Report ID: GIR2110120009 | Category: Consumer Goods | Pages: 92 | Format: PDF | Published Date: November 19,2021
1 Market Overview 1.1 VR Gaming Controller Introduction 1.2 Market Analysis by Type 1.2.1 Overview: Global VR Gaming Controller Revenue by Type: 2019 Versus 2021 Versus 2026 1.2.2 All-in-one 1.2.3 Detached 1.3 Market Analysis by Application 1.3.1 Overview: Global VR Gaming Controller Revenue by Application: 2019 Versus 2021 Versus 2026 1.3.2 Commercial Game Room 1.3.3 Home 1.4 Global VR Gaming Controller Market Size & Forecast 1.4.1 Global VR Gaming Controller Sales in Value (2016-2026)) 1.4.2 Global VR Gaming Controller Sales in Volume (2016-2026) 1.4.3 Global VR Gaming Controller Price by Type (2016-2026) & (US$/Unit) 1.5 Global VR Gaming Controller Production Capacity Analysis 1.5.1 Global VR Gaming Controller Total Production Capacity (2016-2026) 1.5.2 Global VR Gaming Controller Production Capacity by Geographic Region 1.6 Market Drivers, Restraints and Trends 1.6.1 VR Gaming Controller Market Drivers 1.6.2 VR Gaming Controller Market Restraints 1.6.3 VR Gaming Controller Trends Analysis 2 Manufacturers Profiles 2.1 Oculus 2.1.1 Oculus Details 2.1.2 Oculus Major Business 2.1.3 Oculus VR Gaming Controller Product and Services 2.1.4 Oculus VR Gaming Controller Sales, Price, Revenue, Gross Margin and Market Share (2019-2021) 2.2 HTC 2.2.1 HTC Details 2.2.2 HTC Major Business 2.2.3 HTC VR Gaming Controller Product and Services 2.2.4 HTC VR Gaming Controller Sales, Price, Revenue, Gross Margin and Market Share (2019-2021) 2.3 Samsung 2.3.1 Samsung Details 2.3.2 Samsung Major Business 2.3.3 Samsung VR Gaming Controller Product and Services 2.3.4 Samsung VR Gaming Controller Sales, Price, Revenue, Gross Margin and Market Share (2019-2021) 2.4 PlayStation 2.4.1 PlayStation Details 2.4.2 PlayStation Major Business 2.4.3 PlayStation VR Gaming Controller Product and Services 2.4.4 PlayStation VR Gaming Controller Sales, Price, Revenue, Gross Margin and Market Share (2019-2021) 2.5 SteelSeries 2.5.1 SteelSeries Details 2.5.2 SteelSeries Major Business 2.5.3 SteelSeries VR Gaming Controller Product and Services 2.5.4 SteelSeries VR Gaming Controller Sales, Price, Revenue, Gross Margin and Market Share (2019-2021) 2.6 Sony 2.6.1 Sony Details 2.6.2 Sony Major Business 2.6.3 Sony VR Gaming Controller Product and Services 2.6.4 Sony VR Gaming Controller Sales, Price, Revenue, Gross Margin and Market Share (2019-2021) 2.7 Leap Motion 2.7.1 Leap Motion Details 2.7.2 Leap Motion Major Business 2.7.3 Leap Motion VR Gaming Controller Product and Services 2.7.4 Leap Motion VR Gaming Controller Sales, Price, Revenue, Gross Margin and Market Share (2019-2021) 2.8 MANUS 2.8.1 MANUS Details 2.8.2 MANUS Major Business 2.8.3 MANUS VR Gaming Controller Product and Services 2.8.4 MANUS VR Gaming Controller Sales, Price, Revenue, Gross Margin and Market Share (2019-2021) 3 VR Gaming Controller Sales by Manufacturer 3.1 Global VR Gaming Controller Sales in Volume by Manufacturer (2019-2021e) 3.2 Global VR Gaming Controller Revenue by Manufacturer (2019-2021e) 3.3 Key Manufacturer Market Position in VR Gaming Controller 3.4 Market Concentration Rate 3.4.1 Top 3 VR Gaming Controller Manufacturer Market Share 3.4.2 Top 6 VR Gaming Controller Manufacturer Market Share 3.5 Global VR Gaming Controller Production Capacity by Company 3.6 Manufacturer by Geography: Head Office and VR Gaming Controller Production Site 3.7 New Entrant and Capacity Expansion Plans 3.8 Mergers & Acquisitions 4 Market Analysis by Region 4.1 Global VR Gaming Controller Market Size by Region 4.1.1 Global VR Gaming Controller Sales in Volume by Region (2016-2026) 4.1.2 Global VR Gaming Controller Revenue by Region (2016-2026) 4.2 North America VR Gaming Controller Revenue (2016-2026) 4.3 Europe VR Gaming Controller Revenue (2016-2026) 4.4 Asia-Pacific VR Gaming Controller Revenue (2016-2026) 4.5 South America VR Gaming Controller Revenue (2016-2026) 4.6 Middle East and Africa VR Gaming Controller Revenue (2016-2026) 5 Market Segment by Type 5.1 Global VR Gaming Controller Sales in Volume by Type (2016-2026) 5.2 Global VR Gaming Controller Revenue by Type (2016-2026) 5.3 Global VR Gaming Controller Price by Type (2016-2026) 6 Market Segment by Application 6.1 Global VR Gaming Controller Sales in Volume by Application (2016-2026) 6.2 Global VR Gaming Controller Revenue by Application (2016-2026) 6.3 Global VR Gaming Controller Price by Application (2016-2026) 7 North America by Country, by Type, and by Application 7.1 North America VR Gaming Controller Sales by Type (2016-2026) 7.2 North America VR Gaming Controller Sales by Application (2016-2026) 7.3 North America VR Gaming Controller Market Size by Country 7.3.1 North America VR Gaming Controller Sales in Volume by Country (2016-2026) 7.3.2 North America VR Gaming Controller Revenue by Country (2016-2026) 7.3.3 United States Market Size and Forecast (2016-2026) 7.3.4 Canada Market Size and Forecast (2016-2026) 7.3.5 Mexico Market Size and Forecast (2016-2026) 8 Europe by Country, by Type, and by Application 8.1 Europe VR Gaming Controller Sales by Type (2016-2026) 8.2 Europe VR Gaming Controller Sales by Application (2016-2026) 8.3 Europe VR Gaming Controller Market Size by Country 8.3.1 Europe VR Gaming Controller Sales in Volume by Country (2016-2026) 8.3.2 Europe VR Gaming Controller Revenue by Country (2016-2026) 8.3.3 Germany Market Size and Forecast (2016-2026) 8.3.4 France Market Size and Forecast (2016-2026) 8.3.5 United Kingdom Market Size and Forecast (2016-2026) 8.3.6 Russia Market Size and Forecast (2016-2026) 8.3.7 Italy Market Size and Forecast (2016-2026) 9 Asia-Pacific by Country, by Type, and by Application 9.1 Asia-Pacific VR Gaming Controller Sales by Type (2016-2026) 9.2 Asia-Pacific VR Gaming Controller Sales by Application (2016-2026) 9.3 Asia-Pacific VR Gaming Controller Market Size by Region 9.3.1 Asia-Pacific VR Gaming Controller Sales in Volume by Region (2016-2026) 9.3.2 Asia-Pacific VR Gaming Controller Revenue by Region (2016-2026) 9.3.3 China Market Size and Forecast (2016-2026) 9.3.4 Japan Market Size and Forecast (2016-2026) 9.3.5 Korea Market Size and Forecast (2016-2026) 9.3.6 India Market Size and Forecast (2016-2026) 9.3.7 Southeast Asia Market Size and Forecast (2016-2026) 9.3.8 Australia Market Size and Forecast (2016-2026) 10 South America by Country, by Type, and by Application 10.1 South America VR Gaming Controller Sales by Type (2016-2026) 10.2 South America VR Gaming Controller Sales by Application (2016-2026) 10.3 South America VR Gaming Controller Market Size by Country 10.3.1 South America VR Gaming Controller Sales in Volume by Country (2016-2026) 10.3.2 South America VR Gaming Controller Revenue by Country (2016-2026) 10.3.3 Brazil Market Size and Forecast (2016-2026) 10.3.4 Argentina Market Size and Forecast (2016-2026) 11 Middle East & Africa by Country, by Type, and by Application 11.1 Middle East & Africa VR Gaming Controller Sales by Type (2016-2026) 11.2 Middle East & Africa VR Gaming Controller Sales by Application (2016-2026) 11.3 Middle East & Africa VR Gaming Controller Market Size by Country 11.3.1 Middle East & Africa VR Gaming Controller Sales in Volume by Country (2016-2026) 11.3.2 Middle East & Africa VR Gaming Controller Revenue by Country (2016-2026) 11.3.3 Turkey Market Size and Forecast (2016-2026) 11.3.4 Egypt Market Size and Forecast (2016-2026) 11.3.5 Saudi Arabia Market Size and Forecast (2016-2026) 11.3.6 South Africa Market Size and Forecast (2016-2026) 12 Sales Channel, Distributors, Traders and Dealers 12.1 Sales Channel 12.1.1 Direct Marketing 12.1.2 Indirect Marketing 12.2 VR Gaming Controller Typical Distributors 12.3 VR Gaming Controller Typical Customers 13 Research Findings and Conclusion 14 Appendix 14.1 Methodology 14.2 Research Process and Data Source 14.3 Disclaimer
It contains all the geographic trends, and market analysis for global market