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Global Wearable Gaming Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Report ID: GIR2201050574 | Category: Service & Software | Pages: 89 | Format: PDF | Published Date: July 07,2022


Table of Contents

1 Market Overview
    1.1 Product Overview and Scope of Wearable Gaming
    1.2 Classification of Wearable Gaming by Type
        1.2.1 Overview: Global Wearable Gaming Market Size by Type: 2017 Versus 2021 Versus 2028
        1.2.2 Global Wearable Gaming Revenue Market Share by Type in 2021
        1.2.3 AR and VR
        1.2.4 Connected Wearable
        1.2.5 Motion Sensing Technology Including Wearable 3D
        1.2.6 Haptic Technology
        1.2.7 Headwear Or Head Mounted Display (HMD)
        1.2.8 Serious Gaming
        1.2.9 Gamification
    1.3 Global Wearable Gaming Market by Application
        1.3.1 Overview: Global Wearable Gaming Market Size by Application: 2017 Versus 2021 Versus 2028
        1.3.2 Household
        1.3.3 Commercial
    1.4 Global Wearable Gaming Market Size & Forecast
    1.5 Global Wearable Gaming Market Size and Forecast by Region
        1.5.1 Global Wearable Gaming Market Size by Region: 2017 VS 2021 VS 2028
        1.5.2 Global Wearable Gaming Market Size by Region, (2017-2022)
        1.5.3 North America Wearable Gaming Market Size and Prospect (2017-2028)
        1.5.4 Europe Wearable Gaming Market Size and Prospect (2017-2028)
        1.5.5 Asia-Pacific Wearable Gaming Market Size and Prospect (2017-2028)
        1.5.6 South America Wearable Gaming Market Size and Prospect (2017-2028)
        1.5.7 Middle East and Africa Wearable Gaming Market Size and Prospect (2017-2028)
    1.6 Market Drivers, Restraints and Trends
        1.6.1 Wearable Gaming Market Drivers
        1.6.2 Wearable Gaming Market Restraints
        1.6.3 Wearable Gaming Trends Analysis
2 Company Profiles
    2.1 Grand Theft Auto (GTA)
        2.1.1 Grand Theft Auto (GTA) Details
        2.1.2 Grand Theft Auto (GTA) Major Business
        2.1.3 Grand Theft Auto (GTA) Wearable Gaming Product and Solutions
        2.1.4 Grand Theft Auto (GTA) Wearable Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.1.5 Grand Theft Auto (GTA) Recent Developments and Future Plans
    2.2 Nike
        2.2.1 Nike Details
        2.2.2 Nike Major Business
        2.2.3 Nike Wearable Gaming Product and Solutions
        2.2.4 Nike Wearable Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.2.5 Nike Recent Developments and Future Plans
    2.3 Fitbit
        2.3.1 Fitbit Details
        2.3.2 Fitbit Major Business
        2.3.3 Fitbit Wearable Gaming Product and Solutions
        2.3.4 Fitbit Wearable Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.3.5 Fitbit Recent Developments and Future Plans
    2.4 Wear Orbits
        2.4.1 Wear Orbits Details
        2.4.2 Wear Orbits Major Business
        2.4.3 Wear Orbits Wearable Gaming Product and Solutions
        2.4.4 Wear Orbits Wearable Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.4.5 Wear Orbits Recent Developments and Future Plans
    2.5 Elyland
        2.5.1 Elyland Details
        2.5.2 Elyland Major Business
        2.5.3 Elyland Wearable Gaming Product and Solutions
        2.5.4 Elyland Wearable Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.5.5 Elyland Recent Developments and Future Plans
    2.6 Oculus
        2.6.1 Oculus Details
        2.6.2 Oculus Major Business
        2.6.3 Oculus Wearable Gaming Product and Solutions
        2.6.4 Oculus Wearable Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.6.5 Oculus Recent Developments and Future Plans
    2.7 Sumsung
        2.7.1 Sumsung Details
        2.7.2 Sumsung Major Business
        2.7.3 Sumsung Wearable Gaming Product and Solutions
        2.7.4 Sumsung Wearable Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.7.5 Sumsung Recent Developments and Future Plans
    2.8 Vuzix
        2.8.1 Vuzix Details
        2.8.2 Vuzix Major Business
        2.8.3 Vuzix Wearable Gaming Product and Solutions
        2.8.4 Vuzix Wearable Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.8.5 Vuzix Recent Developments and Future Plans
    2.9 Technical Illusions
        2.9.1 Technical Illusions Details
        2.9.2 Technical Illusions Major Business
        2.9.3 Technical Illusions Wearable Gaming Product and Solutions
        2.9.4 Technical Illusions Wearable Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
        2.9.5 Technical Illusions Recent Developments and Future Plans
3 Market Competition, by Players
    3.1 Global Wearable Gaming Revenue and Share by Players (2019, 2020, 2021, and 2022)
    3.2 Market Concentration Rate
        3.2.1 Top 3 Wearable Gaming Players Market Share in 2021
        3.2.2 Top 10 Wearable Gaming Players Market Share in 2021
        3.2.3 Market Competition Trend
    3.3 Wearable Gaming Players Head Office, Products and Services Provided
    3.4 Wearable Gaming Mergers & Acquisitions
    3.5 Wearable Gaming New Entrants and Expansion Plans
4 Market Size Segment by Type
    4.1 Global Wearable Gaming Revenue and Market Share by Type (2017-2022)
    4.2 Global Wearable Gaming Market Forecast by Type (2023-2028)
5 Market Size Segment by Application
    5.1 Global Wearable Gaming Revenue Market Share by Application (2017-2022)
    5.2 Global Wearable Gaming Market Forecast by Application (2023-2028)
6 North America by Country, by Type, and by Application
    6.1 North America Wearable Gaming Revenue by Type (2017-2028)
    6.2 North America Wearable Gaming Revenue by Application (2017-2028)
    6.3 North America Wearable Gaming Market Size by Country
        6.3.1 North America Wearable Gaming Revenue by Country (2017-2028)
        6.3.2 United States Wearable Gaming Market Size and Forecast (2017-2028)
        6.3.3 Canada Wearable Gaming Market Size and Forecast (2017-2028)
        6.3.4 Mexico Wearable Gaming Market Size and Forecast (2017-2028)
7 Europe by Country, by Type, and by Application
    7.1 Europe Wearable Gaming Revenue by Type (2017-2028)
    7.2 Europe Wearable Gaming Revenue by Application (2017-2028)
    7.3 Europe Wearable Gaming Market Size by Country
        7.3.1 Europe Wearable Gaming Revenue by Country (2017-2028)
        7.3.2 Germany Wearable Gaming Market Size and Forecast (2017-2028)
        7.3.3 France Wearable Gaming Market Size and Forecast (2017-2028)
        7.3.4 United Kingdom Wearable Gaming Market Size and Forecast (2017-2028)
        7.3.5 Russia Wearable Gaming Market Size and Forecast (2017-2028)
        7.3.6 Italy Wearable Gaming Market Size and Forecast (2017-2028)
8 Asia-Pacific by Region, by Type, and by Application
    8.1 Asia-Pacific Wearable Gaming Revenue by Type (2017-2028)
    8.2 Asia-Pacific Wearable Gaming Revenue by Application (2017-2028)
    8.3 Asia-Pacific Wearable Gaming Market Size by Region
        8.3.1 Asia-Pacific Wearable Gaming Revenue by Region (2017-2028)
        8.3.2 China Wearable Gaming Market Size and Forecast (2017-2028)
        8.3.3 Japan Wearable Gaming Market Size and Forecast (2017-2028)
        8.3.4 South Korea Wearable Gaming Market Size and Forecast (2017-2028)
        8.3.5 India Wearable Gaming Market Size and Forecast (2017-2028)
        8.3.6 Southeast Asia Wearable Gaming Market Size and Forecast (2017-2028)
        8.3.7 Australia Wearable Gaming Market Size and Forecast (2017-2028)
9 South America by Country, by Type, and by Application
    9.1 South America Wearable Gaming Revenue by Type (2017-2028)
    9.2 South America Wearable Gaming Revenue by Application (2017-2028)
    9.3 South America Wearable Gaming Market Size by Country
        9.3.1 South America Wearable Gaming Revenue by Country (2017-2028)
        9.3.2 Brazil Wearable Gaming Market Size and Forecast (2017-2028)
        9.3.3 Argentina Wearable Gaming Market Size and Forecast (2017-2028)
10 Middle East & Africa by Country, by Type, and by Application
    10.1 Middle East & Africa Wearable Gaming Revenue by Type (2017-2028)
    10.2 Middle East & Africa Wearable Gaming Revenue by Application (2017-2028)
    10.3 Middle East & Africa Wearable Gaming Market Size by Country
        10.3.1 Middle East & Africa Wearable Gaming Revenue by Country (2017-2028)
        10.3.2 Turkey Wearable Gaming Market Size and Forecast (2017-2028)
        10.3.3 Saudi Arabia Wearable Gaming Market Size and Forecast (2017-2028)
        10.3.4 UAE Wearable Gaming Market Size and Forecast (2017-2028)
11 Research Findings and Conclusion
12 Appendix
    12.1 Methodology
    12.2 Research Process and Data Source
    12.3 Disclaimer

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