 2.9.3 Riot Games Turn-based Card Game Product and Solutions 2.9.4 Riot Games Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.9.5 Riot Games Recent Developments and Future Plans 2.10 Kyy Games 2.10.1 Kyy Games Details 2.10.2 Kyy Games Major Business 2.10.3 Kyy Games Turn-based Card Game Product and Solutions 2.10.4 Kyy Games Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.10.5 Kyy Games Recent Developments and Future Plans 2.11 Legend Story Studios 2.11.1 Legend Story Studios Details 2.11.2 Legend Story Studios Major Business 2.11.3 Legend Story Studios Turn-based Card Game Product and Solutions 2.11.4 Legend Story Studios Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.11.5 Legend Story Studios Recent Developments and Future Plans 2.12 Sorare 2.12.1 Sorare Details 2.12.2 Sorare Major Business 2.12.3 Sorare Turn-based Card Game Product and Solutions 2.12.4 Sorare Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.12.5 Sorare Recent Developments and Future Plans 2.13 Splinterlands 2.13.1 Splinterlands Details 2.13.2 Splinterlands Major Business 2.13.3 Splinterlands Turn-based Card Game Product and Solutions 2.13.4 Splinterlands Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.13.5 Splinterlands Recent Developments and Future Plans 2.14 Gods Unchained 2.14.1 Gods Unchained Details 2.14.2 Gods Unchained Major Business 2.14.3 Gods Unchained Turn-based Card Game Product and Solutions 2.14.4 Gods Unchained Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.14.5 Gods Unchained Recent Developments and Future Plans 2.15 Crypto Spells 2.15.1 Crypto Spells Details 2.15.2 Crypto Spells Major Business 2.15.3 Crypto Spells Turn-based Card Game Product and Solutions 2.15.4 Crypto Spells Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.15.5 Crypto Spells Recent Developments and Future Plans 2.16 Dawn of Gods 2.16.1 Dawn of Gods Details 2.16.2 Dawn of Gods Major Business 2.16.3 Dawn of Gods Turn-based Card Game Product and Solutions 2.16.4 Dawn of Gods Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.16.5 Dawn of Gods Recent Developments and Future Plans 2.17 Metropolis Origins 2.17.1 Metropolis Origins Details 2.17.2 Metropolis Origins Major Business 2.17.3 Metropolis Origins Turn-based Card Game Product and Solutions 2.17.4 Metropolis Origins Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.17.5 Metropolis Origins Recent Developments and Future Plans 2.18 Kepithor Studios 2.18.1 Kepithor Studios Details 2.18.2 Kepithor Studios Major Business 2.18.3 Kepithor Studios Turn-based Card Game Product and Solutions 2.18.4 Kepithor Studios Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.18.5 Kepithor Studios Recent Developments and Future Plans 2.19 Reality Gaming Group Limited 2.19.1 Reality Gaming Group Limited Details 2.19.2 Reality Gaming Group Limited Major Business 2.19.3 Reality Gaming Group Limited Turn-based Card Game Product and Solutions 2.19.4 Reality Gaming Group Limited Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.19.5 Reality Gaming Group Limited Recent Developments and Future Plans 2.20 Horizon Blockchain Games 2.20.1 Horizon Blockchain Games Details 2.20.2 Horizon Blockchain Games Major Business 2.20.3 Horizon Blockchain Games Turn-based Card Game Product and Solutions 2.20.4 Horizon Blockchain Games Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.20.5 Horizon Blockchain Games Recent Developments and Future Plans 2.21 AXEL MARK INC. 2.21.1 AXEL MARK INC. Details 2.21.2 AXEL MARK INC. Major Business 2.21.3 AXEL MARK INC. Turn-based Card Game Product and Solutions 2.21.4 AXEL MARK INC. Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.21.5 AXEL MARK INC. Recent Developments and Future Plans 2.22 TaleCraft 2.22.1 TaleCraft Details 2.22.2 TaleCraft Major Business 2.22.3 TaleCraft Turn-based Card Game Product and Solutions 2.22.4 TaleCraft Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.22.5 TaleCraft Recent Developments and Future Plans 2.23 Bilibili 2.23.1 Bilibili Details 2.23.2 Bilibili Major Business 2.23.3 Bilibili Turn-based Card Game Product and Solutions 2.23.4 Bilibili Turn-based Card Game Revenue, Gross Margin and Market Share (2018-2023) 2.23.5 Bilibili Recent Developments and Future Plans 3 Market Competition, by Players 3.1 Global Turn-based Card Game Revenue and Share by Players (2018-2023) 3.2 Market Share Analysis (2022) 3.2.1 Market Share of Turn-based Card Game by Company Revenue 3.2.2 Top 3 Turn-based Card Game Players Market Share in 2022 3.2.3 Top 6 Turn-based Card Game Players Market Share in 2022 3.3 Turn-based Card Game Market: Overall Company Footprint Analysis 3.3.1 Turn-based Card Game Market: Region Footprint 3.3.2 Turn-based Card Game Market: Company Product Type Footprint 3.3.3 Turn-based Card Game Market: Company Product Application Footprint 3.4 New Market Entrants and Barriers to Market Entry 3.5 Mergers, Acquisition, Agreements, and Collaborations 4 Market Size Segment by Type 4.1 Global Turn-based Card Game Consumption Value and Market Share by Type (2018-2023) 4.2 Global Turn-based Card Game Market Forecast by Type (2024-2029) 5 Market Size Segment by Application 5.1 Global Turn-based Card Game Consumption Value Market Share by Application (2018-2023) 5.2 Global Turn-based Card Game Market Forecast by Application (2024-2029) 6 North America 6.1 North America Turn-based Card Game Consumption Value by Type (2018-2029) 6.2 North America Turn-based Card Game Consumption Value by Application (2018-2029) 6.3 North America Turn-based Card Game Market Size by Country 6.3.1 North America Turn-based Card Game Consumption Value by Country (2018-2029) 6.3.2 United States Turn-based Card Game Market Size and Forecast (2018-2029) 6.3.3 Canada Turn-based Card Game Market Size and Forecast (2018-2029) 6.3.4 Mexico Turn-based Card Game Market Size and Forecast (2018-2029) 7 Europe 7.1 Europe Turn-based Card Game Consumption Value by Type (2018-2029) 7.2 Europe Turn-based Card Game Consumption Value by Application (2018-2029) 7.3 Europe Turn-based Card Game Market Size by Country 7.3.1 Europe Turn-based Card Game Consumption Value by Country (2018-2029) 7.3.2 Germany Turn-based Card Game Market Size and Forecast (2018-2029) 7.3.3 France Turn-based Card Game Market Size and Forecast (2018-2029) 7.3.4 United Kingdom Turn-based Card Game Market Size and Forecast (2018-2029) 7.3.5 Russia Turn-based Card Game Market Size and Forecast (2018-2029) 7.3.6 Italy Turn-based Card Game Market Size and Forecast (2018-2029) 8 Asia-Pacific 8.1 Asia-Pacific Turn-based Card Game Consumption Value by Type (2018-2029) 8.2 Asia-Pacific Turn-based Card Game Consumption Value by Application (2018-2029) 8.3 Asia-Pacific Turn-based Card Game Market Size by Region 8.3.1 Asia-Pacific Turn-based Card Game Consumption Value by Region (2018-2029) 8.3.2 China Turn-based Card Game Market Size and Forecast (2018-2029) 8.3.3 Japan Turn-based Card Game Market Size and Forecast (2018-2029) 8.3.4 South Korea Turn-based Card Game Market Size and Forecast (2018-2029) 8.3.5 India Turn-based Card Game Market Size and Forecast (2018-2029) 8.3.6 Southeast Asia Turn-based Card Game Market Size and Forecast (2018-2029) 8.3.7 Australia Turn-based Card Game Market Size and Forecast (2018-2029) 9 South America 9.1 South America Turn-based Card Game Consumption Value by Type (2018-2029) 9.2 South America Turn-based Card Game Consumption Value by Application (2018-2029) 9.3 South America Turn-based Card Game Market Size by Country 9.3.1 South America Turn-based Card Game Consumption Value by Country (2018-2029) 9.3.2 Brazil Turn-based Card Game Market Size and Forecast (2018-2029) 9.3.3 Argentina Turn-based Card Game Market Size and Forecast (2018-2029) 10 Middle East & Africa 10.1 Middle East & Africa Turn-based Card Game Consumption Value by Type (2018-2029) 10.2 Middle East & Africa Turn-based Card Game Consumption Value by Application (2018-2029) 10.3 Middle East & Africa Turn-based Card Game Market Size by Country 10.3.1 Middle East & Africa Turn-based Card Game Consumption Value by Country (2018-2029) 10.3.2 Turkey Turn-based Card Game Market Size and Forecast (2018-2029) 10.3.3 Saudi Arabia Turn-based Card Game Market Size and Forecast (2018-2029) 10.3.4 UAE Turn-based Card Game Market Size and Forecast (2018-2029) 11 Market Dynamics 11.1 Turn-based Card Game Market Drivers 11.2 Turn-based Card Game Market Restraints 11.3 Turn-based Card Game Trends Analysis 11.4 Porters Five Forces Analysis 11.4.1 Threat of New Entrants 11.4.2 Bargaining Power of Suppliers 11.4.3 Bargaining Power of Buyers 11.4.4 Threat of Substitutes 11.4.5 Competitive Rivalry 11.5 Influence of COVID-19 and Russia-Ukraine War 11.5.1 Influence of COVID-19 11.5.2 Influence of Russia-Ukraine War 12 Industry Chain Analysis 12.1 Turn-based Card Game Industry Chain 12.2 Turn-based Card Game Upstream Analysis 12.3 Turn-based Card Game Midstream Analysis 12.4 Turn-based Card Game Downstream Analysis 13 Research Findings and Conclusion 14 Appendix 14.1 Methodology 14.2 Research Process and Data Source 14.3 Disclaimer
It contains all the geographic trends, and market analysis for global market