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Global Virtual Reality (VR) Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Report ID: GIR2201020111 | Category: Service & Software | Pages: 110 | Format: PDF | Published Date: March 19,2022


Table of Contents

1 Market Overview
    1.1 Product Overview and Scope of Virtual Reality (VR)
    1.2 Classification of Virtual Reality (VR) by Type
        1.2.1 Overview: Global Virtual Reality (VR) Market Size by Type: 2017 Versus 2021 Versus 2028
        1.2.2 Global Virtual Reality (VR) Revenue Market Share by Type in 2021
        1.2.3 Mobile Virtual Reality
        1.2.4 PC-side Virtual Reality
        1.2.5 Integrated Computer Virtual Reality
    1.3 Global Virtual Reality (VR) Market by Application
        1.3.1 Overview: Global Virtual Reality (VR) Market Size by Application: 2017 Versus 2021 Versus 2028
        1.3.2 Commercial
        1.3.3 Household
    1.4 Global Virtual Reality (VR) Market Size & Forecast
    1.5 Global Virtual Reality (VR) Market Size and Forecast by Region
        1.5.1 Global Virtual Reality (VR) Market Size by Region: 2017 VS 2021 VS 2028
        1.5.2 Global Virtual Reality (VR) Market Size by Region, (2017-2022)
        1.5.3 North America Virtual Reality (VR) Market Size and Prospect (2017-2028)
        1.5.4 Europe Virtual Reality (VR) Market Size and Prospect (2017-2028)
        1.5.5 Asia-Pacific Virtual Reality (VR) Market Size and Prospect (2017-2028)
        1.5.6 South America Virtual Reality (VR) Market Size and Prospect (2017-2028)
        1.5.7 Middle East and Africa Virtual Reality (VR) Market Size and Prospect (2017-2028)
    1.6 Market Drivers, Restraints and Trends
        1.6.1 Virtual Reality (VR) Market Drivers
        1.6.2 Virtual Reality (VR) Market Restraints
        1.6.3 Virtual Reality (VR) Trends Analysis
2 Company Profiles
    2.1 Netflix
        2.1.1 Netflix Details
        2.1.2 Netflix Major Business
        2.1.3 Netflix Virtual Reality (VR) Product and Solutions
        2.1.4 Netflix Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.1.5 Netflix Recent Developments and Future Plans
    2.2 Samsung Electronics
        2.2.1 Samsung Electronics Details
        2.2.2 Samsung Electronics Major Business
        2.2.3 Samsung Electronics Virtual Reality (VR) Product and Solutions
        2.2.4 Samsung Electronics Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.2.5 Samsung Electronics Recent Developments and Future Plans
    2.3 Google
        2.3.1 Google Details
        2.3.2 Google Major Business
        2.3.3 Google Virtual Reality (VR) Product and Solutions
        2.3.4 Google Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.3.5 Google Recent Developments and Future Plans
    2.4 Koncept VR
        2.4.1 Koncept VR Details
        2.4.2 Koncept VR Major Business
        2.4.3 Koncept VR Virtual Reality (VR) Product and Solutions
        2.4.4 Koncept VR Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.4.5 Koncept VR Recent Developments and Future Plans
    2.5 Jaunt
        2.5.1 Jaunt Details
        2.5.2 Jaunt Major Business
        2.5.3 Jaunt Virtual Reality (VR) Product and Solutions
        2.5.4 Jaunt Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.5.5 Jaunt Recent Developments and Future Plans
    2.6 DODOcase
        2.6.1 DODOcase Details
        2.6.2 DODOcase Major Business
        2.6.3 DODOcase Virtual Reality (VR) Product and Solutions
        2.6.4 DODOcase Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.6.5 DODOcase Recent Developments and Future Plans
    2.7 I AM CARDBOARD
        2.7.1 I AM CARDBOARD Details
        2.7.2 I AM CARDBOARD Major Business
        2.7.3 I AM CARDBOARD Virtual Reality (VR) Product and Solutions
        2.7.4 I AM CARDBOARD Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.7.5 I AM CARDBOARD Recent Developments and Future Plans
    2.8 KNOXLABS
        2.8.1 KNOXLABS Details
        2.8.2 KNOXLABS Major Business
        2.8.3 KNOXLABS Virtual Reality (VR) Product and Solutions
        2.8.4 KNOXLABS Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.8.5 KNOXLABS Recent Developments and Future Plans
    2.9 OnePlus
        2.9.1 OnePlus Details
        2.9.2 OnePlus Major Business
        2.9.3 OnePlus Virtual Reality (VR) Product and Solutions
        2.9.4 OnePlus Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.9.5 OnePlus Recent Developments and Future Plans
    2.10 PowisVR 
        2.10.1 PowisVR Details
        2.10.2 PowisVR Major Business
        2.10.3 PowisVR Virtual Reality (VR) Product and Solutions
        2.10.4 PowisVR Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.10.5 PowisVR Recent Developments and Future Plans
    2.11 Unofficial Cardboard
        2.11.1 Unofficial Cardboard Details
        2.11.2 Unofficial Cardboard Major Business
        2.11.3 Unofficial Cardboard Virtual Reality (VR) Product and Solutions
        2.11.4 Unofficial Cardboard Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.11.5 Unofficial Cardboard Recent Developments and Future Plans
    2.12 ZEISS VR ONE
        2.12.1 ZEISS VR ONE Details
        2.12.2 ZEISS VR ONE Major Business
        2.12.3 ZEISS VR ONE Virtual Reality (VR) Product and Solutions
        2.12.4 ZEISS VR ONE Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.12.5 ZEISS VR ONE Recent Developments and Future Plans
    2.13 HOMIDO
        2.13.1 HOMIDO Details
        2.13.2 HOMIDO Major Business
        2.13.3 HOMIDO Virtual Reality (VR) Product and Solutions
        2.13.4 HOMIDO Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.13.5 HOMIDO Recent Developments and Future Plans
    2.14 Mattel
        2.14.1 Mattel Details
        2.14.2 Mattel Major Business
        2.14.3 Mattel Virtual Reality (VR) Product and Solutions
        2.14.4 Mattel Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.14.5 Mattel Recent Developments and Future Plans
    2.15 Samsonite IP Holdings
        2.15.1 Samsonite IP Holdings Details
        2.15.2 Samsonite IP Holdings Major Business
        2.15.3 Samsonite IP Holdings Virtual Reality (VR) Product and Solutions
        2.15.4 Samsonite IP Holdings Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.15.5 Samsonite IP Holdings Recent Developments and Future Plans
    2.16 HTC
        2.16.1 HTC Details
        2.16.2 HTC Major Business
        2.16.3 HTC Virtual Reality (VR) Product and Solutions
        2.16.4 HTC Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.16.5 HTC Recent Developments and Future Plans
    2.17 Facebook (Oculus VR)
        2.17.1 Facebook (Oculus VR) Details
        2.17.2 Facebook (Oculus VR) Major Business
        2.17.3 Facebook (Oculus VR) Virtual Reality (VR) Product and Solutions
        2.17.4 Facebook (Oculus VR) Virtual Reality (VR) Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.17.5 Facebook (Oculus VR) Recent Developments and Future Plans
3 Market Competition, by Players
    3.1 Global Virtual Reality (VR) Revenue and Share by Players (2019, 2020, 2021, and 2022)
    3.2 Market Concentration Rate
        3.2.1 Top 3 Virtual Reality (VR) Players Market Share in 2021
        3.2.2 Top 10 Virtual Reality (VR) Players Market Share in 2021
        3.2.3 Market Competition Trend
    3.3 Virtual Reality (VR) Players Head Office, Products and Services Provided
    3.4 Virtual Reality (VR) Mergers & Acquisitions
    3.5 Virtual Reality (VR) New Entrants and Expansion Plans
4 Market Size Segment by Type
    4.1 Global Virtual Reality (VR) Revenue and Market Share by Type (2017-2022)
    4.2 Global Virtual Reality (VR) Market Forecast by Type (2023-2028)
5 Market Size Segment by Application
    5.1 Global Virtual Reality (VR) Revenue Market Share by Application (2017-2022)
    5.2 Global Virtual Reality (VR) Market Forecast by Application (2023-2028)
6 North America by Country, by Type, and by Application
    6.1 North America Virtual Reality (VR) Revenue by Type (2017-2028)
    6.2 North America Virtual Reality (VR) Revenue by Application (2017-2028)
    6.3 North America Virtual Reality (VR) Market Size by Country
        6.3.1 North America Virtual Reality (VR) Revenue by Country (2017-2028)
        6.3.2 United States Virtual Reality (VR) Market Size and Forecast (2017-2028)
        6.3.3 Canada Virtual Reality (VR) Market Size and Forecast (2017-2028)
        6.3.4 Mexico Virtual Reality (VR) Market Size and Forecast (2017-2028)
7 Europe by Country, by Type, and by Application
    7.1 Europe Virtual Reality (VR) Revenue by Type (2017-2028)
    7.2 Europe Virtual Reality (VR) Revenue by Application (2017-2028)
    7.3 Europe Virtual Reality (VR) Market Size by Country
        7.3.1 Europe Virtual Reality (VR) Revenue by Country (2017-2028)
        7.3.2 Germany Virtual Reality (VR) Market Size and Forecast (2017-2028)
        7.3.3 France Virtual Reality (VR) Market Size and Forecast (2017-2028)
        7.3.4 United Kingdom Virtual Reality (VR) Market Size and Forecast (2017-2028)
        7.3.5 Russia Virtual Reality (VR) Market Size and Forecast (2017-2028)
        7.3.6 Italy Virtual Reality (VR) Market Size and Forecast (2017-2028)
8 Asia-Pacific by Region, by Type, and by Application
    8.1 Asia-Pacific Virtual Reality (VR) Revenue by Type (2017-2028)
    8.2 Asia-Pacific Virtual Reality (VR) Revenue by Application (2017-2028)
    8.3 Asia-Pacific Virtual Reality (VR) Market Size by Region
        8.3.1 Asia-Pacific Virtual Reality (VR) Revenue by Region (2017-2028)
        8.3.2 China Virtual Reality (VR) Market Size and Forecast (2017-2028)
        8.3.3 Japan Virtual Reality (VR) Market Size and Forecast (2017-2028)
        8.3.4 South Korea Virtual Reality (VR) Market Size and Forecast (2017-2028)
        8.3.5 India Virtual Reality (VR) Market Size and Forecast (2017-2028)
        8.3.6 Southeast Asia Virtual Reality (VR) Market Size and Forecast (2017-2028)
        8.3.7 Australia Virtual Reality (VR) Market Size and Forecast (2017-2028)
9 South America by Country, by Type, and by Application
    9.1 South America Virtual Reality (VR) Revenue by Type (2017-2028)
    9.2 South America Virtual Reality (VR) Revenue by Application (2017-2028)
    9.3 South America Virtual Reality (VR) Market Size by Country
        9.3.1 South America Virtual Reality (VR) Revenue by Country (2017-2028)
        9.3.2 Brazil Virtual Reality (VR) Market Size and Forecast (2017-2028)
        9.3.3 Argentina Virtual Reality (VR) Market Size and Forecast (2017-2028)
10 Middle East & Africa by Country, by Type, and by Application
    10.1 Middle East & Africa Virtual Reality (VR) Revenue by Type (2017-2028)
    10.2 Middle East & Africa Virtual Reality (VR) Revenue by Application (2017-2028)
    10.3 Middle East & Africa Virtual Reality (VR) Market Size by Country
        10.3.1 Middle East & Africa Virtual Reality (VR) Revenue by Country (2017-2028)
        10.3.2 Turkey Virtual Reality (VR) Market Size and Forecast (2017-2028)
        10.3.3 Saudi Arabia Virtual Reality (VR) Market Size and Forecast (2017-2028)
        10.3.4 UAE Virtual Reality (VR) Market Size and Forecast (2017-2028)
11 Research Findings and Conclusion
12 Appendix
    12.1 Methodology
    12.2 Research Process and Data Source
    12.3 Disclaimer

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